Table of contents
1: Introduction
-1.1: Free time
-1.2: Work time
-1.3: Asynchronicities
-1.4: Causal isolation
-1.5: Information centers
-1.6: Modularity
-1.7: Copyright
-1.8: Official truth
-1.9: Education
-1.10: Urbanistics
2: Geography and climate
3: History
4: List of things (non-comprehensive)
-4.1: Entertainment
-4.2: Media
--4.2.1: Examples of media
--4.2.2: Aesthetics
--4.2.3: Ideologies
---4.2.3.1: Modules
----4.2.3.1.1: Theistic Modules
----4.2.3.1.2: Economic Modules
----4.2.3.1.3: Ontological Modules
----4.2.3.1.4: Cosmological Modules
----4.2.3.1.5: Aesthetic Modules
----4.2.3.1.6: Aesthetic Components
---4.2.3.2: Gaian ideologies
---4.2.3.3: Modular ideologies
--4.2.4: Plots
--4.2.5: Character archetypes
--4.2.6: Settings
--4.2.7: Internet
-4.3: Utilities
-4.4: Physical products
--4.4.1: Clothings
-4.5: Live events
-4.6: Attractions
-4.7: Museums
-4.8: Food
5: Economy
6: Thematic areas
7: Demographics
8: Fun facts about Pangea
9: School subjects
10: Relationship with Gaia
11: Social relationships with matchers
12: Viewpoints
-12.1: Imaginary friends
-12.2: Social relationships
-12.3: Gods and human beliefs
-12.4: Afterlife
-12.5: Gender
-12.6: Hedonism
-12.7: Forgiveness and revenge
-12.8: Vegetarianism
-12.9: Free Speech
-12.10: Hedonic adaptation
-12.11: Overthinking accelerationism (oth/acc)
-12.12: Ontology
-12.13: Elemental Philosophy
-12.14: Reactions to insults and compliments
-12.15: Magick Rituals
-12.16: Opinions about Gaia
-12.17: How to use a pen and a paperclip
-12.18: Exterius
13: Expressions and conversations
14: The Post-Market
15: Organized Criminality (The "Toros", the Pangean Mafia)
16: Language
The name of this country in my lore is Demichronia, but they call themselves Pangea. Gaians refer to this country as Pangea too, so that will be the name used in this page. You can read this page to see the thought process behind this fictional country.
Pangea in my lore is the terrestrial part of Pan: an infinite multiverse that contains everything you can think of, somewhere in it. Pan contains Pangea (an infinite land where everything you can think of happens somewhere in it), Panthalassa (same as Pangea but underwater), and more, including locations in outer space. Because Pangea contains everything you can think of, not everyone in Pangea is aware of the multiverse-like property of reality itself, and therefore, they call the place they live in with a variety of different names. Gaia is the in-lore name for real life Earth, for example. Among the infinite places, there's one I'm particularly fascinated by, in-lore it's called Demichronia but the people in that country call it "Pangea". People in the alternative version of Gaia also call it Pangea, so in this page, Demichronia will be called "Pangea" (I also very much prefer the name). Basically, the in-lore name is Demichronia while the in-world name is Pangea, and in this page I'll use the name "Pangea" to describe this country. The name "Pangea" symbolizes the meaning of "the land of everything", and it's also a geological metaphor for all cultures, ideas and ethnicities coexisting in the same land, before everything got separated into different nations. Pangea is not supposed to be a utopia, it's not a system I'd necessarily promote or agree with, it's just a thought experiment. The flag of Pangea is the same as the polyamory flag (which is oddly similar to the flag of the Philippines lmao). The ideology/system that governs Pangea is called Demichronism.
Pangea is a society based on a division between free time and work time. Each of the two have different characteristics, which will be explained below:
Free time is a time where people approximately "have everything they want". However, this sentence must be explained. During free time, you are considered a customer, even when you don't buy anything, and you can have "everything you want" in the sense that the variety of products and services available in an accessible radius (usually within the same city, or the same part of the city if it's a large city) must be as high as possible. The variety of products and services available within said accessible radius is called alpha, and the goal of Pangea is to maximize that. "Wish" in this context is meant in a very broad sense: if the pipes in your house are broken and leaking, it is your wish for those pipes to be fixed, and therefore you call a plumber, who'll fulfill your wish. For each wish, there should be at least one person within an accessible radius who will fulfill your wish. Of course, since Pangea is a physical, non-solipsistic reality, wishes costs money: a car costs like a car, it's not free. Also, wishes that are physically or technologically unfeasible cannot be fulfilled. Extreme wishes, such as torture, abuse etc. can only be fulfilled by either Matchers (customers who have that specific wish, and therefore are not workers) or actors, which perform an act that looks and sounds like the one expressed by the wisher, except that it's fake. The people who will fulfill your wishes in your free time can be of two types: Matchers and Workers, though the latter is more common. Matchers are customers who have wishes matching yours. Note that "matching wishes" do not necessarily mean "same wish", but rather, it means wishes that fulfill each other. In the case of "reciprocal wishes", "matching wishes" are the same as "same wishes", for example, for a hug, but not all wishes are reciprocal. For instance, if Customer A and Customer B want to participate in a violent fight with a public watching them, then Customer A and Customer B have matching wishes that are the same as each other, and if said public is there because they want to watch a violent fight between two people, they are also matching wishes with Customer A and Customer B, but their wish is not the same: the two fighters want to participate in a violent fight while being watched by a public, whereas the public wants to watch a violent fight. Their wishes fulfill each other, but they are not the same. Regardless, they are all Matchers, none of them are workers, they're all customers, and therefore, the violent show is legal in that case (although there's no guarantee a show like that will actually happen). Matchers are not a category of people: for example, even your childhood friends (spontaneous, non-paid) who hang around with you and have fun together are considered Matchers. It's simply consensual customer-customer interactions, nothing more than that, the name "Matchers" is used for brevity, to avoid saying "consensual customer-customer interactions" or "other customers who want to interact with you" every time, that's really it. So, in order to understand this page, it's important to remember that "Matcher" simply means another customer who interacts with you consensually. Interactions with Matchers are the least expensive, since you don't pay them, and are more spontaneous and genuine, but the downside is that Matchers don't owe you anything. They can refuse to fulfill your wish (which matches their wish) for any reason, or even for no reason at all. With a Matcher, there is no guarantee of having what you want. Furthermore, having a Matcher who fulfills your wish is not as common as your wish being granted by a worker. Usually, wishes are granted by workers.
Note: regarding what wish-fulfillment mean: the "wish-fulfillment" in free time is meant to be an approximation of life in a virtual reality where one has everything they want. That means, it doesn't have to be real. If the sensorial perception of the wish is fulfilled, then the wish is considered fulfilled. Here's an example: let's say Person A is a sadistic customer who wants to torture someone with electric shocks: they can pay to have an experience where they take control of (fake) electric knobs, and a worker, that is, an actor whose job is to specifically get paid to pretend they get tortured, will pretend that they are electrocuted, with a very high degree of realism. Even though it's fake, and even if the customer knows it's fake, the wish is considered fulfilled, especially if the act was so good that it was undistinguishable from the real thing. Another example is, let's say that someone wants a certain book to be banned. Clearly such wish conflicts with other customers' wishes. Such wish cannot coexist with the wish of other customers to read the book, but since what Pangea tries to approximate in one's free time is the sensorial perception of the wish being fulfilled, one can fulfill that wish in that sense. That is, if someone wants a book to be banned, they can pay to participate in a realistic, immersive act that depicts the book being banned, with paid actors, headlines, speeches about why the book was banned and so on. You can even pay to get a fictional newspaper article saying that "[your name] has won: [book name] has at last been banned from our country! Here's the story of what happened". The book was not actually banned, it's just a show, but the sensorial experience is the same (as close as possible) as it would be if the book was actually banned. It's not fraud, since if you're paying for the experience of getting a book to be banned or to torture someone, you're told that what you're experiencing is a fictional LARP (live-action roleplay). There is, however, a way to legally torture someone: torturing a Matcher who specifically wants to be tortured. However, there is no systemic guarantee that such a person will exist or will be available for you. Actors who pretend are always available, though. Pangea does not require any worker to be tortured as part of their job, it's illegal to torture a worker, or a non-consensual customer. Only a consensual customer (a matcher) can be tortured, and as such, there is no guarantee of availability. Same thing goes for any other extreme wish, such as seeing violent gladiator fights and so on: those exist, but are fake, an act, and nobody gets injured. It is perfectly legal to wish to be tortured and get it, though, if that's what one wants, though you have to sign many waivers and so on.
Work time will be explained below:
Work time is a time where people (now considered "workers") fulfill other people's wishes, but it's not like each worker must do everything a customer says, but rather, each worker has their own role, and they must only perform tasks related to their role. A customer cannot pay a (normal) plumber for a passionate kiss, for example, because that's not the role of the plumber: a plumber only performs plumber-related tasks. However, since for (almost) every wish, there is a worker whose job is to fulfill that type of wish, there are professional partners who you can pay to give you a passionate kiss. Some wishes have more components, for example, one may wish for a "plumber to lover experience" roleplay, and they can have it, though in that case it's more likely that the act of plumbing is fake and it's only done for the aesthetics/roleplay. As said before, extreme wishes that require torture, suffering and so on, are available only as an act, or true (but rarely?) only if there exist customers whose wish is specifically to receive that treatment. In addition, requesting torture for oneself is legal, though one has to sign many waivers, since it's such a serious request. There is guarantee of service when it comes to the act, and the real thing towards oneself, but the real thing towards others is not a guarantee, and perhaps it's rare, though I'm not exactly sure about how rare or common it is exactly.
All jobs must have a low "delta", that is, variation in their work time. That means the tasks of their job should be specific and shouldn't vary too much (e.g. a plumber cannot be asked to kiss a customer*), in order to prevent asynchronicities, which will be explained in the section below:
*(unless their job is specifically to be a "flirty plumber" or "plumber partner experience" or something along those lines, but it's more likely that in that case, the plumbing is fake and only done for the aesthetics/roleplay, and that a real plumber wouldn't do that, as it'd be unrealistic to create too many real combinations of highly skilled jobs... however, even wishes involving very complex or unusual combinations must be satisfied, even though the sensorial experience itself is sufficient for the wish to be considered "fulfilled").
Asynchronicities are situations in which something that you do in your free time has consequences (positive or negative) in your work time, and they are illegal in Pangea. For instance, let's say an employee expresses a certain opinion in their free time: if at work things get more unpleasant (e.g. being made to perform more unpleasant tasks, or even more extreme, being fired) because of that, that's an asynchronicity and it's illegal. Likewise, if an employee in their free time does something beneficial to the company and they get promoted or something, that's also an asynchronicity and it's illegal. One of the ways to prevent asynchronicities is to have low delta/low variation day after day) for the workers, but it's not like each day is a copy of another, it's just a variation low enough to prevent asynchronicites. For example, a comic book worker will work on different scenes of the same comic, maybe even on different comics, but they won't be made to fix pipes in someone's house or kiss a customer: that's not the role of a comic book worker. There are some limited situations where variation during work can occur, but it must be proven that an asynchronicity has not occurred. For pragmatic reasons, regarding asynchronicities you are guilty unless proven innocent, so if significant variation occurs for an employee, there must be undisputable proof that an asynchronicity has not occurred.
In a virtual reality where everyone lives in their own reality where they have everything they want, one's actions have absolutely no impact on other people. Pangea is not such virtual reality, but it tries to approximate those characteristics during free time, whereas in work time, the low delta means it's quite similar day after day. That means, what other people do, think or belief has little to no impact on anyone else's life. This also means that the religious/philosophical/ideological composition of society itself has little to no impact on the life of an individual. Causal isolation means that each individual is shielded from other people's actions and beliefs. Of course, since it's a physical, shared reality, the causal isolation is not as absolute as it would be in a virtual reality, but Pangea tries to maximize causal isolation. Everyone can live the life they want in their free time, regardless of what other people do or believe. The opposite of causal isolation is causal contamination: when the fulfillment of another customer's wish "contaminates" your own individual experience in your free time. Due to Pangea being a physical, shared reality, causal contamination cannot be entirely eliminated, but it's reduced to its minimum. Basically, in your free time, you only interact either with workers whose job is to interact with you in that specific way, and/or with matchers (other people in their free time who consensually interact with you), you don't interact with people outside of those.
Causal isolation is divided into two types: strong causal isolation and weak causal isolation. Strong causal isolation is the causal isolation of the free time, which is the time where one's sensorial experiences must approximate "having everything one wants". Weak causal isolation is the causal isolation of the work time, and the rule is: among all possible scenarios that give the customer what they want (in terms of sensorial experience), the sensorial experience of the worker must have the lowest amount of unwanted states as possible. Here's a concrete example of weak causal isolation: in Pangea, it's legal to pay a worker whose job is to pretend to be tortured by you e.g. you control fake electric knobs, and the worker pretends to be electrocuted. It would be illegal in Pangea to actually torture a worker, and it would be weak causal contamination (the violation of weak causal isolation), because actually torturing a worker would create a lot more unwanted mental states in the worker than it would be necessary in order to give the customer the same sensorial experience. Another example of weak causal isolation is this: if you work in a job where you are not required to interact with customers, coworkers or your boss while working, e.g. you're translating text from a Gaian (Earth/foreign) language to the Pangean language, or you're animating a cartoon character, or any other solitary job, you're allowed to listen to music with your earphones while performing the task, as long as that does not impact your productivity.
Information centers are usually the starting point in Pangea if you want something. Due to the high alpha (high variety of products and services), Pangean cities can be difficult to navigate. In an information center, you express a wish (again, in a broad sense, like, if you need a plumber to fix the pipes in your house, that's considered a wish too), and then the staff of the information center will point you to a list of products or workers that can fulfill that wish, and will explain the characteristics of that product or service. The staff at the information center also have low delta: some of the staff is specialized for entertainment, some for utilities (like a plumber or a doctor), others for physical products and so on, to reduce (or rather, distribute) the cognitive workload of having to know everything that is available in Pangea (which is basically endless!). Of course, like every service, information centers cost money, but it's affordable. Information centers are very broad in scope: if for example you want to see a movie with certain characteristics, someone among the staff in the information center will give you the name of that movie, and where you can find it. Though, with search engines and the Internet, information centers have become less used lately, but still available for people who don't have the Internet (usually, people who don't have the Internet in Pangea do so for a personal choice, especially since the 2010's). Pangea makes it easy to still have what you want even if you decide not to have the Internet, it doesn't penalize you. Information centers were extremely important before the Internet but are still available. Information centers also sell maps, and regularly updated books that explain what's available in the city or town you're in.
Modularity is a conception of things as a collection of interchangeable components rather than an indivisible whole. Modularity is very important for the Pangean system (though an individual won't necessarily have a modular view of things, it's totally up to them how to see things!), as it maximizes the alpha. Pretty much everything is considered modular by the Pangean system. For example, ideologies, including religions, are modular in Pangea. You can, for example, validly be a panentheistic occultist that worships Hedone, Sophia, Lucifer, Satan, Prometheus, Aphrodites and Jesus Christ in your pantheon, while fasting during the month of Ramadan but modifying the rule such as you can drink water during daytime, and celebrating Christmas on February 22nd. Eclecticism is extremely common in Pangea! To make another example of modularity, videogames are seen as a collection of assets, textures, music etc. and they are interchangeable. For example, you can change the music in a game, you can change characters (even swapping them for characters from a different franchise), health bars, icons, and so on. Modding and ROM/ISO Hacking is extremely common in Pangea. This leads to the next topic: copyright.
Copyright in Pangea works differently than in Gaia (Earth). Since the primary goal of the Pangean system is to maximize the alpha (the variety of wishes fulfillable in one's free time), that means modularity (as explained before) is very important, and this includes derivative works. It's a logical necessity that the "Rule 34", that is, "if it exists, there is porn of it", applies to Pangea, for example. But Pangea expands that rule to "if it exists, there's [everything] of it". This means derivative works of everything are extremely common: food, music, ideologies (including religions), and videogames, the latter follows in a huge community of modding and ROM hacking, bigger than anywhere in Gaia! Because of this, the copyright in Pangea works differently from that of Gaia, it's a system that is designed to maximize the alpha. Of course, copyright exists in Pangea, because if it didn't, there would be no economic incentive to create high quality media. Creators must be economically compensated for each copy of their work. On the other hand, copyright in Gaia discourages derivatives. They still happen even in Gaia, but it's a fragile situation: they are often taken down and such. In Pangea, there is a system called "modular copyright", which means that the copyright doesn't apply to the entire work, but to each component. The price of the work as a whole depends on the sum of prices of each component. I'll make an example with Super Mario 64. In Pangea, under the modular copyright, it's possible to copy and sell the entire game, but in that case, the game must be sold at the price of the original game, and all the money goes to the creators of the game. If you want to use the music of Super Mario 64 in your work, you can use it, but the amount of money corresponding to the value of that music will go to the creators. If you create a derivative of Super Mario 64, then you must sell it at a minimum price equal to the value of all components that you used, and that money will go to the creators of the game. If you add your own content to the derivative, you get to keep the money that corresponds to the value of your original work, whereas all the other money will go to the creators. Or, another example, if a movie lasts 120 minutes and costs the equivalent 10 dollars to see, then you can incorporate, for instance, a scene that lasts one minute and 12 seconds (1.2 minutes), but when you sell or otherwise share your work, 10 cents for each copy must go to the creators of the movie. This modular copyright allows a mass production of derivative works, which is necessary to maximize the alpha.
Modularity also results in another consequence: for each statement and its opposite, there is a media that says that and that you can buy. Because of this, the Pangean government provides an "official truth" that one can consult. Without the official truth, Pangeans wouldn't be able to tell what's true and what's false, because the media says everything and its opposite, it's like a white noise of information. The Pangean government doesn't censor pretty much anything, it uses "saturation of information" as a method of controlling information, and introducing the necessity of having an "official truth" available for people to see. Even doxxing is made ineffective: for pretty much every Pangean citizen, there exist millions of fake doxxing texts, with randomly generated information. This way, if a real doxxing text exists, it's drowned under a million of fake ones, making it statistically unlikely for any doxxing text to be real. This is called "security by obfuscation". As for "free speech", Pangea makes a distinction not often found in Gaia: content and social interactions. In terms of content, there's almost absolute freedom of speech in Pangea: you can buy Mein Kampf, racist content (though, because Pangea is a "gradient multiethnic" rather than "sharp multiethnic", that is, boundaries between "different" ethnicities are more gradual rather than being sharply defined, colorist attitudes may be more common than racist ones, though because of how Pangean society is structured, the harm is minimized anyway), anti-Pangean content (even really harsh criticisms towards Pangea!), any type of content, really. In terms of content, the freedom of speech and listening is almost absolute. However, in terms of social relationships, rules are somewhat more rigid (though not excessively so, just strict enough to be functional): you can't insult a cashier at a supermarket, for example, or another customer (unless said customer consents). A cashier's role is just doing a certain task at a supermarket, not to be insulted. However, due to the maximization of the alpha, for each wish, there is at least one worker in the same city that fulfills that type of wish. So, if your wish is to insult someone, there are workers whose job is to be insulted. Plus, there may be some matchers, but usually not, so don't count on it. If your wish is to say "offensive" things, don't worry, what is "offensive" is subjective, and it's pretty much guaranteed that whatever you believe in, there's some community you can pay to say those things, interact with people who agree with you (or with workers whose job is to agree with you) and have a sense of community. So, free speech in terms of content = yes. Free speech in terms of social relationships = more restricted, but it's still the case that for each type of social interaction you want to have, there's at least one worker whose job is to let you have that interaction.
Fact-checking and content warnings in Pangea are often more pedantic than the ones contained in Gaia, but the content itself is always fully available. There are also censored versions of media but of course they're optional, they're available for people who don't want to see certain scenes or types of content. Both censored and non-censored versions of media exist, depending on the preferences of the customer, and one is fully free to choose which one to see. Media often has fact-checking, content warnings, "context" and other forms of notes provided by a centralized authority. One example is the versions of the Quran with illustrations in various styles. Iconography is haram in Islam, and yet the Quran with illustrations necessarily exists in Pangea (because every wish needs to have the potential to be fulfilled, so there's a great abundance and variety of products and services). However, on the back of the book, there's "context" that the Pangean government requires to add. That context says that iconography is forbidden in Islam, and that the book in question simply exists as a customized product. It also adds that for a more authentic, halal experience, one must buy a version of Quran without illustrations. This information may be useful to Muslims who live in Pangea, and also for people who want a more "authentic" experience. As for the content itself, the Pangean government even when it disagrees with an ideology (and it may even specifically say so, in case the ideology is mostly descriptive rather than normative), it still explains whether or not the book or media one is buying represents that ideology accurately. Another thing is the "disclaimers", for example in games like Need for Speed, where it says that street racing is illegal, and encourages people to drive carefully and wear seat belts. The same happens in Pangea, of course. For interactive digital media (e.g. videogames), such warnings are opt-out, they can be disabled in the settings if one does not want to see them, but they are necessarily displayed for the first time that one plays that game. From the second time on, it's up to the player to decide whether or not to see those warnings. On a Bible or a Quran, the government adds some warning such as "extreme violence" and other things. Warnings are extremely common in Pangea but their function is simply to inform the customer regarding the characteristics of the product, nothing more.
Schools in Pangea have the primary purpose of training students to perform work-related tasks, so that when they'll start working, they won't be unprepared. Because of the huge variety of jobs, subjects are usually optional, but students are encouraged to be good as many jobs as possible. Going to school is mandatory and is therefore considered work time, and students get paid for passing tests. Difficulty is not determined by age but by skills: the better you are at a subject, the more difficult the tests will become, and the more the student will get paid. Like in Gaia, there are subjects about maths, history, philosophy, literature, psychology, software development and the like, but there are also subjects that are not normally taught in Gaia: agriculture (both theory and practice of how to grow crops), and many others. Students don't have to wear a uniform, because in Pangea, any coercion is seen as "work", so the student would have to get paid to wear the uniform, and that wouldn't make much sense economically! They are just coerced to go to school (to be physically present there, but they don't get paid for that, just like one does not get paid just to be physically present at their work building), study and do the tests. If they pass the tests, they get money. The higher the grade, the more money they'll get. Schools in Pangea also serve the purpose of psychologically profiling students since when they are children, to track their fears, interests, preferences, personality traits, what they're good at, and so on, so that if the economy needs to assign jobs due to a scarcity in a certain service, the jobs are assigned in a way that will cause the least possible negative psychological states among all configurations that maximize the alpha, so maximizing the alpha still takes the priority.
Schools are generally from Monday to Friday, from 8:30 A.M. to 3:30 P.M. Between 11:30 A.M. and 12:30, there's the lunch break hour, in which students become customers and can perform various activities at school, such as (but not limited to):
-Lunch. You can order any food you want there. It doesn't have to be "healthy", either, though you do get a description of the nutritional values, allergens etc. but then the choice is up to the student.
-Video games, though you have to pay to play them, just like every other activity during lunch break, including the lunch food itself
-Physical games e.g. sports, card games that can be played in less than one hour, and other stuff, I guess
-A place where you can either (list in increasing order of cost): read a book during the break, or rent the book for some time (so you can read it at home), or even buy the book permanently! Not just books, but also movies, videogames (as I said before), music (with headphones or headphones, otherwise the logistics of pleasing everyone would become rather difficult), and other forms of media!
-A sort of "rebel club" where people (workers) say stuff like "tired of school rules? come here, then!". In that place you can do a lot of stuff: swear, say offensive things, there's even a "rage room" where you can destroy stuff, insult any teacher that you don't like! Only behind their backs though, because the teachers' job is to teach, not to be insulted! It's not allowed to be disrespectful to teachers! Of course, teachers cannot mistreat students either. There must be reciprocal respect between students and teachers, at least when they're interacting with each other. Of course, in the rebel club, a student can insult a teacher if the student wants, but NEVER in front of the teacher! The school logic mimicks that of the broader Pangean society: students are like workers, they go to school under coercion (like in Gaia), and therefore that cannot be considered "free time", but "work time", and students get paid for their "work" (i.e. passing tests). During lunch break, students are like customers, and they can spend the money that they either received from the tests or got from their parents for the lunch food and leisure activities. They can also save it and use that money outside of school (e.g. to buy a videogame, or a phone, or some cool stuff, or go to a restaurant, whatever they want), of course! Also, in this "rebel club", the more "rebellious" you behave, the more compliments you will get from... well, the people who get paid to run the club, of course! The compliments are something along the lines that you're "cool" or something like that, to play on the rebel aesthetics. This may please teenagers and, perhaps more importantly for the Pangean government, it brings money!
-Other stuff (I'll have to think about it!)
Subjects and ratings in schools:
As said earlier, schools in Pangea are mostly oriented towards teaching students how to learn to perform various jobs (as many different jobs as possible). Since everyone is better at different things compared to other people (you shouldn't judge a fish on how good it is at flying, after all), the better one is at a certain subject, the more difficult those tests will get, and the higher that student will get paid. There's another benefit of being good at a subject: for instance, if a student eventually becomes good enough at medicine-related subjects, that student will get a license to be a doctor, and so on. Tests do not have the same difficulty for the everyone, the difficulty depends on how good the student is at that thing, and students are valued and encouraged to get better at as many things as possible (though not everything, as that'd be unrealistic), while keeping in mind that everyone is better at certain things than others, that not everyone is good at the same things or have the same skills. It's of course not mandatory to get high grades at everything, but it's encouraged to be very good at as many things as possible. Some subjects are mandatory but most are optional, though you need to choose at least a certain number of optional subjects. Schools are basically training camps for "future workers", in many senses. The main objective of tests is to see what a specific student is best at, as that may become the job of that person. Not necessarily, of course. Sometimes people choose their jobs, sometimes not, depending on the market, but this aspect will be better explained in the economy section.
Fun fact: forcing students to do homework is illegal in Pangea, because that'd be a violation of the sacredness of free time. A teacher can encourage a student to do homework to "improve" or something like that, but forced homework is illegal: treating a student differently because of something the student did or did not do in their free time ("did their homework" vs "did not do their homework") is a perfect example of an asynchronicity and therefore it's illegal. However, unlike in Gaian school where lesson is always a standard "teacher speaks, students listen" class, Pangean schools have a part of their time dedicated to homework and alone or group study. In those times, a student is required to do the equivalent of "homework", since that's not a part of free time, but "work time" (going to school is considered work time since it's compulsory), and during work time the concept of "freedom" does not apply. However, in free time (i.e. when the student returns home, or during school lunch) there must be absolutely no obligation to do "homework" (though if the student wants, e.g. to "improve", they can do that, of course).
So, in free time one pays and gets what they want. However, in the vast majority of cases, they have to leave their house and physically move to where the product or service exists. So, the question is, how does urbanistics work in Pangea? The two main "types" of areas are: the Tranzit, and the thematic areas. The Tranzit is the collection of all streets whose only purpose is to allow travel to a destination. As such, the Tranzit is not a destination, but merely a transit zone. The Tranzit has a minimalist aesthetics: no decorations, no statues, no symbolism (ideological or otherwise), nothing that attracts too much attention. It's easily walkable, drivable, as well as cyclable. The Tranzit is not meant to be a place where you stay. However, there are plenty "thematic areas": urban areas with varying aesthetics and characteristics e.g. cottagecore, cyberpunk-themed area, medieval-themed area, fantasy-themed area, sci-fi themed area, garbage/pollution area (for people who like that kind of place), nudist area etc. there are three rules: 1 = a "thematic area" cannot have services or products that are unavailable through the Tranzit, 2 = one should be able to reach all types of products and services without having to pass through a thematic area, 3 = every house must have at least one side facing the Tranzit: you should be allowed to leave your house and directly go to the Tranzit and do what you want to do. However, all the other sides of your house can face a thematic area. This is to prevent "soft-locking": when you're stuck in a thematic area you don't want to live in. As for the other sides of your house, you can place visual barriers, cover your windows with blindings etc. so you don't see the thematic area at all, it's just as if you didn't live there at all! For example, a side of your house can face Sharia Street, but that's not a problem, because first of all, houses are usually surrounded by walls in the garden, the exit doors usually don't directly face the street, and also, the rule is that at least one side of your house must face the Tranzit. So, you can exit from the side of your house that faces the Tranzit, you go to the Tranzit, you go to your destination, and you live your life like that, without any interference from the thematic area that the other side of your house faces. If a house could be faced by all sides by a thematic area, one could be "soft-locked" in that area, and that could be a problem. Of course, a house may as well surrounded by the Tranzit from all sides (though that generally doesn't occur, as it would be a waste of space: the Tranzit must occupy the least space as possible, it's just a transit route towards other places!), the rule is that at least one side faces the Tranzit (not necessarily directly, it can be beyond the wall of your outdoor garden). This protects Pangean citizens from visual contamination from thematic areas. As for auditory contamination: it's illegal for example for a Mosque to perform the Adhan (the call to prayer) in a residential area, or for anyone to perform a music concert in a residential area without sound-proofing the music. One may dislike that genre of music, or music in general, and music shouldn't be heard from the Tranzit. However, a mosque that performs the Adhan can exist in a non-residential area: before allowing it, experts make sure that it cannot be heard from the Tranzit. Likewise for music concerts, they can be indoors and sound-proofed, as well as outdoors but far from a residential area (if it can be heard from a residential area, it can be heard from the Tranzit, as all houses face the Tranzit on at least one side). Well, actually, it can be heard from a part of the Tranzit, the one after a warning sign that says "beyond this point, sounds and music may be heard". Houses cannot be built there, that part of the Tranzit only exists to reach that specific mosque or outdoor concert. Mosques are of course allowed in the Tranzit, and even near residential areas, as long as they don't make any sound. Same thing of course goes for churches etc. the logic applies to everyone. Non-residential buildings (i.e. buildings that are not houses) are allowed to be faced by a thematic area from all sides if and only if that building does not contain products or services that are unavailable in a building that has at least one accessible side facing the Tranzit. A way to have a thematic area that is larger than just one street is to have a bunch of houses distributed as a perimeter (e.g. circle-shaped, square-shaped etc.), the area inside that perimeter can be entirely a thematic area, as long as outside of that perimeter there's the Tranzit. If experts verify that the sounds within that area cannot be heard outside of that area, then sounds (the Adhan, church bells, outdoor music etc.) are allowed. The Pangean government tries its best to soundproof the area (by using certain materials, or artificial elevation changes etc.), in order to give freedom to the thematic area (which is preferable to a thematic area not having freedom). Of course, you must not be able to see the Tranzit from a thematic area either, as that'd disturb your vision. The Tranzit is basically the physical place that connects one wish to the other. Because teleportation is impossible, the Tranzit exists instead.
As said before, the Tranzit is considered a "transit zone", not a destination, but through the Tranzit you should be able to reach all other areas. Cities in Pangea are built in a non-linear way to maximize the possible variety of aesthetics in a finite space: streets often have zig-zag shapes (long straight lines are usually avoided), there are walls and other barriers to prevent one from seeing too much at once (seeing too much at once would reduce the number of possible aesthetics in a finite space). That means, many people can be relatively close but not see each other, due to visual barriers. Forced perspectives are used to make a place seem bigger than it is. A city of a million inhabitants may have tens of thousands or more different aesthetics within it. Artificial depressions are also used to maximize the aesthetic variety in a finite space. There are also vast underground transportation systems. As for indoor design, that's also designed to prevent people from seeing what they don't want to see. There are clearly labelled sections, and things are not super visible right when you enter a supermarket. Angles and geometry are designed for that reason, both indoors and outdoors. The principle of "you shouldn't see too much at once" applies to supermarkets as well, not just outdoors. Of course, if you do want to see "too much at once", both outdoors and indoors, there are specific angles you can go to achieve that sight.
In Pangea, it's considered a terrible idea to build cities with large streets and short houses: people walking in such a city would see too much shared stuff, which would decrease the similarity to what they wish to see. It's more proper, on the other hand, to make sure that in each part of the city, one sees as few shared stuff as possible. If someone wants to see a cyberpunk-looking urbanistics, and another person wants to see a medieval looking urbanistics, and another one wants to see a cottagecore countryside, all of that should be available, even close to each other: the visual barriers prevent one from seeing a different aesthetics compared to the chosen one, even in case of physical proximity. However, since this is a physical land and so there's no infinite space, one must use the available space in an intelligent way and optimize for perceived variety, even using optical illusions if needed.
In Pangea, the idea about urbanistics is that, if you go to a thematic area, then you only see what you want to see, both indoors and outdoors. It's considered a very bad urbanistics choice in Pangea to build linear streets with large roads and short houses, because with that design, people in the streets see too much at once, and it's not optimized for aesthetics diversity. In Pangea, generally speaking the field of view is restricted, you see only up to a certain distance, and then the zig-zag streets and visual barriers prevent you from seeing further. However, there are some exceptions. That is the concept of "compatible sight line". For instance, let's say you are in Sharia street (a street where Sharia law is applied), and there are skyscrapers in that street, as it looks like a Saudi metropolis. From Sharia street, you may see a skyscraper in the distance, and that skyscraper may be part of the nudist section of the city. It doesn't matter that you're seeing a part of the nudist section from Sharia street, because what you're seeing is not naked people, but a skyscraper. The skyscraper itself is compatible with Sharia street, and as such it's allowed to be visible from Sharia street. Where that skyscraper comes from does not matter. So, areas are not always visually isolated from each other, but the question is "is this thing (building/street/decoration etc.) compatible with the aesthetics of place X?". If the answer is yes, then it's allowed to be visible from place X, but if the answer is no, urban design techniques (zig-zag streets, visual barriers, and even using elevation changes (both natural and artificial)) are used to hide that sight from place X. For example, if you're in a medieval fantasy area, you should not see a skyscraper. Another technique is "smooth transition through partial visual isolation". For example, let's say that one wants to exit a cyberpunk-themed area after getting bored. Near the exit of the cyberpunk area there are a few buildings that are "plausible" for two different aesthetics, let's say: cyberpunk and "1950's European metropolis". You can see those buildings from the cyberpunk area but you don't see the other parts of the 1950's European metropolis area. The two areas are "partially visually isolated" from each other. You don't see the parts that are clearly unrelated to the aesthetics you're currently in, but you do see the parts that can be "plausible" for both aesthetics. Then, you go to the 1950's European metropolis area and you still see those same "compatible" buildings from the cyberpunk area, but you do not see the rest of the cyberpunk area, as it's hidden behind a zig-zag street or some other visual barrier. Also, in many cases, those "transition" buildings look completely different from the back and from the front, in order not to contaminate the aesthetics of either area. It's the same building, but it looks completely different depending on the angle you're looking at it. An "area transition building" may look like a medieval castle from the front and a neon casino from the back. These techniques optimize the variety of aesthetics in a finite space. Simply having different areas but without the zig-zag streets, restricted fields of vision, and visual isolation, would be wasteful. Sure, there can be many aesthetics within one city, but each area would need to be larger than needed. You could have, like, maybe 10 different aesthetics in one city? Cool start but that's not enough: Pangean cities have tens of thousands of aesthetics within them (though it also depends on how you count them, like... how different should two areas look in order for them to be considered a "different" aesthetics?). In Pangea, an aesthetics can simply be half of a street, but if you stand in that place, you only see that aesthetics, because everything else is blocked from your view through urbanistic design. Zig-zag streets are very important to reach that goal: linear streets make you see an area that is way too large, making it a lot more difficult to optimize for aesthetic variety. If you're in a medieval fantasy area... it's very much possible that beyond a gated wall of the magical King's castle, there's a neon 1980's synthwave area, and that the same building that looks like a magical castle from the medieval fantasy area looks like a casino from the 1980's neon synthwave area. The gated wall may look like a medieval city wall from the medieval fantasy area, but it may look like a poster wall with neon lights depicting sexy women, dices and cocktails from the other side. The physical wall is the same but it's decorated differently on the back and the front. If you stand in either area, you don't see the other. You only see parts from another area if it's compatible with yours, visually speaking (e.g. you can see a nudist section's skyscraper from another part of the city if that part of the city is compatible with the concept of skyscrapers, even if it's not compatible with nudity).
Let's say that in the USA you're in a typical suburbia environment. At the end of the street there are a bunch of trees blocking the vision of what's beyond that. In Gaia, when you see something that blocks your vision, you can usually expect that beyond that barrier there's more of the same stuff. That is, if you go beyond those trees you'll still be in American suburbia. In Pangea, however, everything that blocks your vision (trees, walls, buildings, elevation changes etc.) almost certainly hides either: 1) a different aesthetics beyond that visual barrier, or 2) the Tranzit beyond that visual barrier. In Pangea, if you're in an "American suburbia zone" and you see a bunch of trees blocking your vision, you can be almost sure that beyond those trees, there's either the Tranzit or a part of the city that may look completely different from the place you're currently seeing those trees from. Beyond those trees, who knows, there may be a part of the city that looks like Ancient China. And in the part that looks like Ancient China, beyond a massive monastery there may be a hippie village located behind a hill that hides a medieval fantasy area beyond it, and so on. That makes "things that block your vision" very different conceptually in Pangea and in Gaia. In Gaia, you expect that beyond that thing that blocks your vision (whatever that thing is), the city continues with the same aesthetics. In Pangea, that's not the case at all!
Pangea is an island that is very narrow in terms of longitude and vary "tall" in terms of latitude, extending from 20 °N to 70 °N, with continents very close to Pangea's coasts, which prevent Pangea's climate from being uniformly oceanic. Pangea has a mountain range in the middle that extends from north to south, and that creates a rain shadow in eastern Pangea, which is drier than the western part. In terms of longitude, it extends for about 200 km (124.3 miles). I'll work on the geography and climate further in the future! For now, just know that the southernmost part (around 20-22 °N) has a tropical rainforest/savannah climate in its western coast, a tropical highland climate on the highlands in the middle, while the eastern part, due to its proximity to Sudhurland (a large Australia-like continent with almost exclusively hot desert climates), has a hot desert climate with hot winters due to the tropical latitude: a climate phenomenon similar to that of Mecca, Saudi Arabia! Slightly more north, around 22-25°N, the climate is similar except that winters are slightly cooler compared to the summers. At very high altitudes, the climates becoming very cool year-round, similar to the highlands of Bolivia. Going further north, there is pretty much every climate possible: humid subtropical climates, oceanic climates, continental climates (very cold winters and very hot summers), subarctic climates, tundra, eve polar ice-cap climates (all months with temperatures below freezing) at the extreme north, north of the 69th parallel. In some parts of Pangea, it gets really cold in the winter, or really hot in the summer, or both simultaneously (in the mid-latitude steppe right east of the mountain range, in the valleys at low elevation, at around 45-50 °N, average summer highs are around 35 °C (95 °F, 308 K, 554 Rankine (in Pangea you can freely select any temperature scale you want, there's no extreme standardization, and students at school are taught about the various temperature scales anyway)), whereas the average winter lows are around -15 °C (5 °F, 258K, 465 Rankine)... this is an example of a climate that has very hot summers and very cold winters... of course, there are places in Pangea with way colder winters than that, and way hotter summers, just not simultaneously, usually. There's a city in the north of Pangea, at around 64 degrees north, that has a climate very similar to that of Yakutsk, except that it has colder winters: average winter lows of -50 °C (-58 °F, 223 K, 402 Rankine) and average July highs of 25 °C (77 °F, 298 Kelvin, 537 Rankine)... Pangea has both hyper-continental climates with extreme variation (even though it's an island, at mid-to-high latitudes there's a huge continent right west of Pangea, which creates a continental climate) and climates with minimal variation (especially in the south)).
Coming soon. The rule is: for each historical period, the alpha must be maximized as much as possible, while also trying to avoid synchronicities. Of course, in ancient times the approximation was less perfect, but I'll try to understand what was the closest approximation for each historical period, being as realistic as possible, for better immersion.
Phases of history: (OLD draft, I'll likely modify this a lot with time!)
Note: this is an old draft of Pangean history. I'll likely modify this a lot with time, and see if the alpha can be increased.
Because Pangea contains pretty much everything you can think of, the list is necessarily non-comprehensive, as it'd be basically endless! Or maybe not literally endless, but it'd be huge to say the least, so I'll list random things, or things that I find interesting or quirky. "(Matcher/Acting)" means that those services are so extreme that they're not available as a real thing from workers (it'd be against the law to request a worker to do something so extreme), but only from matchers (customers who want that specifically), and there's no guarantee of service. As part of the alpha, however, even those extreme wishes must be fulfilled. However, since sensorial experience (e.g. sight, hearing etc.) is considered as a valid criterion for considering a wish to be fulfilled, then those wishes can be fulfilled by skilled actors through an act of the thing, even though it's not real and it's just acting. For now, only the number "1" in this list is so extreme. Things are not in any particular order, it's random, the numbers are there just to count how much stuff I've listed for each category.
1: (Matcher/Acting) Violent IRL shows, like a modern day Colosseum, street fights, fighting in arenas, shows where people (either Matchers or actors) get tortured to please a sadistic audience; public medical experiments available to be watched by those who are into that etc.
2: Fetish centers (e.g. where one can smell a girl's feet or farts if they want to, or have sex with people in furry costumes), sex work of all kinds.
3: You can pay for friends (and partners), or you can pay to find Matchers for you (though the latter is not guaranteed to yield results). In case you pay for a professional friend, because the role ("delta") must be as narrow as realistically possible, not all professional companions offer the same "services", so you need to express your wish more specifically and then you'll get a professional friend that can do what you want. E.g. some may be physically lazy and won't do sports with you, but they may chat or listen to you, and others vice-versa, they may play sports or games (e.g. videogames, tabletop games, cards etc.) with you but won't do "emotional support". Each professional friend, just like every worker, has their own role, since different people are good at different things. Every person's good qualities are valued and used in Pangea, whenever economically feasible. You can treat a professional friend badly, but only some of them, and only if they specifically offer "being treated badly" as part of their service, otherwise that's not allowed! It's likely there won't be many of those, so the price may be very high, and not very affordable. Those people that offer that service are selected for their emotional resilience, and the majority of professional friends don't offer "being treated badly" as a service!
4: Places where you can pay to set things on fire. They are known as "Pyromaniac fun centers".
5: Water parks, with slides and the like.
6: "Mud parks"(?): like water parks but with mud instead of water!
7: Strip clubs where you can play billiard, watch semi-naked women (or even totally naked... or men even), and drink alcoholic cocktails, or playing poker or do some other gambling activities. The building is full of neon lights, both outside and inside. It creates a certain, specific aesthetics, perhaps reminiscent of some Las Vegas buildings. Of course, there are places for every aesthetic thinkable!
8: Kart racing.
9: Places where you pay to destroy things (rage rooms)
10: You can pay someone to tell you a "bedtime story". Now, telling people "bedtime stories" is an incredibly specific job, so it's likely those workers do some other, somewhat related things as well, perhaps companionship-related, like chatting? But not too dissimilar from the basic concept of telling people bedtime stories, or telling people stories in general, or keeping people company before they fall asleep, like perhaps in a hotel? Like, an ASMR experience in hotels? Or not necessarily ASMR but company-related, something like that.
11: Outdoor public discussion forums. All the customers are consensual, of course, since they are Matchers. There are workers who either play a role in the discussion (and in that case they may be experts at that topic), or act as moderators etc.
12: You can find a "community" for anything! Of course, there is a distinction in the roles of the workers (e.g. the staff of that community) and the other customers, who are Matchers, and are not required to chat or interact with you. If there are no Matchers for you in that community, the workers will interact with you if you want, so that you won't feel excluded.
13: Maid cafe with barely dressed (or even nude) girls/guys serving you food. These places are 18+. They can also be clothed if the customer wants to, and for each type of clothing, there is at least one worker that will wear it for you.
14: "Clubs" where one's own biases can be fed... an offline echo chamber, basically. The club managers may or may not actually believe in those biases (though I guess they usually do, unless it's some extremely specific ideology, in that case it's a personalized service offered to just one individual, or the few who believe it), but they do that for money... it's their job to provide that service to the customers! E.g. "white supremacy clubs", from "white" (of European descent, I suppose) people of Gaian origins who are basically grifters. Not just "white supremacy", of course, that's just one example... there are "clubs" for EVERY ideology, hobby and interest! And every aesthetic, as well! So, some may prefer hanging around people who have a certain aesthetics (e.g. 1980's rock aesthetics, or furry aesthetics) without having to commit to any idea or activity, just for the aesthetics, and there is a "club" for them. Of course, they must pay to join and stay. There may be other customers in those clubs, who are in no circumstance obligated to please other customers. In case no other customer wants to do activities with a certain customer, some of the workers of that club (whose job is to interact with people who want interaction) will do that, in order to assure every customer is always pleased and entertained, and never feel excluded.
16: You can buy and use drugs, any drug, even hard ones. If that's what you want to do in your free time...
17: Themed parks (e.g. dinosaur themed)
18: "Relax centers" where one can go after job, to relax from the stress of one's job.
19: You can go play Dungeon and Dragons (you pay for it, of course!), the other people in your party playing with you are either Matchers, or workers that get paid to play with customers... or a mix of both! The Dungeon Master is usually almost always a worker, I suppose!
20: Nudist beaches.
21: Astronomic observatory where you can use an advanced telescope to see the Moon up close (and perhaps Saturn if the telescope is advanced enough?).
22: Competition of racist jokes/sentences. You pay to join the competition, against lots of other participants, and whoever says the most offensive thing wins a prize. The interesting thing is that Pangea is structured in a way such as it's very unlikely to "accidentally stumble upon" something you don't like. It's possible that there may be a specific urban and building geometry that maximizes this characteristic.
23: Games similar to Takeshi's Castle, which you can pay to participate in. Winners may get a prize. There are also TV shows about that.
24: Practice Yoga.
25: You can pay to participate in an IRL game where you are a detective and have to find out a "criminal" (it's not real, just a game, an act... but it can be fun for some!).
26: Videogame competitions/tournaments (some of the money will go the creators of the games played)!
27: A fun indoor park similar in some ways to the Gold Saucer in Final Fantasy VII.
28: Disco with music in it, and there may be several activities.
29: Cinema.
30: Going to the beach. Likely free to just go to a beach, but the various activities available (and there are likely many! perhaps beach volley and others) are accessible through payment.
31: Live concerts of every type of music you can think of!
32: Karaoke.
33: Various festivals.
34: You can easily ride a bike if you want, there are bike lanes everywhere!
35: Shopping!!! (supermarkets in Pangea have pretty much everything, lmao!)
36: Cosplay festivals
37: A place where you can interact with a (fictional) group of fairies in a forest! The forest is real, the "fairies" are just girls (or guys, too) in fairy costumes role-playing as fairies for the customers' entertainment. Some of the "fairies" may offer sexual services. If not, then it's surely possible to pay someone to wear a fairy costume, go to a place in a forest, and offer the sexual service, or even just a romantic one. There are people whose job is "cosplay sex worker", and basically they're like sex workers but they also do cosplays and roleplays. A normal sex worker may not offer that specific service, I suppose. Every worker has their own role, it cannot be too broad.
38: Go see a physical original size recreation of Peach's castle of Super Mario 64. It's likely a very attractive tourist attraction. What is the relationship with Nintendo, or whether Nintendo would allow it, is undefined, but the answer is "probably not". However, Pangea does not respect Gaian laws, so the castle DOES exist in Pangea! The relationships that Pangea has with Nintendo and the rest of Gaia are speculative, but it's very likely that they won't be too good, because Pangea laws/ideology/culture violates several International Treaties of Gaia (e.g. the treaty that criminalizes drugs, and regarding copyright). So it's likely that economic relationships between Pangea and Gaia are rather difficult, but this aspect is a work in progress since it's so intricate and speculative. In any case, if Gaia doesn't allow its content on Pangea, then Pangea pirates and creates derivative content from Gaia, by definition.
39: A penis museum. A museum that displays mummified penises of various animals, including a mummified penis of a human from ancient Pangea, and in the museum there are texts on the walls with explanations about penises in general, or some "fun facts" about penises.
40: For those who like to vandalize buildings' walls with text or other stuff through spray paint: there are buildings made specifically for that. You pay, and for a set time you can have a certain portion of a wall that is "yours" to "decorate" with whatever text or symbol or drawing you want (even with all profanities and offensive stuff you want, if that's what you want). You pay for the service and, if you don't have a spray paint bottle with you, you are offered one (or more than one, with different colors), but that also costs additional money. As a result of the existence of this service, some buildings in Pangea, or rather, some parts of the city have "vandalized" walls, though this is intentional. Most parts of the city are devoid of such "decorated" walls, however. It's only some parts of the city that have those, to emanate a certain aesthetics.
41: Churches, mosques, synagogues, Buddhist temples, Satanic temples, Neo-Pagan plages of worship (of all kinds) etc. as well as modular buildings for worship of minority religions or even religions made up and believed by a single individual. In the modular places of worship, the "priest" or otherwise the people working in it will adapt on a customer by customer case. If an individual has made up their own religion, they can send the description of the religion and description of the request (of what the worker(s) should do) to the worker(s) of that modular place of worship, and the worker(s) will do as told by the customer. In exchange of money, of course.. all places of worship, including mosques, Christian churches etc. cost money to enter and participate, though cheap enough a minimum wage worker can afford to go there every day.
42: "Cuddle Therapy".
43: Asking someone (a professional companion) to watch a movie with you, in exchange of money. Note that each professional companion may have limits regarding the content of the movie you want to watch with them, e.g. if the professional companion finds that movie offensive or otherwise uncomfortable, they won't offer that service. However, for every movie, there must be at least one worker you can pay to watch that movie with you!
44: If you feel undecided about something, you can go to an expert of the subject of the thing that you're undecided about, and let them make the choice for you. For people who are terrified of making their own choices in life, this can feel convenient. You can of course choose the "type" of advice you get. You can get, say, "official truth advice", advice based on a centralized, official truth provided by the government, but you can also select "ideology advice", that is, let's say you're a Christian, a Muslim, a Buddhist, a minimalist, a Stoic etc. you can get advice based on those ideologies too, if that's what you ask for!
45: Cool example of the above: the Ephemeral Space. It's a place that is designed to look like a liminal space where people go for a brief period of time and then they leave. In that place there are various people (workers) who you can talk to. Each of them represents an archetype, ideology, personality or attitude, and each of them answers your questions in a different manner, similar to my philosophy pages where I list as many viewpoints as possible. When you finally get as many answers as possible, you may have different reactions: confusion ("which of these is the right answer? What should I do?") or liberation ("there's no right answer, after all, it depends on your perspective"), or some other feeling. The place of course can have varying aesthetics (everything can have varying aesthetics in Pangean), but I think a sci-fi/fantasy/liminal aesthetics would fit!
46: (Only in some cities) copies of Gaian attractions: the Eiffel Tower, Colosseum, Giza pyramids, Statue of Liberty, the Kremlin, Pisa tower, the Parthenon, statues of Kim Jong Un etc.
47: Individual vs group superiority clubs. Individual superiority clubs are clubs where you can go to, and the workers there are (either actually are, or pretend to be) "inferior" to you, in whatever value that you find worthy of being proud about e.g. if you feel proud of your guitar skills, you can pay to be in a club where people genuinely don't know how to play the guitar, or they don't play it well, and then in that club you can receive compliments for your guitar skills, as well as hearing other people play guitar (badly) and having them say "yeah... you play guitar much better than us! We suck and you're amazing!". The same thing goes for "immutable characteristics". Let's say that, idk, you're racist, or sexist (e.g. misogynistic or misandric), or whatever else... you can pay to join a club where they tell you that you're better than them due to having those characteristics. Then, in order to make you feel even more validated, they can tell you the achievements of the people who share the characteristic that you are "proud" of, e.g. if you're a man, then a bunch of women may tell you about men's historical developments, strength, contributions etc. if you're a woman, then a bunch of men may tell you that your gender commits way less crimes, that it's strong, independent, that it managed to overcome patriarchal systems (at least in Gaia... by definition, in Pangea it was never so severe (though Pangea had different prob lems, really dark too, just of a different kind)... for each historical period, the alpha was maximized as much as possible within the limits of the technology available... the same cannot be said at all about Gaia, neither in the past nor now), that it can manipulate men through beauty, that women commit much less violence, sexual abuse, wars, genocides etc. compared to men and that "we (men) are nothing compared to women... without a top-bottom patriarchal system, women would naturally be better than us. Not to mention, men do a lot more wicked things than women. Women are more pure and beautiful" etc.. Even if you identify as non-binary, a bunch of men and women (who will be framed as inferior to non-binary people) will find something positive to say about that, too! And this makes things clear... Pangean society as a whole has to be very creative in terms of thinking, arguments and ideologies. Necessarily so, because of the alpha. This will lead to worldviews, arguments and ideas that are pretty much unthinkable in Gaia! I somewhat suspect (though I'm not 100% sure) that this "acceleration" of brainstorming all possible ideas may make Pangea extremely culturally prosperous compared to countries where uniformity is valued. Group superiority clubs have a similar concept to individual superiority clubs, except that the workers are (or claim to be) part of your group, defined as a characteristic that you find worthy to be proud about, and the "inferior" people are those outside of the group, not present in the club. Of course, without saying anything directly to the outsiders, as that'd be non-consensual/harassment. As already said, freedom of speech/hearing is pretty much absolute in terms of content, even live content such as superiority clubs, but it's not as free (though not super rigid either) in customer-customer interactions, or in customer-worker interactions outside of the daily/weekly role of the worker e.g. you cannot insult or say offensive/controversial things to a cashier that is working at a supermarket.
48: Casinos
49: Video game tournaments, or even just paying to play to some video game with other people: either workers whose daily job is to play those games with customers... or with other customers (Matchers), but only if they want to play with you... whereas with workers, it's guaranteed you'll have someone to play video games with.
50: In video game stores, you can try a game before you buy it, even though that costs some money. Obviously, most of that money goes to those who made that game... (even if it's a Gaian game, assuming there is business between Pangea and Gaia, which there likely is).
51: Museums of various kinds, normal and weird ones.
52: Sports of all kinds. You can play either with other customers (but only if they want to), or with workers whose daily job is to play with customers (so it's guaranteed you'll have someone to play with).
53: Welcome parties: e.g. if someone from Gaia goes to Pangea, either as a tourist or to live there permanently (and it's possible, just like it's possible for a clear web user to visit the dark web), they can request a welcome party to them. Also, if someone from Pangea moves to a different city (which happens often around 18-25 years of age, as one moves from their city of birth to a different city, often due for climate/geography/natural environment reasons), they can request a welcome party to the new city. Parties can be customized, the party will conform to the person's idea of "party", which may vary a lot. Of course, the "party workers" also have a low delta, so there are many of them (maybe around 10-100 for each city? idk for sure), each one with a different personality, different activities they can do (the range for each "party worker" is relatively small and divided into "categories", due to the low delta) etc. so depending on the idea one has regarding "parties", different party workers will provide the service. One can also call a worker that is not a party worker to participate to the party, e.g. if one has the idea of having sex (or even an orgy) as their idea of party, they can call sex workers to provide that service to the party. Note that not all "non-party workers" provide this type of service, but for each activity/desire that no party-worker can fulfill in that specific city (rare, because they try their best to maximize the alpha within the context of parties anyway), there is at least one non-party worker that offers party services in addition to their regular service. So, let's say that your wish is rather specific, and you want to play Dungeons and Dragons as your welcome party, and none among the "official" party workers knows how to play it: then you can call Dungeons and Dragons workers to play that with you in the party environment (with welcome party aesthetics)! Again, not all Dungeons and Dragons workers will offer that, but due to the alpha, there is at least one group of Dungeons and Dragons workers that offer, as a service, playing in a party environment (in addition to playing normally, of course). The alpha doesn't mean that everyone will do everything for you, just that for each wish, there is at least one person (or minimum relevant number of people, in some cases) whose job is to fulfill that type of wish.
54: Democracy roleplays: Pangea is not a democracy. If it was, then the alpha (or, more broadly, Pangean values) would be at serious risk. However, if one wants to vote or participate in a democracy, they can buy to participate in a democracy LARPing: Democracy roleplays are performed in places (indoor or outdoors, depending on the preferences) where people go and vote for one (or more) fictional political parties, based on one's preferences or some other strategy. Then, the votes are counted, and a political party or candidate (the candidate is a real person but the whole thing is a fiction, for entertainment) wins. Whoever gets more votes wins. Then, a celebratory party, inauguration, speech etc. is performed by the winner, in front of the paying crowd. If someone you didn't like won, no worries, there are sections (e.g. sub-groups, clubs etc.) in this democracy roleplay. For each candidate or political party that has lost, there are groups where to discuss "conspiracy theories" regarding why that political party or candidate lost. For instance, they may have intentionally or unintentionally miscounted the votes, or perhaps someone had spread false rumors about candidates that swayed people's opinions, and others refuse to declare that [winner] is their ruler, and do (fake) protests inside the hall or outdoor garden of the democracy roleplay. Every few years, a new election is made and people vote again, hoping to win (what do they win, since it's just a roleplay? some sense of identitarian satisfaction, I suppose... well, that's not much different from real life "democracies" anyway loool XD)
55: Shooting ranges: you can pay to go to somewhere where you shoot targets (I mean, mannequins, or signs with a red "X" on it... not humans lol and it's structured in a way to guarantee safety). You can even be given a score if you want, based on hit rate, speed, precision etc.
56: Locations that were made with the intent for tourists to take photos (note, not all cities have those, but in the entirety of Pangea there exists at least one location for any weird thing that a tourist may take a photo of): e.g. a supermarket that sells cocaine and other drugs close to fruit, vegetables and other foods. They are placed close to each other with the specific purpose of tourists taking a photo of it and then saying "see? This is what Pangea is like!".
56.1: The supermarket that sells cocaine and other drugs next to fruit and other foods is merely one example! There are many others!
56.2: (Clearly intended for Gaian tourists to take photos of it) a store called "OnlyFans" that only sells fans (like, you know, those things that spin and create wind).
57: A nurse/doctor (you can choose the gender you want, or even non-binary/androgynous if you're into that) that masturbates you if you can't use your arms. You call them, and they offer that service for you (at a cost, of course... but it's relatively affordable).
58: Car repairer: if your car is broken, you can bring it to a car repairer to fix your car!
59: Schools where you can learn martial arts!
60: Real time human translator (the work still exists but is slowly being replaced by AI as of mid-2020's): you pay someone to translate a conversation in real time between you and another person who speaks a different language.
61: Public transport (buses, taxis, trains etc.)
62: A fast food restaurant that looks exactly like the Krusty Krab from Spongebob, both outside and inside!
63: Spicy restaurants: restaurants that serve spicy food, with various levels of spiciness with super accurate scales. (e.g. Scoville Scale). It also serves non-spicy food, but each food is rated according to spicy scale. This can be done in regular restaurants as well, but spicy restaurants may also be themed with spicy food aesthetics, and mostly focus on spicy foods (though they also serve non-spicy foods). What differs from regular restaurants, however, is that there is also a part of the restaurant where workers are paid to let customers have a "social experience" where you can get compliments for standing spicy food well, where you can brag about being proud of tolerating spicy foods well, where there are "spicy food eating contests" etc.
64: Media banning LARPing. You don't like a piece of media (book, videogame, movie, song, etc.)? You can participate in a media banning LARPing (Live-Action Role-Playing) where you pay actors to play as politicians, psychologists and so on, and where you play a role in getting the media to be banned. You can select the difficulty, from ultra easy to ultra hard, the harder the difficulty, the more difficult it will be to convince the politicians to ban the media you dislike. There will be discussions, maybe even blackmailing politicians (within the LARPing, not real, of course), and if you do manage to get the piece of media to be banned, there will be a fictional newspaper article saying something like "[your name] has won: [media name] has finally been banned from our country! Here's what happened", and you can have, depending on your choice, compliments from people who thought the media was a scourge on the Pangean society, insults from people who liked that media, a mix of both, or undefined for more surprise and a sense of suspence. If you win at the ultra hard difficulty, you get a trophy: the LARPing is based on real political and psychological concepts and it has a good degree of realism, so getting a trophy for winning at the ultra hard difficulty means you have serious psychological manipulation and political skills, and you can be proud of that!
65: Ethnostate LARPing. You want to live in an ethnostate where everyone looks similar to you in terms of ethnicity? Try the Ethnostate LARPing. You can pay to access an... well, not an ethnostate, but a small portion of a street, decorated with your preferred ideological symbols. It's a small portion of a street, but it feels like a huge town or city due to geometry, angles, mirrors etc. that cause optical illusions and make the place feel way larger than it is. This can give the customer a satisfying sense of power.
66: A room full of mirrors on each wall, as well as on the floor and on the ceiling, creating a quirky optical effect of there being infinite clones of you in an infinite space.
67: Religious sex work: sex workers who'll have sex with customers in rooms inside temples to honor certain deities (usually pleasure-centered deities: hedonistic theism, but not necessarily, that can be modular as well!).
68: Yellow Submarine: you can pay to enter a yellow submarine (or a submarine of any color, for that matter) and just see what things look like underwater.
69: Fake public executions: for example, fake beheadings. A fake head with fake red blood is "beheaded", but in reality, the person's real head is inside their shirt. Pangea as a society has studied and perfectioned how to make almost any type of fake execution (or any fake extreme event in general) look pretty much undistinguishable from a real one. Pangea as a society is very good with illusionist tricks. One can pay to see a fake public execution for any reason: for example, if one is a Murdakist (i.e. believes wearing a yellow t-shirt must be punished with death), one can pay to see such an act, with a lengthy speech before the (fake) execution, explaining the reason, what the "criminal" has done and so on. Of course, none of it is real, even though it looks very realistic.
70: Iron Nose Tournament. It's a competition where customers who want to participate demonstrate their resistance to bad smells. The customer who has the best resistance to bad smells wins a trophy, and is considered the winner of the Iron Nose Tournament for the year. There is a "Generic Edition" of the Iron Nose Tournament as well as more specific editions: e.g. "Women's Fart Edition", where customers demonstrate their resilience while smelling women's farts. Those women are workers whose job revolves around their farts: either they offer facefarting sessions, or they fart on customers' faces in Iron Nose Tournament arenas where spectators can watch. Those women's farts are extremely stinky. Then there's "Fart Edition" (more general, with both male AND female workers providing the challenge), "Men's Fart Edition", "Feet Edition", "Rotten Food Edition", and so on. If a customer is the strongest when it comes to smelling Women's farts but not in general, for example, then the customer is given a trophy for the specific edition they won, but not the trophy for the general tournament. In order to prove that the customer has a sense of smell, they are made to smell very light smells (though still perceptible by the vast majority of people), easily recognizable (e.g. cherries, various famous fruits, etc.) and are told to describe the smell. Some of the "smells" are actually totally odorless, and that's a trick: it's designed to prove whether or not the customer's sense of smell works properly. The customer knows that some things are odorless, and the customer must say that it's odorless, in that case.
71: Paid restrictions (in general): some workers have, as their low-variability job, that of being observed by customers while following certain restrictions. Note that different prohibitions require different workers, in order to avoid the type of prohibitions being too different day after day. However, for each prohibition (excluding impossible stuff like breathing, of course!), there is at least one worker whose job is to be observed while respecting those prohibitions.
72: A sperm production competition: men masturbate and drop their sperm on a container above a weigher. The man who produces the most sperm (in one masturbation, not cumulatively) wins!
73: A place of worship where rituals are musical. It can even be a Christian church, a mosque etc. but they're likely modular, and not regular places of worship.
74: Good clown/bad clown judgement. You provide a description of something you did, or what you are like in general, and you are judged by two clowns: one clown (the good clown) expresses a positive opinion about you or what you did and explains why, whereas the other clown (the bad clown) expresses a negative opinion.
75: A roleplay of a secret club that "has discovered a secret part of Pangea": there are (in the roleplay, not for real) secret, inaccessible portions of Pangea, called "Dark Pangea". Those places cannot be accessed from information centers, nor from the Internet, and their existence is secret. It is said that Dark Pangea covers the vast majority of Pangea, and that "Surface Pangea", the part of Pangea accessible from information centers, is but a tiny minority of what there is. Some media speculates that "Dark Pangea" is simply the post-market (consensual interactions between customers, and it's true you can't access most of it from information centers, as often it's just friends hanging out, or people spending time with their family etc. that stuff is obviously not indexed by information centers, as it's not a public service). However, the secrecy surrounding the post-market has lead to media discussing possible theories about what the post-market may actually contain and how deep the "rabbit hole" may go. Of course, there's also some media dismissing the concept of "Dark Pangea" as "crazy nonsense". The official truth is oddly silent about this.
76: Foreign occupation media and/or LARP. In Pangea, there is media that (falsely, for entertainment, clearly labelled as fictional) claim that Pangea has been occupied by a foreign country (for every Gaian country, there is some media that claims that): two versions in terms of timeline: "it has just been occupied", or "it has been occupied for a long time". Not only there's media claiming that, but you can also pay actors whose job is to engage in "foreign occupation LARP". They party, bring foods, flags and music from that country, and claim that they are very happy that Pangea has been "liberated" or "civilized" (you can request the details yourself) by that country. If you want, the Pangean flag can be burned and replaced by the flag of the foreign country that has supposedly occupied Pangea. The LARP costs more than the media since you have to pay live actors, but it's still relatively affordable, especially considering it's likely not something you'd want to do every day (you may get bored, I guess?). But the media is much cheaper and you can watch it as much as you like. Books, TV shows, recordings etc. Of course, all the media is clearly labelled as "fictional, for entertainment". Of course, media and LARP also exists for the idea that Pangea has occupied another country. The attitudes can also change: one can also participate in fake protests for either (for the foreign country occupying Pangea or viceversa), it doesn't have to be something that is celebrated!
77: Fake protests for a fictional problem. You can make up a problem that doesn't exist (anything you want) and participate in a fake protest. You can also pay actors that participate in that protest with you, the price can vary, but it can be relatively cheap since there's a designated "fake protest zone" and some actors may spend some minutes with you and then go to another fake protest, and then some actors that were participating in a fake protest go participate in yours and so on. They can rotate between different fake protests (assuming there is more than one at a specific time, which may be true in a very large city), reducing the cost somewhat. However, you pay not only for the live actors but also for the signs and for renting part of the area for the duration of the fake protest. It's relatively expensive overall but it can be done once in a while, for fun.
78: A group of (full, non-modular) Muslims that say that Pangea is the land of Satan, and that living in Pangea is like living in the Jahiliyyah. These Muslims produce anti-Pangean, pro-Islamic content (books, podcasts, live events etc.) and give each other advice about halal products, media, "how to live a true Islamic life in Pangea" (which is extremely easy in terms of social infrastructure, the difficult part is the self-restraint, but this group also teaches methods of self-restraint, based on psychology), what things to avoid etc. it's basically a mini-information center (but with an Islamic bias) + social relationships (as usual, either with workers or with matchers... with matchers if they want, with workers the social relationships are guaranteed). This can give a very strong sense of community and purpose (arguably even more than living in an actual Islamic country, since in Pangea there's also that "self-restraint" component which adds a sense of challenge and purpose that is lacking in a place where haram things are banned... even more compared to Western Europe or the USA since in Pangea there are even more "temptations"... opinions about this aspect among Muslims in Pangea are fragmented... like everything else). This type of group is called "self-restraint lifestyle community", and there are even Christian groups like this, as well as for any other self-restriction (e.g. anti-alcohol, anti-drug, anti-masturbation, anti-physical activity (pro-laziness groups that discourage physical activity), etc.). It both helps people who want to quit a certain behavior as well as people who never had problems with that behavior but want a community that does not do [selected thing], with the underlying (and often correct) idea that surrounding yourself with certain people helps you be similar to them. There are such groups for pretty much everything you can think of, regardless of health reasons e.g. the pro-laziness groups discourage any form of physical activity, and the most extreme ones say that even walking should be reduced as much as possible, and they even explain how to achieve "physical activity minimization", e.g. live in one room, sit on your bed or couch all day, and have as many things as possible within the reach of your hands, since you should try to minimize walking or getting up. In case of dangerous/unhealthy things, there's an "official context" explaining in detail the effects of doing that thing, with empirical evidence, but you are free to do it. In Pangea, you are free to drink rat poison if you want, but you are always informed about the consequences of what you want to do. Warnings are rather pedantic in Pangea: for example, on microwave oven packages there's written to not microwave your baby or your pet, as it will kill them. And to not put metal items in the microwave. Anyway, there are many religions/ideologies (both Gaia-based and Pangea-based) that say that Pangea is an evil land and that one must restrain oneself and not engage with the vast majority of what Pangea offers. Even religions based on ancient Pangean deities have groups like those, especially the more ascetic religions. Of course, Pangea has always tried to approximate "everyone has what they want in free time", it's not just a modern thing, it's actually a very ancient value that has always been there in Pangea. There are also groups of Muslims, Christians, ascetics etc. that praise Pangea for allowing them to fully live their lives according to their lifestyle (at least during their free time). Opinions in Pangea are never a monolith!
79: Proselytism areas (religious, ideological, group etc.): public proselytism in the Tranzit is usually illegal in Pangea, especially if excessively noticeable. That's considered a public nuisance, more specifically a "causal contamination". The consequences of doing so are usually not severe but it's illegal nonetheless. If one wants to proselytize, however, they can pay to access a "proselytism area". It's an area (can be indoor or outdoor, depending on preferences) where proselytism is allowed. One can enter as: "advertiser" (performs the proselytism but does not seek a new worldview or group), "seeker" (seeks a new worldview or group but does not proselytize), or "switch" (does both). One can proselytize to the following: "seekers", "switches", as well as some of the workers, namely those whose specific job is to listen to your ideas in an engaging manner (though they won't convert or join your group, as that's an overreach of work roles). Those workers are especially useful if no seeker or matcher wants to listen to you, as you'll have guaranteed listening from workers. The workers can even give you constructive advice on your worldview if you ask for that! Or even advice to improve your rhetoric and persuasion skills! Seekers and switches are matchers. One can not proselytize to "advertisers", however! One is given a sticker to wear on their clothing to signal what role one entered as, to avoid confusion. One can proselytize their own religion, worldview (the distinction between religious vs non-religious worldviews is often very blurry in Pangea), or even a formal worldview-based group one can join. Regarding the proselytism listener workers: they can then convert in their free time if they want to, of course, but a proselytizer customers is not allowed to know the religious views of the worker: if the customer does know, they are expected to refrain themselves from talking to that specific worker. Moreover, after the customer finishes talking to the worker, and if for some reason the customer finds out that worker converted or didn't convert in their free time, the customer is expected to refrain themselves from talking to that worker again. The reason is the following: if a customer knows about the religious view of the proselytism listening worker, the treatment will from the customer will be different: that is literally the (Pangean) textbook definition of asynchronicity: when something you do or believe in your free time introduces variation in your work time.
80: Birthday celebration. You can pay for "party workers" to celebrate your birthday in the way you ask. You can also request a birthday "present", though you have to pay for the "present"... basically what you get is the experience of receiving a birthday present from someone. Of course, since workers have a low variation, that means depending what you ask, you must ask different people to provide that experience.
81: Temples dedicated to Hedone where you can pay to have sex with the priestess, and that's considered a religious ritual that blesses you with "hedonic energy" (basically a fancy way to say "pleasure"). There are also "softer" versions of these temples (or even the same temple but in a different room) where you can get massages, aromatherapy, eat delicious foods, and look at nice paintings, all to honor the sacredness of pleasure.
82: "Electricity-free zones". There are very small portions of cities that are completely without electricity. Those portions are for people who, for whatever reason, refuse to use electricity, or even for people who are simply curious.
83: Very small (e.g. a small street or less) outdoor places intentionaly full of garbage and pollution, either for people who enjoy such vibes, or for people (either Pangeans or Gaians) to film that place and make anti-Pangean propaganda and being able to say "Pangea is actually a very dirty place! Look!"
84: Liminal spaces. You can pay to enter a place that looks like an abandoned store. It's not actually an abandoned store, it's just a place built specifically to look like a liminal space. You pay a ticket and you can visit it for a selected amount of time.
85: Regarding human sacrifices in Pangea: being sacrificed is not a legal job in Pangea. There can be no requirement to have some quota of workers who get sacrificed. However, human sacrifice is not entirely illegal in Pangea. As a sensorial perception, if a customer wants to see a human sacrifice happening, they can pay actors, and they see a live show of a fake human sacrifice. Nobody actually dies or suffers. However, actual human sacrifice is legal if it's a customer who requests to be sacrificed. There are a lot of waivers, questions and such, but generally speaking such request can be fulfilled. It is also possible for a customer to watch an actual human sacrifice if another customer (a matcher) wishes to be sacrificed. Actual human sacrifice can only involve willing customers: workers can only create a fake show of human sacrifice.
86: Sharia street. It's basically one street, though due to certain techniques e.g. mirrors, forced perspectives etc. looks way bigger than it is, like a part of a huge city in Saudi Arabia. In this street, it's illegal to visibly perform haram actions, because that would be a causal contamination against the customers who went in that street for Islamic purity. However, as with any non-standard part of a city (e.g. the ethnostate street, the nudist section, the "no electricity section" etc.) there are two rules that those parts of the city must obey: 1 = it's illegal for a non-standard part of a city to have things (services or products) unavailable in a standard part of a city, and 2 = it's illegal for a non-standard part of a city to be located in such a way that one has to pass through that part in order to reach their destination. Also, because wishes follow the "sensorial perception" rule, it's perfectly allowed to perform haram actions in specific parts of that street (usually some rooms indoor or some isolated backyard), the ones that are protected from the customers' eyes, so that the customers in that street won't see them. A wish in Pangea is only supposed to affect the sensorial perception of the wisher, as affecting non-wishers would be causal contamination and it's illegal if it can be avoided (though legal or tolerated in the cases where it cannot be avoided). Furthermore, one can request "Sharia law", but only for themselves (to impose it on anybody else would be causal contamination, as well as non-consensual violence or murder, which are definitely illegal). That is, one can request that if one is caught, say, drinking alcohol, one can receive lashings, or if one is caught having same-sex relationships, that person is put to death (only the one who requested the Sharia, not the other). As with euthanasia, or request for being sacrificed to a god, it's perfectly legal to request such a thing for oneself (though with some waivers since it's a serious request). Also, there is "modular Sharia for oneself", which allows to change the punishment and/or crimes. For instance, if you think music is okay, you can specify that, and so on. You can specify the list of rules and punishment for breaking those rules, and then you pay, and you are locked in that system. Also, regardless of your religious or political views, in Pangea you can't force your children to follow those views: your children's free time is sacred and they are the ones deciding what their free time is like! In Pangea, you can't raise your children in a specific religion, it's up to them to decide. Forcing your children to follow a specific religion is causal contamination and it's illegal, and you can have your children taken away from you if you are caught doing that.
87: A man cannot impregnate a worker: "getting pregnant" cannot be a job in Pangea, because being pregnant has symptoms (nausea etc.) that extend towards free time. However, a woman can pay a male sex worker to impregnate her: for the male sex worker, it's a normal day at job, except that it's without anti-conceptional measures (e.g. without a condom)!
88: Religious sci-fi sex work: you can pay to have sex with workers (male, female, androgynous-looking... whatever) in a building that looks like a spaceship. The act of sex itself is framed as a cosmic ritual in honor of extraterrestrial gods.
89: Normal sex work. Like, you pay to have sex with men/women. Normal nudity, normal aesthetics, normal room, no special narrative surrounding the act, just sex. Bold (or even illegal) for most of Gaia, but in Pangea that's actually quite bland compared to the other options Pangea offers.
90: Temples of worship of the pre-Islamic gods of the Arabian peninsula.
91: There's some recreations of the Kaaba in various parts of Pangea. As for the "validity" of such thing, as you can expect there is media that promotes all possible opinions about it. For example (here's some examples of opinions you can find media and communities for):
91.1: "The various Kaaba's in Pangea are the only place Muslims should perform Hajj to! Pangea is the most religious country by far, it contains the highest variety of religions, far above any Gaian nation. Even though Allah (SWT) is the only god that exists and the others do not exist, the sheer dedication of the Pangean culture for creating such staggering variety of religions is a sign of pure intentions towards divinity. Therefore, Pangea is the holiest country, and the Kaaba's in Pangea are the holiest. Hajj to Mecca is therefore to be considered invalid"
91.2: "The Kaaba's in Pangea and the one in Mecca are equally valid destinations for a Muslim to perform Hajj to!"
91.3: "The Kaaba in Mecca is the best option to perform Hajj to, since it's the holy option. The Kaaba's in Pangea are not holy at all. However, travelling towards Mecca can be difficult and expensive, especially from Pangea, and the Quran explicitly states in 3:97 that if one is unable to perform Hajj, it's not obligatory. In that case, however, one may still have the physical capability of performing Hajj to a Pangean Kaaba. And if one can, that is mandatory"
91.4: "The "Kaaba's" of Pangea are unholy. They're invalid, and Hajj to those places mean absolutely nothing"
91.5: "Performing Hajj to a "Kaaba" of Pangea is shirk (polytheism), by far the worst sin that a human being can commit. It's associating Allah with a partner. Performing Hajj to there is an unforgivable sin, and will surely lead to a painful and humiliating punishment in the hereafter".
91.T: Official context from the Pangean government: "The various Pangean recreations of the Kaaba (authentically situated in Mecca, Saudi Arabia) are not recognized by the full, non-modular Islamic religion. Performing Hajj to such a place would be considered shirk (polytheism), and it's the most serious sin. It's considered unforgivable and is said to lead to eternal torture in the afterlife. The five requirements for performing Hajj are: being a Muslim, being an adult, being of sound mind, being free, and having the means to go there. That means, if you do not have the means to go there, Hajj is not obligatory. However, the various recreations of the Kaaba in Pangea are not considered a valid substitute if you cannot go to Mecca. In fact, it would be considered an unforgivable sin (shirk) to perform Hajj to to a Pangean recreation of the Kaaba, as it would be giving divine attributes to something or someone other than Allah. It would also be Bid'ah (religious innovation), which is also forbidden in Islam. If your intention is to practice Islam fully, then you must NOT go there".
As you can see, while every possible opinion is available to buy a media of or find a community (at least with workers, not necessarily with matchers) for, the Pangean government still provides the correct information, in order to allow all Pangean citizens the possibility to make informed choices. Due to the saturation of information (all possible opinions being available to buy), it would be impossible to know anything other than one's own direct senses. Furthermore, not only the Pangean government gives correct information, but for any religion or ideology you may follow (Islam, Christianity, Judaism, Minimalism, Stoicism, Buddhism, an ideology you have invented (you must send a coherent description of it in that case) etc.) you can pay to have "ideological counseling", which give you correct answers to your questions based on the ideology you selected. Of course, due to low delta, each ideological counseler will only give advice based on one religion/ideology. There are also some workers who read custom ideologies and give advices based on them.
92: You can pay to have some relaxing back scratches or head scratches while you play videogames (either at your house or at some specific building).
93: You can pay to go to a place where you throw a paint at a wall and see the result. It can be fun, silly and/or cathartic.
94: Explosive rage fields: you can pay to make things (e.g. old cars) explode. The environment is large, uninhabited and outdoors for safety reason, and the activity is tightly controlled by experts to ensure the safety of the customer.
95: Friendster corner: a part of a park where you can meet new people (matchers) and maybe you can make new friends. Of course, they don't own you anything, they don't have to be your friends, but this space facilitates meeting new people and making new friends. For example, you can ask people in there to spend time with you in various ways. They can of course safely refuse, but in this space, asking is expected. This is different from other spaces (e.g. a restaurant), where other people are just people in their free time and they may not want to be bothered. The friendster corner exists to try to make new friends or even just to search for company from other matchers. Of course, someone may pay for a professional friend, professional partner, professional cuddler, professional worker etc. but if someone wants to make new matcher friends, especially as an adult since it tends to be more difficult to make new friends, the friendster corner is one of the best places to make new matcher friends. Every city and town in Pangea has a friendster corner. There are both indoors and outdoors parts in the friendster corner, especially considering that in some parts of Pangea, it gets really cold in the winter, or really hot in the summer, or both simultaneously (in the mid-latitude steppe right east of the mountain range, in the valleys at low elevation, at around 45-50 °N, average summer highs are around 35 °C (95 °F, 308 K, 554 Rankine (in Pangea you can freely select any temperature scale you want, there's no extreme standardization, and students at school are taught about the various temperature scales anyway)), whereas the average winter lows are around -15 °C (5 °F, 258K, 465 Rankine)... this is an example of a climate that has very hot summers and very cold winters... of course, there are places in Pangea with way colder winters than that, and way hotter summers, just not simultaneously, usually. There's a city in the north of Pangea, at around 64 degrees north, that has a climate very similar to that of Yakutsk, except that it has colder winters: average winter lows of -50 °C (-58 °F, 223 K, 402 Rankine) and average July highs of 25 °C (77 °F, 298 Kelvin, 537 Rankine)... Pangea has both hyper-continental climates with extreme variation (even though it's an island, at mid-to-high latitudes there's a huge continent right west of Pangea, which creates a continental climate) and climates with minimal variation (especially in the south)).
96: Confucianism-based communities in Pangea. Confucianism was/is obsessed with full-time social hierarchies and exploitation way beyond Pangea's worker system (which is temporary and role-based, whereas Confucianism was/is full-time, highly unequal, and with extreme delta). Confucianism within Pangea follows the same rule as everything else: workers with low delta (low variation) roles provide a service, the customer (person in their free time) buys that service. That's a customer-worker interaction. The other type of interaction is customer-customer interaction, and in that type of interaction the people involved are called "matchers" (because they "match" wishes with each other) and are fully consensual. No other type of interaction is recognized as "valid" in Pangea. Because full-time hierarchical societies function in a way that does not allow freedom of choice for people in their free time, their logic goes against Pangean values, so a "Confucianism-based" society in Pangea functions in a quirky way. A customer can buy to participate in a "Confucian" (with several quotation marks, semantically speaking) society, but because a customer has full freedom of choice, they can request to be very high inside a hierarchy, or to participate in a modified version of Confucianism where women have power over men, for example. Of course, due to the low delta of the workers, some workers' job is to be higher in the hierarchy compared to the customer (for customers who want to be "below"), and some workers' job is to be lower in the hierarchy compared to the customer (for customers who want to have a feeling of "power"). Alternatively, there can be matchers-based Confucian communities, but those are not guaranteed, and their effect is not the same as that of Ancient China, because in Pangea, people can simply exit the matcher-based Confucian community and do something else (whatever they want) in their free time. Non-consensual domination is pretty much impossible in Pangea during one's free time. The closest thing to non-consensual domination in Pangea is being assigned a forced job, but even then, it's done in a way that tries to minimize discomfort... though it can still be very uncomfortable in some cases, but the logic is not domination for its own sake, it's simply the logic of "it's a dirty job, but someone has to do it, otherwise there will be societal problems". It's not meant to be a humiliation for the forced worker (though of course, there is media in Pangea that considers it that way, both as in "it's unfair, Pangea is cruel" and as in "haha, look at those suckers, they've been forced to do such humiliating jobs!" type of mockery, as there is media for every possible opinion and attitude), but officially speaking, it's simply a matter of pragmatism and nothing more. Nothing personal. Outside of the hierarchical component, there are Confucian cerimonies, rituals etc. that one can participate in, by paying, of course. In Pangea, there are only two ways to participate in religious rituals without paying: do it yourself (solitary religion), or find a matcher who's willing to participate with you, with no worker involved. Everything else (e.g. going to a church, mosque, synagogue, satanic temple etc.) costs money in Pangea.
97: Bubblegum pop Barbie-like bakery: you can go to a pink bakery full of glittery aesthetics, you can eat cakes, sweets, chocolate, and even pay for some members of the staff to chat with you about fashion, bags, clothings, nail polisher and that sort of stuff. There's also a room with live music from some of the staff, and a room where you can pay to have some members of the staff paint your nails with nail polisher. It's very interactive and lively.
98: You can pay for a session with a "professional friend" in any aesthetic you want, e.g. "professional emo friends", the important rule is that such aesthetics must be immediately reversible when the worker returns home, otherwise it'd be a violation of the sacredness of free time. Still, for the most part, even with this caveat, the service is more than satisfying enough: if nobody has an emo aesthetics "naturally", a professional emo friend may wear a wig of emo hairstyle, wear make-up, emo clothes etc. the experience is undistinguishable from the "actual" thing. After the worker returns home, they may remove their emo wig, emo clothes and wash away the make-up and they'll return to their preferred aesthetics in their free time, which may look completely different from the emo aesthetics.
99: Aesthetics buildings. Buildings (as well as their indoor places) made to satisfy the desire for a certain aesthetics. There are for example Frutiger Aero buildings, you pay (e.g. a certain amount of money per hour), you enter, and the building looks like a Frutiger Aero building interior. Not only Frutiger Aero of course, there are aesthetics buildings for pretty much every aesthetics in every city (though of course the larger cities also have more specific and niche aesthetics).
100: Fake transgression streets. One can pay to enter a street (a small street, since it's a paid area) with fake rules and break them. I'll list some examples:
100.1: Fake Sharia street. One can pay to enter there, eat bacon, and then actors (workers whose specific job is to act like you've broken a rule) pretend to pass out from the shock, and then they whimper and beg for mercy, claiming that you are "too powerful" and that "this street belongs to you now".
100.2: Fake anti-theist street. In this street, if you are publicly a theist (of any kind), people will do the same as above, they pretend to pass out, beg for mercy, you "dominate" the street etc. I won't repeat what the workers do again, I'll just list some examples.
100.3: Fake conservative Christian streets.
100.4: Fake textilist street (18+ only): you go there, undress yourself until you're naked, and workers there pretend they're outraged etc.
100.5: Fake Jewish street: you go there and you can even do "Nazi Marches". This is inspired by something that actually occurred in Gaia (USA) in the 1970's: National Socialists in the USA (yes, it's an oxymoron, as the two are archenemies against each other... but Gaians can be as quirky as Pangeans sometimes!) wanted to march in a Jewish neighborhood of holocaust survivors. The ACLU said they had the right to do so. This interpretation of "freedom of speech" (like it's understood in Gaia) often focuses on rights of the speaker and ignores the rights of the listener. In Pangea, that would be considered "causal contamination" and it's illegal. However, the experience of transgression must still be provided. So, a National Socialist in Pangea can pay to enter a small street that is a "fake Jewish street" and do their Nazi march, with swastika, symbols, chants etc. the only public is paid actors who are paid to express outrage and/or begging for mercy.
100.6: Modular fake transgression street: in the modular fake transgression streets, you can request any rule and the workers will adapt to the customer's request: e.g. you can request that in that street, wearing yellow pants is illegal. So you pay, you go there, and the workers will pretend to be outraged and/or beg for mercy. Fake transgression streets are designed to make you feel like you're a powerful rebel who is "breaking the rules".
100.7: Gaian country fake transgression street: you can also break the rules of any Gaian country e.g. you can go to a "USA fake transgression street" (full of USA flags etc.), you sell cocaine (real of fake, doesn't matter) to a worker who pretends to buy the cocaine from you. Then, the fake USA police comes, you overpower them, and then they admit surrender. You become the ruler of that street (for the "rule breaking LARPing session", at least).
Fun fact: not only Pangea has TONS of its own original content (way more in terms of quantity and variety than Gaia, despite Pangea only having a tenth of Gaian population), but a HUGE amount of Gaian media (of all kinds and formats) is translated into the Pangean language (which is work in progress but I'll post it in this page eventually, it's a loglang). Subtitles, dubbing, translations etc. into the Pangean language are extremely common.
Games:
1: Copyright is more flexible, fan arts for money exist, but they have to pay a certain percentage to the original IP holders. The entertainment industry in Pangea is HUGE (to cater to the tastes of as many customers as possible, even the most obscure niches have tons of content in Pangea).
2: There is plenty of super blasphemous content, like, "Prophet Muhammad drowning in piss", either drawings, animated movies etc. Or "Jesus being penetrated by Shrek" etc. But there's also lots of "halal" content in media, or halal food in supermarkets etc. the point is that every taste and preference is satisfied. If someone likes blasphemous content, there is plenty of that, if someone is a Christian or a Muslim, there's also plenty of stuff that respects your values and it's easy to follow your restrictions. There's also plenty of kosher food etc.
3: Various crazy fan-made ports (e.g. Tekken 6 for the PS2... Super Mario 64 for the PS1, GTA Vice City for the Dreamcast, etc.)
4: Fan-games, modded games, ROM HACKS (of any console, from the NES... including PS5 games! No limits (though, due to technology, there is a distinction between pre-AI era and AI era). Copyright-wise: fan games are allowed, even to be sold, but part of the income must be redirected to the original IP holders. The more different the derivative game is from the original, the lesser the amount of money will go to the original IP holders.
5: Tekken All-Stars: a Tekken game with all characters, all stages and all-mini games from all Tekken games! Crow, Jinpachi, Nancy-MI847J, Azazel, Devil Kazumi, Angel Jin etc. are also playable! Tag mode (with two or even three characters) is available but optional.
6: Furry porn games set in Ancient Athens. Some characters swear they had sex with Pan (the god of the wilderness), or with minotaurs, or other strange beasts. Be careful who you tell that to, because in ancient athens there was democracy, so if most people wanted to put you to death, you'll die, and it's Game Over and you have to start over from the last savepoint. You must be very careful with your saves, because there are saves that are "Checkmate", that is, no matter what you'll do at that point in that save, you'll die sooner or late, so it's advised to think strategically and have multiple saves in case something bad happens. However, you only have 10 saves, so you must manage them strategically. A pretty fun game. Of course, if you're not a fan of furry porn but like that specific game mechanics, there are (read below):
7: Games where you must manage a limited number (e.g. 10, but it can vary) of save files, but depending on what you do, those save files are "Checkmate", that is, no matter what you do after that point, you'll die sooner or later (and these games have permadeath, which means if you die, you'll have to start all over from the beginning). The goal of these games is to manage your save files strategically and avoid being put in a checkmate position. If all of your saves are checkmate, you've basically lost. If you die, that save file gets erased, and all the progress will be lost. Of course, when you save the game, you can save on multiple files, but be careful: the game doesn't tell you if that game file is checkmate, you'll discover it, but it'll be too late, so it's wise to not save the same situation across multiple files. It's a strategic game mechanic that can be challenging and fun.
8: Modded consoles are sold and easily available to buy. There are a lot of fan-made ports. This means, consoles in Pangea don't "die" in the same way as they do elsewhere, as new games are always being developed for that hardware.
9: The game consoles you buy at the game store in Pangea are usually modded (unless you specifically ask for a non-modded console, and in that case... good luck), that is done in order to run unlicensed games (the vast majority of games in Pangea are technically "unlicensed" even though they're made by official companies... it's Gaia that considers those games "unlicensed"). Other than retro-porting (porting a game to an older console), whenever a new-gen console is released, old games are ported into the new console, with higher graphics, higher quality etc. of course, all these are unofficial ports (unless they're porting of Pangean games themselves), as they're done by Pangean workers. For example, in Pangea, when the PS2 got released, among many other games, Final Fantasy VII was ported to the PS2, with better graphics, animations, cutscenes, dubbing etc. And of course, there are modified versions of Final Fantasy VII with a different story, or even sequels ("Final Fantasy VII-2", of which there are many versions, because a story in Pangea can continue in any way possible!).
10: Because anyone can buy small variations (of any kind) of a game, microtransactions are extremely common in Pangea. Consoles hardware (even old ones like the NES, SNES, N64, Dreamcast, PS1 etc.) is modified in order to permit "additional content" into a game, usually a physical slot where you insert the additional content (from a physical USB-like device of that physical content, which you buy at the game store). For example, you can add "character customization" to Tekken 3 (PS1), or new levels in Super Mario Bros (NES), or cheats (similar to the Game Genie or Action Replay), or add new characters or difficulty levels (easier, harder, etc.) to a fighting game, or you can play as Luigi (or even unrelated characters like Dante from Devil May Cry) in Super Mario 64, or you can add a "hentai pack" where characters are nude or there are some new levels with cutscenes where characters have explicit sex. The possibilities are endless. You can buy this "additional content" at the game store: they're USB-like devices which you insert in the additional slots of the console (those that do not exist in the original Gaian version of the console), which adds code and assets and modifies how the original game is run. This makes games less "static" or "finished" than old Gaian games: even old games can feel like modern games through this additional content, which costantly gets produced.
11: There is a game (or rather, many games) where you can play as Dante from Devil May Cry 3 in Super Mario 64. If you slash a goomba (or any enemy) it will give you red orbs, and Toads function as markets where you can buy potions, holy water etc. If you get a star, Dante will say "JACKPOT!" and will do a cool animation before exiting the painting. Bowser, the Whomp, Bomb-Omb King etc. are significantly more difficult than they are in Super Mario 64, they're like regular DMC bosses, with various moves, a health bar etc. In the difficulty "Dante Must Die", enemies are extremely aggressive and deal a lot of damage. A goomba can finish you in a second: two hits and you're dead. Unlike in the lower difficulties, enemies actively chase you constantly, and they're really fast, and there's nowhere to hide. Bombs in Bomb-Omb Battlefield in Dante Must Die difficulty automatically explode when you get close to them, their explosion has a very large hit radius and it kills you in one hit. In Shifting Sand Land in DMD (Dante Must Die), the bird steals your swords and guns if you get too close, making you much weaker. In Lethal Lava Land in DMD, falling into the lava is insta-death, and if you remain still for more than a few seconds, a burst of lava automatically hits you and kills you. In the snow levels in DMD, if you remain still for more than a few seconds, you freeze to death. Under water in DMD, you die in a few seconds, constantly requiring you to use potions to heal yourself, as it'd be impossible to get the underwater stars otherwise. Falling from high heights is also insta-death in DMD difficulty. In any level in Dante Must Die difficulty, if you remain still for more than a few seconds, there's a 10% chance that a bomb suddenly appears close to you and instantly kills you. Of course, just like every other game in Pangea, this game has several variations: for different consoles (N64, PS2, PS3, PS4, Wii, Dreamcast, Xbox 360, PC etc.), with different levels etc. and it's also possible to insert the Dante character (with his mechanics) into any Super Mario 64 ROM hack. Modularity makes it possible to combine any element in Pangea.
12: A game like Grand Theft Auto but set in Pangea (or anywhere else, really... the UK, Greenland, Iran, Russia, Brazil, Saudi Arabia, Japan, on a Mars colony, etc.)
This is a list of wishes not fulfillable in the real, physical world. Obviously, this list is not exhaustive (just like all other lists in this page), and it can never be, it'd literally be infinite! This list is inspired by a concept of a virtual or otherwise solipsistic reality where everyone can have whatever they want. That reality is called "Panchronia". What is it that one can wish? Of course the answer is: anything, but here I'll list a bunch of stuff, except what can be fulfilled in the "real" (non-virtual) Pangea (which is listed elsewhere in this page).
Wishes that require torture, murder, abuse, immorality, or are physically or technologically unrealistic (as of 2026, at least) cannot be normally fulfilled in Pangea, as it's either illegal or unfeasible. Immoral wishes that require torture and suffering of another person can only be fulfilled by Matchers (rare? and definitely not guaranteed), or by workers who perform those things as an act and are therefore not real. Other than that, those things are illegal in Pangea. However, in Pangea, these, including the immoral actions, can be "fulfilled" through a virtual headset, since the technology exists, though for now only with audio and video, without touch, smell or taste. Outside of the virtual reality, in a non-fictional environment, these wishes are either illegal or unfeasible. Other than in a virtual reality, these experiences can be "experienced" through other types of fictional media as well. As long as it's fictional, it's legal in Pangea. Warning, some of the examples are really dark... it's to be expected, after all, since wishes that are not fulfillable in Pangea are either really immoral, or fantasy-based. Of course, it goes without saying that you can also have simulations of legal, realistic wishes in a virtual headset, I just won't list them because otherwise it'd be redundant, since if they're legal and feasible I'll list them elsewhere in this page. List:
1: Killing someone.
2: Torturing someone.
3: Having sex with children or animals.
4: Be the ruler of an entire planet, or galaxy, even!
5: Being farted on by skunk girls.
6: Being a skunk girl.
7: Having magical powers.
8: Flying.
9: Slowly eating a human being while still alive.
10: Raping someone.
11: Microwaving a newborn baby.
12: Riding a Chocobo (cute bird-like creatures from Final Fantasy).
13: Being inside a videogame.
Other media (I'll categorize things better eventually, for now I'm mostly copying and pasting from the old page):
1: TV channels about pretty much anything you can think of. Not to mention the Internet! Watching Pangean TV is pretty much like watching the Interdimensional Cable from Rick and Morty.
2: Blogs, videos etc. about anything!
3: An anime-style show set in a supermarket. Mostly realistic, but there are some supernatural elements, which only some characters are aware about. Most of the people and characters believe that is simply a normal supermarket.
4: News services on TV/Internet/streaming platforms of various aesthetics, ideologies and characteristics: e.g. news services that are "racist-by-news-selection" (e.g. they broadcast news of violent acts done by specific ethnicities... like some people (I won't say who, but it should be obvious) already do on the Internet -.-" of course, for every ethnicity, there are racist news services against them, so there's equality, after all ;D), "kinda-neutral" news services, conspiracy theory news services, Abrahamic news services (events are interpreted according to Christianity, Judaism and/or Islam), fascist news services, anarchist news services, communist news services, capitalist news services, sci-fi news services (can mean various things, e.g. the broadcasters roleplay as humans from the distant future who comment on current events), "left/right-wing" news services, hedonistic news services (they give positive opinions on things that cause well-being and negative opinions on things that cause pain, suffering, dissatisfaction, negative emotions etc. from their point of view, well-being must be maximized), reverse-hedonistic news services (they give positive opinions on things that cause suffering and negative opinions on pleasurable things), Wiccan news services, Satanic (with as many versions of Satanism you can think of) news services, Hindu news services, Occultist news services, paranormal news services etc. Of course it's not just the ideology that differs between the various services, but also the selection of news (i.e. the things that they decide to talk about), as well as the aesthetics, e.g. some have a "standard" aesthetics like the news in Gaia, some have an anime cosplay aesthetics, some have a kawaii aesthetic, some have a sci-fi aesthetics, medieval aesthetics, fantasy aesthetics, extraterrestrial aesthetics, V-Tubers who tell the news, news services told in an ASMR voice (with or without ASMR triggers of various kinds), doomer aesthetics with a pessimistic man or woman who may smoke while telling the news (important: in that case, they choose people who already smoke, they DON'T require you to start smoking just for that role! In the extreme case that nobody smokes, or if someone smokes but is trying to quit, or if you don't smoke but want to have that aesthetics anyway, they can give fake "cigarettes" undistinguishable from actual cigarettes, but they are just "smoking" water and the "smoke" that you see is just water vapor... the important thing is merely the aesthetics), news services with cyberpunk aesthetics, fairy/forest aesthetics, 1940's black and white aesthetics (but with current news) etc. There are also some news services where the broadcasters are naked and they tell the news while naked, and in some of those news services they even have sex (like, that's intentionally a part of the transmission, so the watchers of that news service can see that) in the "interludes" between a session of news and another! You prefer fetishes instead of sex? Those exist as well! E.g. news channels where the broadcaster shows their feet while explaining the news, or where they fart when they have to (and show their ass), or... I don't remember what other fetishes exist, but you get the gist. Some news services are musical: they sing songs and the lyrics are the explanation of news. Of course, there are "musical news services" for all musical genres that have some form of lyrics. And so on. I say "news services" instead of channels because there'd be too many combinations, and having channels entirely dedicated to those may be inefficient, so in "traditional TV's", they exist but do not have entire channels just for that, they're just news services. However, in Pangean streaming services, there are indeed entire channels based on that, they can either be "streaming" or "on-demand", depending on the type of experience you want to have! There is also "government context" (which you can turn on or off depending on your preference, but it's on by default) that explains the bias, aesthetics, news topic focus etc. of the various news services. There are both biased news reportings, as well as news that are completely fabricated (fake news): in the latter case, however, there is a requirement to place a large disclaimer (e.g. before the service starts) that says: "the following content is fictional and for entertainment purposes, none of this actually happened". In any case, you can turn on the government context at any time and it will say that the content is fictional. The technology that permits the "government context" is called "Teletext" and is almost identical to the Teletext in Gaian TV's. Of course, now the technology is even more advanced, but the premise is the same: you can see the government context whenever you want it, without it obstructing your vision of the content. Other than the "Teletext", in order to see the "government context" you can also use the "Info" button and it will explain relevant things about what you're seeing.
5: Bias by selection news services: there are news services that offer a biased view of the world by selecting only a particular kind of content. In Gaia, an example of this is racist selections of news. Each piece of content, when taken singularly, is truthful and may even be neutral in tone. The bias arises not from the pieces of content taken individually, but from the overall selection of content, as a whole. In Gaia, there are some accounts that share a lot of news of violent crimes committed by people of certain ethnicities, while not talking about violent crimes in general. In Pangea, that kind of stuff also exists, but much more variety of it exists! For example, there are Murdakist news channels (Murdakism is a religion whose only teaching says that wearing a yellow t-shirt must be a crime punishable with death) who, whenever a murder or rape occurs, they search for all the photos of the perpetrator, and see if there's at least one photo where that person wears a yellow t-shirt. In that case, they show that image attached to the text that describes the crime. If a photo of the perpetrator wearing a yellow t-shirt cannot be found, then the Murdakist news channel simply does not talk about that crime. The fact that the perpetrator has worn a yellow t-shirt at least once in their lives is connected more or less implicitly with the crime. The goal is to lead the watcher to believe that people who wear yellow t-shirts are evil and must be punished with death. This and much more exist in Pangea, this type of content is "bias by selection news services".
6: Dopamine Cartoons. These are cartoons with bright, cheerful, saturated colors, and where nothing bad happens, ever! The characters are always happy and having fun. There is no sadness, no fights, no negative emotions, nothing like that, just pure happiness!
6.1: Dopamine media in general. Same as above but they can be stuff other cartoons. They can be TV shows, books, music etc. The idea behind dopamine media is that the aesthetics is super cute and colorful, and even the content/plot is completely free from anything negative.
7: Dopamine aesthetics + disturbing content. Similar to the Gaian cartoon "Happy Tree Friends", but in Pangea there's a lot more variety of this kind of stuff. In Pangea there are also cartoons that depict the history of Nazism and its violence in a very graphic way but with an aesthetics similar to that of Hello Kitty
8: Disturbing aesthetics + wholesome content. The aesthetics (visual+audio) is disturbing/horror but the content is wholesome, positive, and nobody ever suffers. The characters are always happy, friendly and have lots of fun, but they look disturbing e.g. there are worms coming out of their mouths, their eyes are bleeding, their skin is wounded and infected, and the soundtrack is like that of a horror movie, it seems like something bad is going to happen at any moment but it never happens: the plot is always super positive, it's just the aesthetics that is disturbing.
9: Disturbing aesthetics + disturbing content. Just like the typical horror media from Gaia.
10: Media (strictly fictional, e.g. cartoons, 3D animations, or even realistic but it MUST be fictional) depicting newborn babies being cooked inside a microwave and:
10.11: Dying
10.12: Becoming much more powerful and smart, and saying "Thank you! I needed that radiation!" to whoever put them inside the microwave and then flying away with their new wings, looking for new exciting adventures to live in the world.
11: A cartoon where kids run around outdoors under a grey sky either in the Soviet Union or in an idealized communist version of Pangea (depending on the version... for every cartoon/media there are countless variations of it), they play on the community-owned park which has a slide and a seesaw, and then they go to school, their classroom is full of communist symbols and they are taught about communist values. Even in their house they talk about how important working for their community is. They explain how grateful they are to have food, parks etc. various episodes have various plots. In some episodes they plant vegetables in their garden and are excited to eat that vegetable in the future. One of the characters said they hoped they'll become a doctor when they'll be an adult.
Technology:
1: Flip-phones of all kinds
2: Javascript-free Internet (for those who prefer it, but there's also normal Internet with Javascript)
3: Customizable themes (for websites and OS). They're basically CSS codes, like the ones you can have on userContent.css on Firefox-based browsers in Gaia.
4: Versions of websites optimized for very old hardware. Those websites are mostly just text-only. There are also text-only browsers (like Lynx in Gaia). There are also "almost-only text" browsers, which display only text, but you can click on "display images" and it will display images, with an option to resize them down to 144p resolution. It displays nothing else, though.
5: Modded retro consoles. In Pangea, consoles don't "die" in the same way that they do in Pangea, as new games always get developed for every hardware.
6: No planned obsolescence. In Pangea, there is no planned obsolescence, unless one requests specifically something that will break or become obsolete after a certain period of time. Even very old phones get constant security updates, and you can even change their operating system! Extremely lightweight operating systems for phones exist and always get developed and updated! So every phone or computer that you buy will potentially last forever! Very lightweight versions of applications are also always developed, whenever possible!
7: Colorful smartphones. Just like in Gaia, there are white or black smartphones, but there are also very colorful smartphones. The software is also totally customizable.
8: Games often get ported to as many different consoles as possible (even older or newer than the original game itself), and new games always get developed for every console. For example, even in 2026, in Pangean game stores you can buy modified versions of the NES, SNES, PS1, PS2, PS3, Dreamcast etc. and new games constantly get developed for every console, even old ones. Consoles never get "obsolete", unlike in Gaia. Of course, such new games are unlicensed and not recognized by Gaians, but they exist anyway in Pangea.
9: There is no standard for screens. Even in 2026, in Pangea you can buy a 4:3 monitor, a 1:1 monitor, a monitor of every proportion you want (even 16:9, of course). Of every resolution you want, too! If you want a 64 inch 16:9 4K monitor, it's available to buy, if you want a 24 inch 4:3 480p monitor, it's available to buy, if you want a 32 inch 4:3 1080p monitor, that's also available to buy. Any combination of characteristics is available to buy, not just for monitors but for pretty much everything. There are also monitors shaped like circles, triangles etc. Not to mention, monitors come in a variety of colors, too!
10: Smartphones of all kinds. All possible colors, patterns etc. even the screen shape can vary! Some smartphones are pure squares, or circles, or triangles (the software may or may not be optimized for those screens, but it's generally perfectly usable even when it's not optimized). Smartphones shaped like a pyramid with three or four screens. Smartphones with a single screen, dual screen (like Nintendo DS), you can even have a touch stylus if you want to avoid touching the screen with your hands, and of course there are smartphones without a touch-screen too (with keys, and/or cursors that simulate the touch screen but are otherwise identical to other smartphones). There are also smartphones that combine physical keys (T9 or QWERTY, both types exist) with a screen that may or may not be touch screen etc. there are also smartphones where you can rotate the screen (from vertical to horizontal) and there's the physical keyboard (T9 or QWERTY) under it etc. the possibilities are endless! Smartphones whose screen is shaped like a circle may have five main ways to display apps: 1) display the app inside a square within the circle; 2) (worst option but it's available anyway) overflow: the app is still shaped like a square but the content on the borders is not visible since it spills out of the screen, this may make some text unreadable; 3) "stretch to fill": the app is shaped like a circle, and in doing so, the image is distorted, especially near the edges. Some text may become difficult to read, especially near the edges, whereas the content around the center is more readable. This is similar to how 4:3 games are stretched horizontally to fill a 16:9 monitor. 4) "positioning of text and interactive elements": the text and interactive elements that are too close to the borders (in the original app) are positioned a little more to the center (e.g. text and interactive elements right on the left border of the screen gets placed more right etc.): text must be fully visible. Interactive elements (buttons etc.) are not necessarily fully visible but they must be clickable. E.g. the let's say the "send" button of a messaging app is right on the bottom-right border of the screen. In the circular phone, that button may not be entirely visible, but it's clickable. Text, on the other hand, is always fully visible: margins are used to move the text more to the center if it's too close to a border. This is similar to "overflow" except that it retains the usability of the app. This method is usually ok-ish but can lead to glitchy-looking apps: sometimes the text does not align with the clickable element it was supposed to be contained in. However, despite that, apps are still pretty usable. 5) "movable overflow": it's like "overflow" except that you can move the app window around (with either a physical button or a gesture, depending on the device) to see the missing texts and buttons, retaining usability.
11: Operating systems have compatibility layers whenever possible (like WINE on Linux), which allow Pangean tech to be compatible with apps from other operating systems. There are also plenty of emulators!
12: There are consoles that look like a GameBoy Advance, are fully compatible with GameBoy Advance games/cartidges, but also connect to the Internet through a special cartidge called "GameBrowser Advance". They can vary from "hardware almost identical to the GBA", which in that case the browser in that device has very little RAM and can mostly just load text and very low resolution images. But there can also be devices like those with more advanced hardware, which permits more advanced Internet browsing.
Modules are the singular ideas that can be combined with each other.
Theistic modules:
1: Atheism.
2: Monotheism.
3: Henotheism.
4: Polytheism.
5: Pantheism.
6: Eutheism.
7: Dystheism.
8: Misotheism.
Economic modules:
1: Socialism.
2: Capitalism.
3: Mixed economies.
4: More coming soon!
Ontological modules:
1: Materialism
2: Idealism
3: Monism
4: Pluralism
5: Nihilism
6: Dualism
7: Monistic emanationism
8: Panpsychism
Etc. more coming soon!
Cosmological modules:
1: The Big Bang gave rise to the beginning of the Universe 13.8 billion years ago.
2: God created the Universe (this is compatible with the view above, since God could had created the Big Bang or could had BEEN the Big Bang, or God could BE the Universe itself, and the Big Bang was merely the physical beginning of God, though God itself may or may not had existed prior to the Big Bang in a non-physical form).
3: Three gods have created the Universe: the Architect, the Builder, the Clay. The Architect designed the Universe in the way they liked, giving orders to the Builder as to how to create the Universe. The Clay is a god that killed itself in order for its dead body to be used as the material to create the Universe. The Builder was the one who took Clay's dead body and modelled the Universe in the way the Architect requested it. The Architect is at least partly malevolent, whereas the Builder and the Clay not necessarily so, they may had been coerced by the Architect to build a Universe where suffering exists. Theories and interpretations about this view may vary a lot, as does every idea in Pangea.
4: The Universe is:
4.1: Spatially finite
4.2: Spatially infinite
4.3: Temporally finite (it had a beginning and will end).
4.4: Temporally semi-finite 1 (it had a beginning but will never end).
4.5: Temporally semi-finite 2 (it never had a beginning, it always existed, but at some point it will end).
4.6: Temporally infinite (it never had a beginning, it always existed, and will always exist).
Aesthetic modules:
1: European Renaissance paintings.
2: Corporate Memphis
3: Vaporwave
4: Frutiger Aero
5: Frutiger Metro
6: Stereotypical 2010's/2020's "kawaii anime" (e.g. Puniru)
7: Neubrutalism
8: Y2K
9: Emo
10: Sci-fi
11: 1950's political propaganda posters (e.g. from the USA, USSR etc.)
12: Doomer aesthetics
13: 1950's Suburbia/American Kitsch aesthetics (which seems to be a style used a lot by "USA political conservatives/patriots" on Gaian social media)
14: Glitchcore
15: Webcore
16: Cubism
17: Dreamcore
18: Weirdcore
19: Cottagecore
20: Dark Academia
21: Technozen
22: Beige minimalism
23: Modern Web Flat Design UI
24: 1930's black and white movie aesthetics
25: Steampunk
26: "Social justice" activism aesthetics (e.g. the fist in the air, drawings of megaphones etc.)
27: "USA patriot/nationalist" aesthetics (e.g. USA flags, Statue of Liberty, Benjamin Franklin etc.)
28: Goth
29: Skater
30: Trap (the music genre)
31: Images of Ancient Greek/Roman statues + images of Nietzsche, Sisyphus pushing the boulder forever, that image of that man near a cliff looking at the horizon (I'm talking about "Wanderer above the Sea of Fog" by the painter Caspar David Friedrich) etc. there's actually a lot of different images for this aesthetics (I don't know if this aesthetics has a name)
32: Average Twitter Furry OC aesthetics
33: Bubblegum pop (Barbie-like)
Aesthetic components:
1: Images
2: Layouts
3: Colors (e.g. backgrounds, text, image color palettes)
4: Fonts
5: Lexicon
Ideologies that originate from Gaia. More coming soon. Note: concepts and ideas that a society can develop independently of knowing Gaian society, figures and events, exist in Pangea way before than they developed in Gaia. Such independent ideas are, for example, hedonism vs asceticism, forgiveness vs revenge etc. whereas, in order to make a religion based on the figure of Jesus, one would need to know the figure of Jesus, and therefore this latter kind of ideology is necessarily Gaia-based.
1: Christianity
2: Islam
3: Judaism
4: Buddhism
5: Confucianism
6: Satanism
7: New Age (although, note: when an ideology reaches Pangea, it pretty much immediately gets converted to countless variations, so many New Age ideas existed way before they did in Gaia)
8: Shintoism (necessarily heavily modified: the core concepts are taken and adapted to Pangean locations and society)
9: Hinduism (same as above)
10: Gaia-based Neo-Paganism (though it existed way before than it did in Gaia)
11: Fascism
12: National Socialism
13: Support of the imperalism of a Gaian nation
14: ???
Idk what else... stuff like "democracy", "liberalism", "authoritarianism" (in general), and others can be developed independently of Gaia, so I won't list them here.
In Pangea, there are plenty of media "promoting/descripting" "modular ideologies". Modular ideologies are syncretic/eclectic ideologies, religions, worldviews, philosophies, political ideologies etc. that contain components of different ideologies. Mixtures, basically. Ideologies can also be mixed with various aesthetics to create uncommon combinations e.g. media promoting conservative Christianity with Corporate Memphis aesthetics, or so-called "woke" (late 2010's/2020's) ideologies that, instead of Corporate Memphis, flat/minimalistic design, protest art, or various pride flags etc. they may style their message with Renaissance paintings, for example. The point is that not only the various ideologies can combine ideas, but also aesthetics! These are what modular ideologies are! I'll make more examples soon!
By the way, if you're interested in seeing what conservative Christianity with Corporate Memphis aesthetics looks like, here's a Twitter account of mine where I did precisely that!. Keep in mind that conservative Christianity is completely antithetical to my own beliefs, so it's not what I personally believe, but nonetheless I think I did a good job at sounding realistic, as if that account was run by a person who actually had those beliefs. I guess I'm pretty skilled at being ideologically Turing capable, lol. That is an account I only used one day in September 2024 and I used it as a "proof of concept" purely to see what such content would look like. The result is... pretty interesting, in my opinion! If I find any unusual combinations of worldviews and aesthetics on the Internet I may list them here. For now, the section of the page listing unusual combinations will be hypothetical and speculative. Note that in Pangea, it's necessarily the case that all the content described in the list below exists and can be accessed on demand.
Ideologies + aesthetics combinations
1: Conservative Christianity with Corporate Memphis aesthetics.
2: "Woke" (for a lack of a better word) ideologies with Renaissance paintings.
3: Wicca with space-colonization/sci-fi aesthetics.
4: National Socialism (Nazism) with pink kawaii aesthetics.
5: Stoicism with Las Vegas neon strip-club/casino aesthetics.
6: New Age philosophies illustrated with cave paintings.
7: Libertarianism with cubist art aesthetics.
8: Classical anarchy with images of volcanoes, magma, and illustrations of plate tectonics, but instead of explaining geology, the text explains anarchist concepts.
9: Islam with power metal aesthetics.
10: Judaism with goth/emo aesthetics.
11: Confucianism with graffiti aesthetics.
12: Fascism with Cocomelon aesthetics.
13: Marxism with porn images for no reason. Note that in Pangea, even porn itself can have any aesthetics you can think of!
14: Buddhism with 1980's disco aesthetics.
15: Psychiatric ideology with cottagecore aesthetics.
16: Volcanic religions with psychedelic aesthetics.
17: Anti-theism illustrated with photos of fruit. An internal debate within this ideology that has created a schism was the question of whether or not tomatoes are a fruit. This has lead to two main denominations: pro-tomatoes fruit anti-theism and anti-tomatoes fruit anti-theism. Both accept anti-theistic texts that are accompanied by photos of fruit that do not contain tomatoes, but only the pro-tomatoes denomination accepts anti-theistic texts illustrated with photos of tomatoes.
18: Satanism with vaporwave aesthetics.
19: Fordism with Frutiger Aero aesthetics.
20: Promotion of racial segregation with Neubrutalist aesthetics.
More may be coming soon!
Ideologies + ideologies combinations (or other weird ideas)
Ideologies can be combined with each other, even when they're very different, and strange ideologies can be created. However, if you analyze ideologies very closely, even the really weird ones are, after all, unorthodox combinations of different sub-ideas, which I call semantic primes, an idea taken from linguistics and applied to ideologies. List of some interesting ideologies. Note that material describing/promoting these ideologies necessarily exist in Pangea and are available to buy... of course, not every city produces these ideologies, but they are produced somewhere in Pangea, and then the material (e.g. books) are available to buy everywhere in Pangea, due to that material being mass produced and exported.
1: Murdakism: wearing a yellow t-shirt is strictly forbidden.
2: Exolibertarianism: it's like Libertarianism, but only outdoors! In any indoor environment, money is forbidden, and people are given things according to their needs. Note that even in one's house, money is forbidden, so you can only have money outdoors! So, where do you take your money? You can't put it inside a bank safe, because it's a closed environment, money MUST remain outdoors, and it's forbidden to put it inside any container! In order to have money, you must be homeless in Exolibertarianism. Or rather, you can have a home, but you must never enter it. Well, you can enter your home, actually, but you must leave your money outside. This is actually an interesting ideology, I may make a page about it, lol.
3: Tomatophobistan: eating tomatoes is strictly forbidden.
4: Drosor: wearing a yellow t-shirt is strictly required. The only moment you can take it off is when you have a shower, you must keep it on in every other moment!
5: Liberal Islam: some things about Islam remain, e.g. prayers, the theology/creation myths, Allah, Adam & Eve, pilgrimage to Mecca etc. except that it's pro-LGBT, pro-alcohol/pig/etc. (for other people, though one may refrain from consuming those oneself to respect Allah's wish... the rules only apply to oneself, and never to others), pro-freedom of religion etc. this is actually not that uncommon in Gaia, tbh, especially (but not only) in Europe and English-speaking countries. There may be a vegetarian and a "carnist" version of Liberal Islam: the former forbids pig meat (or any other animal meat for human consumption) for everyone, the latter allows meat, including pig, but the follower himself/herself may not eat pig meat, as a follower of Allah.
6: Anarcho-volcanism: it's like classical anarchy, except that anarchy is the will of the volcanoes, and that will "must" be respected (it's not a strict rule that humans have to obey to, it's just an idea considered to be "the wisest" among all the ways to organize a society). Volcanoes are worshipped as gods, though they are not higher in any "hierarchy" (as there are no hierarchies, everyone is equal in terms of power, there's equality not just amongst humans but also between humans and volcanoes!), they're just entities wise enought to have invented anarchy, billions of years ago, and their ideas can now finally be implemented (dinosaurs and early humans could not do that, even though volcanoes had already invented the concept of anarchy)! There may be many versions of Anarcho-volcanism, e.g. regional variations: Hawaiian Anarcho-Volcanism, Italian Anarcho-Volcanism, Japanese Anarcho-Volcanism, Icelandic Anarcho-Volcanism, Indonesian Anarcho-Volcanism etc. where volcanoes from different regions are revered, and there may be "psychotropic" versions of Anarcho-Volcanism, which state that one can communicate with volcanoes and gain more knowledge about anarchy through psychedelic substances.
7: Liberal National Socialism (LibNatSoc): this may be interesting... it's like National Socialism (Nazism) except that it's liberal, so it's pro-LGBT. Racism and anti-semitism are removed from the ideology etc. what remains, then? Perhaps building highways, vegetarianism (either for oneself or for the entire society... though the latter is not very liberal), more animal rights, the awareness that tobacco is harmful and therefore not smoking (though without banning tobacco, as that is an individual choice), the idea that Germany must regain its pre-WWII territories, and perhaps some other ideas. When asked about the horrifying atrocities committed by Nazi Germany, a LibNatSoc will agree those are horrible, and will say that their ideology has purged National Socialism from those horrible elements and created something new, something better. Also, quotes from Hitler that may have anything "positive" or "feel-good" about them will be taken out of their historical and cultural context and will be generalized into something positive and inspiring.
8: Hedonistic Gnosticism: it's almost identical to Gnosticism in terms of cosmology, theology, concepts etc. but it's hedonistic rather than ascetic! The world is corrupted, ruled by the Demiurge, except that a follower is encouraged to indulge in earthly pleasures as much as possible, and perhaps even make the world a better place for others as well (egoistic vs altruistic hedonism, and yes, in Pangea, both versions have their own content, and even a balance between the two has its own content!).
9: Silicate freezing: an ideology that states that anything containing silicate must be inserted inside a freezer and stored there. Rocks and other minerals that contain silicate must be picked up and inserted inside one's freezer. If the freezer is already full of silicate, then another freezer must be bought and filled with silicate, and so on. It's one's duty to maximize the amount of silicate inserted inside a freezer.
10: Soul purification through wall-staring: staring at a wall for more than a certain amount of time (the amount varies depending on the book, duh!) purifies one's souls from all sins.
11: Furry animal guide: everyone is a furry, the world is divided in two categories: people who have woken up to this truth, and people who are still blind to it. Everyone's soul has an animal guide, a fursona, and furries are the ones who are aware of this fact. Depending on the animal one's soul is, that reflects on one's behavior, characteristics etc. and it can give a lot of useful information on oneself! The goal is to find the characteristics of one's fursona: what animal it is etc. in order to gain more insights on oneself!
12: Psychedelic psychiatry: "mental disorders" have the names of 1960's and 1970's rock songs, and the "solution" to those is psychedelic substances. Their version of the "DSM-V" is called "LSD-V" (LSD is an acronym that stands for "Literature of Standard Diagnostics") and it's full of psychedelic artwork illustration. "Mental disorders" are called "Psychic disorders" and do not match psychiatry's "Mental Disorders" 1:1, e.g. an example of a psychic disorder is "Yellow Submarine" (sleep apnea), and it's cured with psylocibin. Another example is "Rocka Rolla" (depression) and it's cured with Ecstasy (MDMA). There is a consensual version of Psychedelic psychiatry, as well as a non-consensual version ("patients" are forced to take psychedelic substances). The latter is illegal in Pangea (just like non-consensual standard psychiatry), but books/media describing or even promoting it exist and are easily available to buy (though with a "context warning" that forcing people to take substances is illegal). As expected, of course, since even books promoting Nazism, fascism etc. are also available to buy, even though it's illegal to attempt to estabilish a society like that in Pangea, as it'd go against the Pangean system. The most important aspect in Pangea is the alpha (availability of desire-fulfillment): work is not an inherent value, it's merely a means to reach the goal (the alpha). The delta (low variation of work day after day) is also not a primary value in Pangea, just a method to prevent asynchronicities.
13: Volcanic religions: volcanoes are considered as gods. As with any other theistic system, the implications of that concept may vary wildly.
14: Transgender supremacy: there are many arguments for this, but I'll make just one, for illustrative examples (just keep in mind this is just one, the arguments can be literally anything, due to the fact that Pangean media contains pretty much everything you can think of!). Example: transgender people are considered superior because it's an example of early "soft transhumanism", which will slowly take humankind into a direction of transhumanism, where medicine and technology will transform the human body and capabilities and transcend beyond the current limitations. This group of "transgender supremacists" consider glasses (the ones you wear on the eyes... I have to disambiguate since "glasses" can mean many things in English), hearing aids, as well as transgenderism, the first early examples of "proto-transhumanism". Transgender people are seen as those who refuse to play by the limitations of the human body, and who try to transcend those limits: it's possible for someone who has biologically male characteristics to look undistinguishable from a female and vice-versa. This, to this group of transgender supremacists, is a sign of the progress of technology and medicine. Cisgender people are considered (by this group) to be stubborn, like cave dwellers who for some reason refuse to use fire to cook the meat of the animals they have hunted. There are books in Pangea that say precisely this (in their language, which is a loglang): "cisgender people will regret their stubborness. They refuse to take advantage of the transcendental characteristics that technology and medicine can give to our bodies. We can be of any gender we want... and soon, when technology allows that, we will power our bodies to become far superior to cisgender people. Not only we can be of any gender we want, but we'll be able to become anything we want, and have any characteristics we want. The current methods by which people transition to another gender will soon be considered laughably primitive. We will become post-human". Their materials (e.g. books, movies, videogames, music, cartoons, live events etc.) is easily available to buy. Of course, in Pangea there's also plenty of anti-transgender content, if that's what you prefer (however, it's not shoved up your throat if you don't want to see it, and it's extremely easy to avoid, just like pretty much any type of content... it's you who decide what you want to see in Pangea). However, unlike in Gaia, there is a lot more variety in anti-transgender arguments, too! In Gaia, on social media (e.g. Twitter/X, if you look at the accounts of Elon's friends you see plenty of that stuff), anti-transgender accounts always post the same arguments, the same memes etc. those same memes and arguments exist in Pangea too, but also other content that is pretty much unthinkable in Gaia. E.g. anti-transgender content that claims that being transgender is bad because language is an alien parasite that has infected humans' brains since a few tens of thousands years ago or so, because of the contact with a virus that came from an alien meteor that brought the virus on Earth. When humans came into contact with that virus, they developed language. This theory claims that if transgenderism becomes too common (i.e. calling someone a "woman" just because that person identifies as one), then this virus will send an alarm signal for "linguistic anomaly" to a super-predatorial alien species that will cause human extinction with their advanced weapons. And therefore, for this reason, transgenderism (along with all other "linguistic anomalies") must be stopped. To my awareness, you simply don't see this type of content on the Gaian Internet. Anti-transgender content in Gaia is very repetitive and uses recycled memes over and over again. However, in Pangea, there's great variety, and the "anti-transgenderism because the alien parasites that live in the human brain would summon the alien species that will wipe off humankind" media exists, and there are also movies, books, music, cartoons, videogames, live events etc. regarding this content, and much more!
More may be coming soon! Also, I may make pages for some of these ideologies, as it may be interesting.
15: Chromatic purity religions: Murdakism (a religion that considers wearing a yellow t-shirts a crime punishable with death) is merely one example. Other religions include Drosor, a religion that says that the only allowed color for t-shirts is yellow. Other religions may say that the only allowable color for a pen should be blue, and that pens of all other colors should be illegal, punishable with death, and so on. Chromatic purity religions are concerned with the "correct use of colors". Transgressors are not necessarily considered worthy of death, but there can be other punishments as well (not applicable without the victim's consent, of course, because that'd go against Pangean laws, but the material proposing such religions is allowed and can be easily bought).
16: A religion that says that every human's greatest goal is to shove a paperclip up their own ass.
17: Millions of gods and goddesses are in a disco club, dancing to lame music, except for a few thousand gods and goddesses, who are closer to Earth (which is the bathroom of that disco club) and they sell cheap drugs to humans at a very expensive price. That is how humans get drugs. And then humans sell those drugs to other humans. This is an example of a religion based on "divine origin of drugs hypothesis".
18: Pro-fructose anti-theism: an ideology that is opposed to theism, and demonstrates such opposition by having a diet that is rich in fructose.
19: Pro-caffeine pantheism: an ideology that promotes drinking coffee as an expression of the belief that everything is divine.
20: Hedonistic theism: an ideology/religion that reveres one or more deities centered on gaining pleasure and minimizing pain. It's not simply hedonism + theism, but the two are interlinked: the deities one reveres are explicitly pleasure-focused. Pleasure is considered divine and pain is considered profane or even blasphemous. If multiple deities are revered, and all those deities are pleasure-focused, that type of pantheon is called a "hedonistic pantheon".
21: Divine Right Theory Misotheism (DRTM): God is a criminal for the following reason: as a customer, God requests some people to have incurable illnesses. Having an incurable illness is considered to be a work for God. However, God does not provide any monetary payment to those workers, and even worse, God forces those workers to work 24/7. This violate a fundamental law of Pangea, that is, the sacredness of free time, therefore, God is a criminal and a blasphemer against free time, and therefore it must be banished from Pangea and nobody should interact with it. The only way God can be considered is as a criminal, and nothing else.
22: Real Light Bringers: a unique religion, claiming to worship Lucifer, but taking the figure of Lucifer very literally. These people argue that darkness is evil, and therefore not only every street, but also every natural environment must be lighted with artificial lighting. The Pangean government's "official truth" is that they (the government) don't do that because it would cause extreme light pollution and there would be an extreme cost in terms of electricity. Note: the Pangean government, or even "officially trusted agencies" respond to every possible claim, such as: "The sky is Green", but not only that one, but to literally every statement, providing their official truth, like, the "official truth" to the statement "the sky is green" is something along the lines of "No, the sky on Earth is not green. It's blue during clear daytime skies, grey if there are clouds, black at night, and in some cases orange or purple-ish during sunsets and/or sandstorms. The sky on the other planets of the Solar Systems are not green either, but some exoplanets may have a green sky.". Responding to every possible statement is needed to provide official truth to citizens, since the information landscape of Pangea can be described as literally "everything and its opposite". Without the government's official truth, it would be impossible to know anything other than what one learns from one's direct sensorial experiences, revealing something about epistemology.
23: Paid Shabbat: a modified version of Judaism that says this about Shabbat: following the prohibitions of Shabbat is to be considered "work", and therefore, during Shabbat, the practicioner must be paid for following those prohibitions, and those prohibitions are only followed for about 6-8 hours a day, and not the entire day. Furthermore, when the worker is not observed by the customer, the customer can validly transgress the prohibitions, so the customer must always observe the worker. This is a modified form of "Judaism" (or, more accurately, a derivative religion) combined with a superficial interpretation of Pangean values, who consider free time to be sacred. Note that this is neither actual Judaism nor actual Pangean values, it's a strange hybrid. According to actual Pangean values, a Jewish person who voluntarily respects the rules of the Shabbat is not "working", that's simply free time. Voluntary self-limitation during free time is still free time. However, if one were to be coerced or even just pressured to follow restrictions (of any ideology, of course), then that's considered a violation of free time (which is something akin to blasphemy, and potentially illegal) according to Pangean values. Of course, normal Judaism (and normal versions of any Gaian worldview) also exists in Pangea.
24: Jesus/Yaldabaoth distinction. Now, this distinction is taken from Gnosticism, but of course, as any idea in Pangea, it's just a module that can be inserted into a different context. For instance, this distinction can be inserted into hedonistic philosophies, not just hedonistic Gnosticism but also hedonistic philosophies that have nothing to do with Gnosticism! For example, one can distinguish between Jesus and Yaldabaoth without even accepting Gnostic cosmology! The distinction is as follows: the Bible gets interpreted like this: what is, in orthodox (small-"o", it just means non-heretic) Christianity, considered as their deity, within this distinction it's called "Yaldabaoth" and it's an evil entity who wants to enslave humankind by imposing restrictions and suffering (even eternal, after death). Jesus, on the other hand, is seen in various ways (wise figure but human, or a deity etc.), but in any case, he's seen as someone who teaches kindness, abundance and peace. When Jesus talks about his "Father", in this distinction it's not intepreted as the god of Christianity (which is called "Yaldabaoth" in this interpretation), but rather, as another figure (which one may vary). This distinction sees Jesus and Yaldabaoth as fundamentally opposed to each other. Note that this distinction does not necessarily accept Gnostic cosmology: Yaldabaoth is not necessarily seen as a Demiurge, nor any sort of creator (though it can be considered that way as well, of course).
25: Post-coastalism: a totalitarian ideology that claims that humankind must abandon the concept of "coasts". Coastal towns must be evacuated or destroyed, people must live far from the coasts. How far depends on the denomination of this ideology. All media depicting coasts in any form, such as beaches, travel by sea etc. must be banned. Media depicting life on boats, ships etc. is allowed but only as long as it doesn't depict the vehicle reaching the land, nor must there be any mention that the destination is some land. If a media depicts a sea vehicle, then it must be the case that those people were born on that vehicle and will never reach any land, nor mention any land existing. If a media depicts life on land, then the sea must never be mentioned or depicted, as that would imply a coast. Just like pretty much every other ideology, if someone identifies as a post-coastalist they can get filters or other types of help to minimize the probability of seeing unwanted content.
26: Pangean Nationalism. An ideology (or rather, a set of ideologies) about pride in Pangea as a country. Some versions are truthful, that is, they correctly describe how Pangea works and claim to be proud of Pangea. Other versions are not truthful: some claim that Pangea is a Christian country, some claim that Pangea is a Muslim country, some claim that Pangea is a Murdakist country etc. of course, those untruthful versions come with the "Official Truth Note" saying that it's false and that Pangea is not based on that. Even the truthful Pangean Nationalist ideologies, however, have different versions, for example differing in terms of aesthetics (as expected, every aesthetic can accompany Pangean Nationalism... or literally every ideology! That's the point of Pangea!)
27: Panchronism: a trans-humanistic ideology that says that everyone should live in a solipsistic virtual reality where everyone has everything they want all the time!
28: Ten Commandment Bible Followers: an atheistic religion based on Christianity/The Bible that only follows the ten commandments and discards all the rest. Yahweh (the god of Christianity) has committed serious sins, such as murder (too many examples to list) and lying (e.g. he lied in the Garden of Eden to Adam and Eve regarding the forbidden fruit), and therefore Yahweh is being tortured in hell since when he died in 1882 (based on the saying "God is Dead" by Friedrich Nietzsche), and will keep being tortured forever due to his sins. However, since one of the commandments is "thou shalt have no gods other than me (Yahweh)", this religion that only follows the ten commandments is necessarily atheistic. Furthermore, since it is forbidden to use Yahweh's name in vain, it is forbidden to curse him, praise him or mentioning him at all. This religion is strictly atheistic, and any mention of any god is forbidden, as well as iconography. If asked, one must confidently say that no god exists. Since it is forbidden for a man to desire the wives of others, polygyny (having multiple wives) is allowed but polyandry (having multiple husbands) is forbidden for women, but allowed for men (it is allowed for a man to have multiple husbands and multiple wives, but a woman can have only one husband OR one wife at most). Homosexuality and incest are considered allowed since there are no commandments that forbid them, as long as all sexual relationships (of any kind) are done within the bounds of marriage, as adultery is forbidden in this religion. Homosexual marriage and incestual marriage are allowed, as there are no commandments against that. Observing the Sabbath is mandatory. Slavery is considered permissible in this religion, but one must not desire the slave of others. Rape is considered permissible as long as it's within the bounds of marriage, and violence and torture are considered permissible as long as nobody dies. Suicide has varying interpretations, some consider it as permissible, some do not. Furthermore, there are modular versions of this religion which do "cherry picking" or add more rules.
29: Reverse Laveyan Satanism: a form of Satanism (in the sense of "adversarial") that is the reverse version of Laveyan Satanism: the eleven Satanic rules of the Earth are routinely transgressed against as a form of rebellion, and the nine Satanic sins become the nine Satanic virtues. Acting on some of that is illegal since this ideology encourages you to harm children (the opposite of Laveyan Satanism, which forbids that), and do some other stuff that is illegal in Pangea and even in Gaia, so there is "official context" in the early pages that explain which things exactly are illegal, and says to not do them. However, outside of that "official context" preface, the content of the book itself is 100% uncensored. Pangean government's modus operandi is adding information rather than removing it.
30: A book that promotes going to public places wearing a pajama (which is perfectly legal in Pangea).
31: Books/religions that promote extremely strict dress codes (the nature of the dress code varies depending on the ideology).
32: An ideology that says that you must change your worldview every month. Doesn't matter which, just change it once a month.
33: Worker-only interactions: the idea that it's better, in principle, for a customer to only interact with workers and not with matchers, because the matcher system is inherently inequal and unfair: some people have lots of friends and appreciation from matchers, whereas other people have none. It's a system based on exclusion, discrimination and ostracism, whereas workers are obligated to interact with you in the specific way you requested (in the sense of: for each request, there is at least one worker who'll interact with you in that way). Workers guarantee a baseline of company, sense of friendship, community and affection that matchers may not give to everyone. The workers system is more egalitarian in terms of possibility of finding friendship and community, and therefore it's more ideal, and it contributes to the standard economy, and therefore it's better to be in company with professional friends than with the spontaneous friendship of matchers, which can end at any time, or even use emotional blackmail ("if you don't do X, I won't be your friend anymore!"). Friendship with workers have none of those problems.
34: A religion that is a mix of gnosticism, mysticism and transhumanism that associates Yaldabaoth (the Demiurge) with matter and Jesus with consciousness. It argues that matter is evil because it imposes limitations on desires, based on physics and availability of space (there's no infinite space if you live in a material reality), whereas pure consciousness (freed from matter) is good because it's limitless. This religion argues that Jesus will return and will give humankind a way to allow uploading consciousness onto a virtual reality where one has everything they want and become immortal. In the meanwhile, until Jesus returns, this religion promotes the use of psychedelics (which are perfectly legal in Pangea) and encourages trying to achieve lucid dreams, and also gives instructions on how to achieve lucid dreams.
35: Achronism: the idea that there should be no moment in life where one systemically gets what they want. Achronism admires Gaia for that reason. Contrasts with Demichronism ("one should get what they want during free time") and Panchronism ("one should always get what they want (implies a virtual solipsistic reality where other "people" in one's life are philosophical zombies without consciousness)").
36: There is media in Pangea that laments of Gaia "losing" its values, implying that there used to be a time where Gaia cared about granting people's wishes in their free time. It warns about Pangea becoming like Gaia if things get out of control. In this ideology, Gaia is an example of a society that has "lost its ways" and became dysfunctional. The "official context" from the Pangean government is that Gaia never had the concept of "granting people's wishes during free time" as its value, and so Gaia did not "lose" anything.
37: There is media that claims that one needs four hugs a day to survive. The Pangean government applies an "official truth" to that saying that human beings can survive with zero hugs, but that the level of unpleasantness may vary: some people may crave hugs while others dislike hugs and go on fine without hugs.
38: "Everything Else Equal Utilitarianism" (EEEU). A form of utilitarianism that states that the better choice between A and B, if everything else is equal, would be one where at least one person is better off. This form of utilitarianism refuses to comment on zero-sum games or even situations where someone greatly benefits at very little cost for another. It ONLY comments on situations where one or more people gain without anyone losing anything, leading to conclusions that some (both in Gaia and in Pangea) may find repugnant, such as: if everything else is equal, it's better for an elementary school teacher to be a pedophile and a veterinarian to be a zoophile compared to people who do not get sexually aroused from that. The condition is that the teacher/veterinarian must NOT act any differently from a normal teacher/veterinarian. That is, since (in that case) everything else is the same, and that teacher/veterinarian has more positive mental states compared to a normal veterinarian, it's better for an elementary school teacher to be a pedophile and for a veterinarian to be a zoophile. Of course, there is also media in Pangea that opposes this view, as well as media that says "it has some good points, but...". Everything. An interesting aspect of the EEEU media is its attitude towards the Toros (the Pangean Mafia). The EEEU claims that it would be better to legalize the services that the Toros offer, such as: real human sacrifice, real torture, real non-consensual fights, shows where people non-consensually get eaten by lions etc as long as the frequency of such services (when legalized) does NOT surpass that of the current Toros. That is, everything else being equal (i.e. the number of such cruent events a year, the level of suffering etc.), it's better for people who organize such events not to be jailed for that. For instance, if the Toros kills 80 people a year in Pangea due to their services: it would be acceptable according to the EEEU philosophy to have the state legally allow 60 of those killings if and only if the remaining killings done by the Toros do NOT surpass 20 a year. The reasoning is that the suffering of the victims remain the same (the "everything else being equal" part) while there are less people jailed = less suffering overall. The EEEU claims that the Pangean government must make deals with the Toros, legalizing their services with the caveat that they must NOT surpass the current average numbers of victims, and that the Pangean government, as an incentive, must provide 50% more profit to the Toros. The EEEU would consider that to be a "win-win". The Pangean government to that has replied that even if real human sacrifices, real torture, real violent shows etc. were to be allowed (in very small frequencies), even if there was an economic incentive such as "you can only perform X number of such events a year, if you do one more than that we'll make you an illegal group again", nothing would stop other organized criminal groups from springing up and offering such services to people who did not have the chance to see the "legal" shows (only very few can see it live since the number is capped, the others would need to make do with digital media recordings). The end result would be that the Pangean government would need to suppress that new criminal group, that group would more or less have the same number of killings as the Toros did - effectively doubling the number of victims - while the number of people in jail would stay mostly the same, going against the EEEU philosophy. The Pangean government also adds that torturing a worker would be weak causal contamination, that is, creating more unwanted mental states in a worker than it is necessary to give the customer what they want. Since it is possible in Pangea to pay for hyper-realistic but fake violent shows that are undistinguishable from the real ones, allowing real ones would create a lot more unwanted mental states in the workers while giving roughtly the same audiovisual experience to the customer. That would be weak causal contamination and it's illegal in Pangea. Some EEEU media has long ago admitted that such alliance with the Toros would not work (but still maintaining their EEEU philosophy, including their "repugnant" conclusions), whereas other EEEU media still persists in that argument, claiming that the number of victims would not rise if the Toros' shows were to be legal.
Modular sports
Sports are also modular, they're considered a collection of rules and "conditions for victory". Other than normal sports (which of course exist and are practiced in Pangea) there are also modular sports, with... interesting combinations of rules and conditions for victory! Coming soon.
1: Running + card games: a few runners run, and in each lap, they are given a random card from a covered deck (that they cannot see). When given a card, of course the runners can look at it. After five laps, each runner has five cards. Then, they sit on a table and play the card game with the cards they have gotten. Of course, "running + card games" contain an incredible amount of variation, but in many versions of this type of sport, the results of the card game can influence their rankings in their running game e.g. they may be added 10 seconds to the "total run lap time", giving the opportunity to someone else to win, they may switch places with someone else, they may be given a penalty or advantage in the next running game etc. it's basically a type of sport where scores and rankings are decided both by running and by playing card games simultaneously: in order to win, one must be good both and running and playing card games. Due to the nature of card games, of course luck is also a component.
2: Running + chess: similar to the above, but at each lap, the runners sit down on a table close to the running perimeter and make a certain number of moves in a game of chess. How the scores are calculated may vary, but usually the winner has to be good at running and playing chess as well. The more extreme forms of this game are those where at each lap, the runner has to speak which piece they want to move from where to where. This require a huge amount of memory and is therefore an extreme form of "running + chess".
3: Treadmill + playing videogames = one has to play videogames (and ideally win) while running on a treadmill.
Internet: almost every type of content (except non-consensual stuff, stuff that was created as the result of abuse, etc. unless fictional, of course) must be available, and the "browsing experience" must be customizable. The idea is more similar to the Internet of the early 2000's, where you used to search for stuff and you got what you searched for. 2020's Gaian Internet often "force-feeds" you content through algorithms that you cannot freely customize or remove. Pangean Internet can also have "feeds" if you want them, even feeds that work the same way as Gaian ones, but they're not compulsory, and both the content and the user interface can be easily customizable. This reduces the possibility of "accidentally stumbling upon unwanted content" (unless you want to have that kind of experience, and in that case, you absolutely can!). You can have a feed if you want but you have a lot more control over it compared to the Gaian Internet. Comments are also not necessarily as central to the Pangean Internet experience as they are on Gaia, though you can see them if you want, but they tend to be more decentralized rather than having just one comment section. You can also easily search for specific comments, or filter comments based on various characteristics. Pangean browsers are like Firefox when it comes to allowing CSS customization of websites, but it's much easier to customize websites in Pangean browsers compared to Firefox. Also, there are websites that contain CSS themes made by users, and you can easily install them. Pangea is very pro-free speech, but in a weird way that would confuse Gaians. It's very pro-free speech when it comes to accessing content and even publishing it, but it's more restrictive (though not excessively so) when it comes to social interactions with other people. Also, websites have various "light" versions, for various hardware. Every app also has "light" versions with different system requirements! Games have fan-based ports for lighter hardware (a percentage of the money goes to the original creators of that game).
Note: Pangean Internet is like a reverse Chinese Internet. Very little censorship, and the reason why you need a VPN to access Gaian websites is because Gaian countries have blocked Pangean IP's from accessing their websites, and those countries have also blocked their citizens from accessing Pangean websites, which is why a Gaian must use a VPN or TOR to access Pangean websites. The top-level domain for Pangean websites is ".pangea". Also, Pangean browsers make it very easy for people to add custom CSS themes, even created by others, it's like the extension Stylus. As for comments, since the goal of Pangea is to approximate "you have everything you want in your free time", there are no centralized comment sections, but rather, one can filter comments based on a variety of factors, even using a search engine for comments, or filtering based on the content. So it's easier to see the comments you want to see, e.g. if you dislike something and want to see comments disliking that thing, you'll see those, because there's options to see those, same thing if you like that thing. This is unlike Gaian social media, which kinda "forces" users who read comments into a certain consensus.
List of websites (as usual, not comprehensive, it's just a list of random websites):
1: https://www.videos.pangea/ = a website to see videos, kind of like YouTube but this website also contains porn. It has options to hide or show things like "related videos", "views", "subscribers", "recommended videos", "themes" etc. The website itself does not host comments, just videos, but there are settings to import comments from elsewhere. There are no centralized comment sections, though.
2: https://www.audios.pangea/ = a website to hear audios. It can be music, podcasts etc. Similar to Spotify, but again, extremely customizable etc.
3: https://www.games.pangea/ = a website that contains browser games, as well as games you can download. Some free, some not. It's like a mix of Steam and old browser games websites.
4: https://www.maps.pangea/ = a Maps website (like Google Maps, OpenStreetMap etc.) It contains maps of Pangea as well as Gaia.
List of URL parameters (they work on pretty much every website in Pangea, since web development is pretty standardized in Pangea, but one can also simply use cookies and settings (found on the browser and/or on the website itself) instead of URL parameters). Of course, these won't work on "foreign" (i.e. Gaian) websites, but in Pangea one knows that Gaian websites work differently, it's not a shock. Plus, you need a VPN in Pangea to access Gaian websites, not because the Pangean government banned Gaian websites, but because Gaian governments banned Pangean IP's (usually because Pangea often creates custom front-ends for Gaian websites):
1: nojs=1: returns a page (usually lightweight) that works perfectly without Javascript. Even video websites work without Javascript (people in Gaia have various ways to download or screen capture a video anyway, so it's not a problem if one is allowed to download it). Browser settings can add this parameter by default.
2: theme=[themeid]: styles a webpage with a specific theme. Themes can be created by users and used by whoever wants to use that theme.
3: comments=[commentsectionid]: loads a specific comment section. Comment sections are considered modules, just like everything else in Pangea (online or offline), and there are multiple comment sections with different characteristics, opinions, levels of toxicity, moderation ("moderation" in Pangea generally only moves comments away to a different comment section which can be seen by any user if they want to, rather than deleting that comment so that nobody can see it) etc.
4: metrics=true: views, likes, number of subscribers etc. are turned on. There are also more granular settings where you can leave some metrics on and some off.
5: metrics=false: views, likes, number of subscribers etc. are turned off. There are also more granular settings where you can leave some metrics on and some off.
6: ramrequirement=[ram]: adapts the website to a device with said amount of RAM, removing unnecessarily heavy components if requested. E.g. "ramrequirement=256mb" adapts the website to run smoothly on a device that has 256MB of RAM.
7: pagination=numbered: the content is presented in numbered pages, if you scroll down enough, you'll have to click on "Page 2" to go forward. From Page 1 you can also click on "Page 3", "Page 4", "Page 10" etc. This can work without Javascript.
8: pagination=infinitescrolling: you can scroll endlessly, and new content always appears without any friction. This requires Javascript, because new content has to be dinamically loaded.
9: pagination=loadmore: similar to infinite scrolling, but after some time you have to click "load more" to load more, so you have the perception of how many pages of content you're seeing. This can partly work without Javascript: without Javascript, the page refreshes after clicking "load more" and you no longer see the previous content. With Javascript it works as intended: the new content loads dinamically and you can still see the old content if you scroll up.
More coming soon!
Regarding character encoding: Pangean Internet is fully compatible with Unicode, but they have their own "Extended Encoding": they have their own language's script, which is a left-to-right alphasillabary, a sort of abugida but without any inherent vowel: consonants are the primary characters, whereas vowels are just diacritic signs placed on top of the consonants. It's conceptually similar to the Devanagari script used in a Gaian nation known as "India", except that in the Pangean script, consonants have no inherent vowel: a consonant without diacritics is simply a consonant without a vowel. Other than their own script (which does not exist in Gaian Unicode because of the economic and cultural sanctions against Pangea), Pangea also has "Extended Emojis". Rather than being at the mercy of the Unicode Consortium, Pangea has its own separate character block, which is separate from Unicode in order to avoid conflict as to what character to display. The Extended Emojis do not follow paternalistic censorship: Extended Emojis contain swastikas (both the ancient symbols as well as the more recent Hakenkreuz used by the German National Socialists in the first half of the 20th century), guns of various rifles, tanks (as in, the vehicle), as well as expanded flags for more sexualities (e.g. bisexuality flag emoji, polyamory flag emoji, heterosexuality flag emoji, asexual and greysexual flag emojis, more transgender symbols, a flag specifically for homosexuality instead of the generic "rainbow" flag (which exists too in Pangea, of course) etc.). Emojis for first-level country subdivisions (current AND historical) e.g. the flag of Texas or of the province of Aceh in Indonesia, as well as first-level country subdivisions of Pangea itself, of course! Emojis for way more animals than in the Gaian Unicode, way more religions (both Pangean and Gaian) etc. the "Extended Emojis" catalogue in Pangea is massive! In Gaia there was a debate regarding the gun emoji sometime in the 2010's, and most of Gaian websites and platforms force users to see a water pistol instead of an actual gun. Even more recently, sometime in the 2020's, Elon Musk (with his obsessive "woke mind virus" rant) forces users on his website that he called "X" (i.e. Twitter) to see an emoji depicting an actual gun. In both cases, this forced assault on people's retinas differs from the Pangean philosophy: in Pangea, during work time you perform a specific role that is similar (though not identical, as you'd need infinite workers if that was the case) every day, whereas in free time, you have approximately what you want, like, the closest thing possible to that in a physical reality. And obviously, using the Internet is included in "free time", so when you use the Internet in Pangea, you gotta see what you want to see. That means, if you want to see a depiction of an actual gun as an emoji, there's a setting for that, if you want to see a water pistol as an emoji, there's a setting for that as well. But the choice is not limited to that: you can select "cartoonish (2D) vs 3D vs realistic" emojis: the cartoonish 2D emojis are like those in Gaia, the 3D emojis are 3D but still with a cartoonish graphics, whereas "realistic emojis" depict photorealistic versions of objects, e.g. a photorealistic depiction of either an actual gun or an actual water pistol. Not to mention, you can also use a "original poster" setting (and that's the default one, for pragmatic reasons): in that case, you'll see what the one who wrote that message used in the first place. If the writer of that text used an actual gun emoji, you'll see that one (with the "original poster" setting), if the writer of that text used a water pistol emoji, you'll see that one. This allows more complex communication compared to forcing everyone to use one or the other, as the writer of a message can better convey underlying vibes, tone etc. if they can choose which one to use. Of course, an Internet user can also use filters to hide the emoji itself, or even the entire string of text if it includes that emoji. The choice of what goes in someone's eyes and ears while using the Internet is up to who has those specific eyes or ears: namely, oneself. In Pangea there's also a fun quirky option that you can set: "emoji sounds", and when you click on an emoji, it makes a specific sound related to that emoji. And of course, the sound itself is customizable, too!
1: Plushies of pretty much anything you can think of
1.1: Fetish plushies of various things, including monster-girls etc. may also be a hybrid plushie/sex-toy.
1.2: Alien plushies
1.3: Bear plushies
1.4: Dog plushies
1.5: Cat plushies
1.6: Horror plushies
1.7: Plushies from various media e.g. Vocaloid plushies
1.8: Plushies of various sizes, even very small or very large.
1.9: Plushies that you can microwave and they keep the warmth for a while.
2: Any clothing you want e.g. you can dress as a penguin, you can wear whatever you want, and clothing shops have *lots* of stuff, anything you want!
3: An automatic fruit juice extractor: you put the fruit (without the peel if it's not edible and/or if you don't want the peel juice, of course!) inside and it extracts as much juice as possible! E.g. you put an orange in there (without the peel, of course) and you get the juice, no manual work needed!
4: A toy about a hand that does the middle finger and comes out of a toilet, and can reproduce "fuck you" in various languages by pressing a button on its remote (that contains various flags that represent languages).
5: Books of the Bible and the Quran (and other religious/philosophical books) with illustrations in every aesthetic, including those generally not associated with religion and philosophy, like Corporate Memphis and anime style. A Quran with illustrations would be haram due to iconography, but it wouldn't contradict the values of Pangea, which is basically "(almost) everything you can think of is available to obtain and/or experience in your free time, as there is at least one worker whose job is to fulfill that specific type of wish". In case of physical items or piece of media, there is at least one person whose job is to produce that, in case of "live" services (e.g. having sex with a sex worker, going to the restaurant, going to the cinema, going to the dentist or any other doctor, paying a plumber to fix the broken pipes in your house, live speeches and conferences, theater etc.), there is at least one person whose job is to provide that experience. This disregards the internal coherence of any ideology outside of the Pangean values (most importantly, maximization of the alpha): Islam is against iconography, and yet such book (Quran with illustrations) must exist, by definition, due to the values of Pangea. However, the role of the government (and schools) is to provide context, that's why in Pangean media there are often "trigger warnings" and the like, or additional context. Of course, especially in digital media, such trigger warnings can be removed or modified by the user, because everyone has different sensibilities and it wouldn't make sense to have a "one size fits all" approach to that. In the case of a Quran with illustrations, the context provided by the government (perhaps on the back of the book, so a buyer can know the important information) would be something like "iconography is forbidden in Islam: what you're reading is a customized product that conflicts with Islamic principles. By buying this book you confirm that you understand this. If you want a version of the Quran that is in line with Islamic principles, please buy one without illustrations". By adding context, the government provides important relevant informations. This also means that in social media, posts have the "fact-check" information below, like social media used to have a few years ago (and probably have now, but I generally don't use social media so I can't confirm 100%). Some people have called it, as well as trigger warnings, "censorship" but I completely disagree: the content is fully available, there's just context added on it. Whether or not you agree with the context provided is a different matter, but the content is fully available. Plus, in Pangea, you can turn the fact-checking off if you find it annoying or distracting, but you can always turn it back on in case you need the "official truth" on a post. In a society like Pangea, where pretty much everything and its opposite is available to buy, context provided by an "official" source is very important, otherwise you'd literally have no idea if something you read on the Internet or on books is true or not! And this, by the way, as mentioned before, is how the Pangean government controls information. Not through censorship but through saturation of information. That is, if everything and its opposite is said by someone, one cannot know what is true and what is not true. It's possible (perhaps likely) that people won't care, and that they'll just believe in stuff that confirms their biases, but at least the government provides their truth, in case someone wants it. It also provides what I call "context" (e.g. fact-checking and trigger warnings, but the content itself remains fully available to experience). However, in case of fact-checking and trigger warnings online, those can be turned off if one wants that, so it won't distract from the "browsing experience". They can be turned on and off as one wishes, and trigger warnings can even be customized e.g. if one is more sensitive to certain things and not others, then trigger warnings can be customized. It's a modular thing, of course. Fact-checking can be customized but only in this manner: you can specify what ideology you follow, e.g. Christianity, Islam, Stoicism, whatever... and it can give you information about content related to that ideology, e.g. if that stuff is allowed in that ideology or not. Before advanced AI, simple keyword-based algorithms could be used, for instance, if a post contained "beer" and one used the option of ideological fact-checking saying one was Christian or a Muslim, then it could display a message saying "Context: alcohol is forbidden in the worldview you have selected" or something along those lines. With a huge amount of "noisy" information, Pangea "labels" content in order for it to be found more effectively. It's how search engines used to work in the 2000's, before SEO spam, sponsored results and the like.
6: A Sudoku with hentai illustrations.
7: Variation of the above (it's pretty fun): A Sudoku with three different difficulties: easy, medium and hard. In the easy ones, the illustrations are normal anime characters (they can be male, female, something more ambiguous, furries, aliens etc. depending on the tastes, after all, Pangea can fulfill pretty much any desire), in the medium ones, the illustrations are ecchi (not sexually explicit, but "teasing"), whereas in the hard ones, the illustrations are hentai (sexually explicit).
8: A small lavender-scented plushie that you can warm up in the microwave oven and it stays warm for a while (pssst... they exist in Gaia, too, I have one!)
9: Toilet paper (gotta list normal stuff too, you know), of various colors, and some of it even has drawings on it (even though that's more expensive).
10: Soap.
11: Tooth paste, of various tastes, even sour-lemon taste, for those who prefer sour tastes! Sweet toothpaste, spicy toothpaste etc.
12: Tooth brushes of various colors, illustrations, and to some extent shapes (though some may be more uncomfortable to hold).
13: Shampoos of different aromas, different package shapes, color (both of the package and the shampoo itself), characteristics, illustrations (including anime-style illustrations e.g. anime characters washing their hair, naked or not).
14: Blanket heaters.
15: Heaters that can produce not only warmth but also light (e.g. with a fake fire animation), and static sounds (e.g. from a fan inside the heater).
16: Air conditioning, also of different colors, illustrations, shapes, and even software e.g. air conditioners that have a triangular remote that resembles Bill Cipher from Gravity Falls: various types of sounds when you press a button (the buttons themselves can have lots of different colors, shapes and aesthetics): the temperature and settings may be displayed in various colors and fonts, etc.
17: Furniture of various aesthetics (a lot of different aesthetics)!
18: Card games with hentai (or IRL pornographic) illustrations: e.g. the King and the Queen are naked and attractive.
19: A disturbing horror doll that makes creepy laughs and creepy sounds.
20: A mattress.
20.1: Shaped like a:
20.1.1: Rectangle
20.1.2: Square
20.1.3: Circle
20.1.3.1: Decorated like a hamburger.
Note: Pangea is not a vegetarian country. Foods of all kinds is available and easy to buy, including all sorts of meat (except human meat). You can buy dog meat, cat meat, scorpions, bugs and so on, but also chicken, pork, and so on. Other than meat, there's also v-meat of all kinds: vegan alternatives to meat that have a very similar taste.
1: Lemon juice
2: Lytchee juice
3: Sour candies (with varying degrees of sourness)
4: Rice with curry
5: All sorts of snacks (e.g. Tortillas, of various tastes e.g. chili, curry, vinegar chips etc. anything)
6: Street food exists in at least one street per settlement (that street is NOT part of the Tranzit, of course!).
7: Pig meat with disturbing gore art drawn on the package, art depicting pigs brutally killed and bleeding. Since this art is disturbing and if someone doesn't want to see it they should be able to not see it, perhaps there are dedicated sections with disturbing illustrations in dedicated sections of the supermarket.
8: Regular fruit and vegetables, e.g. lemons, oranges, tangerines, tomatoes, zucchini, potatoes, bananas, strawberries, cherries, watermelons, grapes, melons, pears, apples, cabbage, broccoli, pineapple, etc.
9: Meat and v-meat (vegan meat) of all kinds, including the equivalents of dog meat, cat meat, snakes, bugs, scorpions, crocodiles etc. and foods that contain it, e.g. hamburgers, kebab, cheeseburgers, etc.
10: "Cola" (not necessarily Coca-Cola, even just Cola made by Pangean brands) of various tastes: standard, lemon, cherry, sour, super sour, watermelon, strawberry, alcoholic cola, cola with cocaine inside of it (it's still legal and sold in Pangea!) etc.
11: Udon noodles with vegetables, or with vegetables and eggs.
12: V-fish, as well as food that contains it, e.g. v-fish and chips, v-fish sticks, v-fish burgers!
13: Potatoes baked in the oven, and then you can add salt, oil, any sauce you want, anything else you want! E.g. rice with curry and potatoes!
14: Chocolate of various kinds, as well as chocolate cookies.
15: Halal, kosher, vegetarian, vegan foods, as well as foods for people who have allergies e.g. foods without gluten.
16: "Iblis Cuisine": a food brand that sells food that is specifically haram: pork, meat from animals that were not slaughtered in a halal way, alcohol, insects, reptiles etc. and those foods are packaged with illustrations of demons, Jinn etc. of course, the aesthetics can vary, for example there can be demons with kawaii aesthetics illustrated with it, demons with vaporwave aesthetics etc. all aesthetics. And of course, not all such foods are packaged as "Iblis Cuisine": pork can be packaged normally or even without any illustration at all. The "Iblis Cuisine" brand is specifically intended for people who find it important to consume haram foods, for various reasons. Of course, anyone who wants to buy it can buy it, eh.
17: Illuminati Chocolate Cookies: triangular shaped chocolate cookies. The lower part is the cookie, the upper part is mostly chocolate, with an eye shaped white part made of milk, and in the center of that eye-shaped milk part there's a brown chocolate dot that represents the pupil.
18: Fruit juice made of 90% orange juice and 10% lemon juice. It's quite sour, very tasty.
19: Chocolate with cannabis inside of it.
Each food can have various different illustrations written on the package, e.g. lemon juice with an anime girl drawn on it, and she wears a bra with two lemons drawn on her bra! Or burritos with Far West aesthetics drawings on the package! Liquid (e.g. water, juice, alcohol etc.) containers can have different shapes and colors, too! They can range from transparent all the way to opaque, and different colors, and different art drawn on the container!
1: T-shirts.
2: Pants
3: Underwear
4: Bra
5: Shoes
6: Hats
7: Gloves
8: Scarves
9: Headscarves
10: Jackets
11: Shorts
Colors, patterns and decorations (just like anything else in Pangea, multiple things can be combined with each other, of course):
1: Colors.
1.1: Black
1.2: Grey
1.3: White
1.4: Red
1.5: Green
1.6: Blue
1.7: Cyan
1.8: Magenta
1.9: Yellow
1.10: Orange
1.11: Chartreuse
2: Patterns.
2.1: Dotted
2.2: Dashed
2.3: Striped
2.4: Chevron
2.5: Serpentine stripes
3: Decorations.
3.1: Hearts
3.2: Stars
3.3: Skulls
3.4: Smiley faces
3.5: Rainbows
3.6: Animals or animal-like creatures
3.6.1: Cute cartoonish animals.
3.6.2: Realistic animals
3.6.3: Disturbing/horror animals
3.7: Cartoon characters
Assorted interesting combinations (obviously, nowhere near comprehensive):
1: A cyan t-shirt with a smiling cartoonish anthropomorphized Sun near the center, coupled with green long pants with leaves and grass drawn on them.
More coming soon.
Pangean economy is neither communist or capitalist, it's a partly planned economy contrived with the specific purpose of maximizing the alpha. Sometimes people choose their jobs, sometimes not, it depends. If there is a deficit of services or products due to a lack of workers, the Pangean government can assign jobs to some people to fix the deficit. That's called a needs-based conscription, and it's similar to military service in Gaia. However, a civilian can NEVER be asked to perform extreme tasks (such as risking one's life going to war), those are reserved to high ranking military members only! There are many ways to maximize the alpha, and the Pangean government tries its best to do so by minimizing suffering, unpleasantness and other negative things. There is a hierarchy of preferences in terms of workers. Matchers are technically on the top of the hierarchy, but since they are unreliable, it's necessary that there are regular workers to do that job as well. Here's the hierarchy, ordered from most preferred to least preferred:
1: Workers who specifically want to do that job
2: Workers who don't specifically want to do that job but find it meaningful anyway.
3: Workers who don't mind that job.
4: Workers who don't like that job but their negative mental states due to that job are minimal.
5: Workers who get moderately negative mental states from their job.
6: Workers who feel very stressed from their job.
Note that "minimizing the unpleasant mental states" does NOT mean "little suffering", not even "acceptable level of suffering", it just means that, among all the possible socio-economic configurations that maximize the alpha, the Pangean government tries to implement the one that causes the least suffering among those. The maximization of the alpha is still the highest priority, and it overrides anything else. Capitalism would cause "enshittification", planned obsolescence, dark patterns in user interfaces, and other things that would decrease the alpha significantly. Communism, on the other hand, with its forced equality, would also decrease the alpha by making sure nobody is left behind, dragging everyone else down as well. There is economic inequality in Pangea but there's also a minimum wage. The minimum wage is not necessarily given by the employer, it can also be given by the government, it depends, but the important thing is that each individual has at least an amount of money not only for basic necessities but also for basic entertainment as well. In capitalism, there's no floor and no ceiling (in terms of amount of money, or more correctly: purchase power), in communism, the floor is equal to the ceiling, in Pangea, there is a floor but no ceiling. However, everyone is forced to work in Pangea, and the government can assign jobs. The Pangean economy has elements that superficially resemble capitalism or socialism, but it's actually neither, and the end goal is neither maximization of profit nor maximization of economic equality, but rather, the maximization of the alpha: the variety of products and services available.
Population: 1/10th of the Gaian population. Pangean population as of early 2026: around 800,000,000.
Ethnicity: gradient multiethnic. This is contrasted with the "sharp multiethnic" demographics of USA, Canada and Western Europe. The difference between the two is that gradient multiethnic means that ethnicity is not a number of distinct groups, but rather, a continuum with no sharp boundaries.
Religion: not officially counted. The existence of modular (i.e. eclectic) religions, the fact that people can change their minds over time and the lack of such information in the census makes such information impossible to obtain. Furthermore, the Pangean government does not collect such information, due to privacy. However, due to causal isolation, as well as how easy it is in Pangea to only interact with people who agree with you (regardless of your beliefs), then whatever the religious composition of Pangea is, it won't affect your individual life in your free time.
In no particular order
1: people in Pangea choose their own names! At birth, they are given a permanent identifier that consists of a sequence of letters and numbers and it's unique to each person, but it's important that each person remembers their own, as that's their official identifier. It's not a problem at all if one knows other people's official identifiers: it's just a sequence of letters and numbers used to identify someone, it's the equivalent of knowing someone's name and surname in Gaia, in terms of consequences. You can do absolutely nothing with it, so it's not something that you must keep secret. You can share it, you can keep it to yourself, it's up to you, nothing bad happens either case. The equivalent of Gaian "names" (e.g. John, Jane) in Pangea are "informal identifiers", which are chosen by the person themself! Before someone can choose their own names, as babies/toddlers/etc. they are given a temporary informal identifier, that is: [Mother AND father's name]'s son/daughter. After a child is sufficiently developed to choose their own name, they do that. Of course, that can be temporary (though it can be kept if an adult still likes it), and can be changed as often as one wants, even as an adult! The way the government identifies you in the documents and other legal situations is by your official identifier: the sequence of letters and numbers. That means, people will call you by your informal identifier, that is, the name you have chosen for yourself!The official identifier removes the need for surnames, so you don't have a surname (unless you choose to have a fake one in your informal identifier for aesthetic reasons, or to differentiate yourself from homonyms, in case your chosen name is very common)! The government knows who your parents are because it records those informations at birth.
2: in Pangea, gay marriage is legal, as well as polygamy (both polygyny and polyandry).
3: There are relatively large nudist sections of cities (though of course very small in proportion to the actual city itself), where people (18+ only) can go, and they can be naked: there are cinemas, restaurants etc. in nudist sections, just like in "standard" sections. Important rule: it is not allowed for nudist sections to have things that can only be experienced there! Everything that can be experienced in nudist sections (except for nudity itself, of course) must be able to be experienced in standard sections as well! Of course, there are also plenty of nudist beaches, since Pangea is an island. However, those nudist beaches are concentrated mainly in the tropical region: on the south-western coast of Pangea (around 30-40 degrees of latitude) there's a cold current, similar to the Humboldt current in Gaia, that makes the coastal waters, as well as summer air temperatures, really cold for the latitude. However, if you go even a tiny bit inland, the summers quickly become warm and even hot. It's a climatic phenomenon very similar to that of California (e.g. Eureka, California has much colder summers compared to Redding, California, at a similar latitude but more inland), western South America, and, to a less extent, western coastal Europe (e.g. Portugal and the north-western part of Spain, the Galicia), and some parts of southern Australia. The south-eastern coast of Pangea (around 30-40 degrees of latitude), on the other hand, has hot and rainy summers (though they tend to be hot desert climates around 22-32 degrees of latitude, and at even higher latitudes a bit more inland, though not on the coast north of 32 degrees north), and the water is relatively warm in the beaches in the summer, but the winters are very cold for the latitude (similar to east coast of the USA, or China/South Korea). That means, almost all proper beaches are concentrated below 30 degrees of latitude, though of course it's not forbidden to swim elsewhere.
4: Sex work is legal and regulated (not just sex but also all kinds of fetishes are available to be experienced). All drugs (even hard ones) are legal and regulated. Copyright exists but is different from that of Gaia. Some Gaian countries (e.g. Germany) have legalized sex work and have not been subject by any sanctions by Gaia as a whole, so sex work is allowed in Gaia: each Gaian country can decide about sex work. However, regarding drugs and modular copyright, those are banned by Gaia as a whole (by the UNG: United Nations of Gaia). So, Pangean laws are different from Gaian laws, which can make the relationship between the two difficult.
5: Pangea is very pro-gun, like the USA (it logically results from the idea behind this ideology... if a customer wants a gun... they must be able to get it). Even weapons like molotovs, rifles etc. are legal and sold in stores. Euthanasia is legal, though they make several checks when someone requests it, since it's such a serious decision.
6: It's illegal for an employer to contact someone for work-related reasons after they have finished their work hours, as that's considered "overreach", and a violation of the "sacredness" of free time (which is literally a core part of the Pangean values!). All work-related communication must be done within the work hours.
7: As for discrimination, it's allowed in certain cases but not allowed on others. Here's a list:
8: Among other things, here are some things that are illegal in Pangea (except under VERY specific circumstances, such as with Matchers or as a performance act): murder, rape, torture, drunk driving, theft, asynchronicities etc. there is no death penalty in Pangea, and the maximum prison sentence is 30 years. Prisons have standards and prisoners cannot be tortured nor receive humiliating, abusive or degrading treatments.
9: Regarding blood donations: it is guaranteed, for people who need blood transfusions, that there's always enough blood available for them. The blood is taken from doctors: the first step is to search for volunteers among doctors, and in practice (de-facto), there are always enough volunteers among doctors. However, de-jure (by law), if no doctor volunteers, then the second step is to search for volunteers among the population in general. If even that second step fails, then some doctors will be coerced into donating their blood, prioritizing those who have a stronger, more resilient body and mind. A very important thing is that a doctor must NEVER be selected based on what they did in their free time, as that would be an asynchronicity: the method of selection must be 100% transparent and very detailed. By law, a non-doctor can NEVER be coerced into donating their blood: if someone who is a plumber, a baker, a videogame player, a professional companion, or some job like that were to be coerced into donating their blood, it'd be an activity that is way too dissonant compared to their job, and their delta would be considered unacceptably high. In practice, doctors understand how things work, and there are always more than enough volunteers to meet the needs for people who need blood transfusions.
10: The Pangean government, or even "officially trusted agencies" respond to every possible claim, such as: "The sky is Green", but not only that one, but to literally every statement, providing their official truth, like, the "official truth" to the statement "the sky is green" is something along the lines of "No, the sky on Earth is not green. It's blue during clear daytime skies, grey if there are clouds, black at night, and in some cases orange or purple-ish during sunsets and/or sandstorms. The sky on the other planets of the Solar Systems are not green either, but some exoplanets may have a green sky.". Responding to every possible statement is needed to provide official truth to citizens, since the information landscape of Pangea can be described as literally "everything and its opposite". Without the government's official truth, it would be impossible to know anything other than what one learns from one's direct sensorial experiences, revealing something about epistemology.
11: There are two free days (days without any work at all), and if for one is important that a day is free e.g. if someone considers Saturday a "free day", or "day of rest", or any type of day where one ought not to work, that request is usually granted. However, for each day, only about 50% of the population can have it as a free day simultaneously. That means, if for example the percentage of people whose one of their free days is Saturday exceeds that percentage, then the people who find it the least important will have that free day changed to another day (e.g. Monday), whereas the people who find it religiously important that Saturday should be a non-work day will take priority. However, for any given day, the percentage of people who has a non-work day in that day can never exceed 50%. It cannot be the case that the Pangean society as a whole stops working uniformly a specific day: the society would collapse. The same reasoning goes for paid holidays: it's about 36 days per year, and the worker can usually decide them, but it still remains the case that at least 50% of total workers should work in that day. If a certain period for holidays is excessively popular, then the people who find it the least important will have their holiday period moved slightly. As for pauses, the total amoung of pause is about one or two hours per day, and the moment of the pause can be decided by the worker for any reason e.g. if one considers it important to pray during certain hours, that request is always granted, as long as the total amount of pause does not exceed two hours... behavior during pause is not regulated by the "low delta", only actual work is.
12: Just because for every thinkable opinion or idea there's media promoting it, that does not mean that people actually believe in all that stuff! That media exists because the system demands maximum variety in services and products! Furthermore, if someone buys a media that promotes a certain opinion, it does not necessarily mean they agree with that media: it could also be that they bought that media out of curiosity, boredom, or even wanting to feel a sensation of 'what the hell am I reading?' and laughing or even use that media as 'food for thought'. The reasons for buying media that promotes a certain opinion or ideology can vary, it doesn't necessarily imply agreement, though of course one can also buy media just because they agree and want to feel validated... again, the reasons can vary! However, even if just one person (or even nobody!) has a certain belief, one can not only buy the media promoting that idea, but pay to enter a "community" consisting of workers whose job is to provide a sense of "community" surrounding unusual beliefs, and the particular belief can be requested on demand. This can provide a feeling that for every belief, there's a community about it, even though that's just workers providing a service, and those workers themselves may not actually hold that belief, they just do it to provide a "sense of community". If there are people who actually hold a particular belief, then in addition to interacting with workers, one can expect interactions with "matchers" (other people in their free time who consensually interact with you) who actually hold that belief, though there's absolutely no guarantee: even if those people exist, they can refuse to interact with you for any reason, or even if no reason at all. In any case, workers are always available to interact with, no matter the beliefs/ideology you have requested. For each belief/ideology you may think of, there is a group of at least a few workers within an accessible distance whose job is to provide a "sense of community" for that belief/ideology.
13: The majority of Pangeans can only speak the Pangean language, not even English. Fluency in English is only required for those who work at the information centers. However, in every town/city, for each major Gaian language Pangea requires at least one "real time translator". The larger the city, the more obscure Gaian languages will be available. The minimum requirement for real-time translators in any town or city is English, and even tiny towns (a few thousand inhabitants) have real-time translators in English. In a city of a million inhabitants, there are easily real time translators for hundreds of different Gaian languages! A tourist is only required to be able to speak in English (or in the Pangean language, even though that's quite difficult to learn) up to the point of requesting a real time translator in the information center. After that, once one is with the real time translator, things get much easier even if one does not know English nor Pangean (unless one goes to a small town or speaks an obscure language). Tourism from Gaia is common, even though Gaia considers Pangea to be a criminal state, and travel to Pangea is in a legal grey area. However, despite that, touist to Pangea is common, just like pirated retro gaming consoles in Gaia, which are also legally grey but common. Other than real time translators, there are also "media translator", whose job is to translate media from a Gaian language to the Pangean language (but not vice-versa, as that is considered a waste). That means, there is a huge amount of Gaian media translated into the Pangean language!
14: Protests are only allowed in designated areas (visually isolated from those who don't want to see them) and it costs money to buy a ticket to be allowed to protest.
Possible starting ideas (may or may not be changed eventually): travel to Pangea is either illegal or a grey area since the mid-20th century due to Pangea being considered a narco-state, but de-facto often still occurs for tourism, through indirect means e.g. travelling from Colombia, the Cayman Islands, Tonga, Tuvalu, Greenland, some islands in the Indian Ocean etc. which allow travel to Pangea... travelling directly from countries such as the USA, UK, Europe, Australia etc. is not allowed. Demicronia is subject to economic sanctions from a large part (though not all) of Gaia for a few reasons: all drugs are legal there, as well as "copyright infringement". Note that it's not the intention of the Pangean government to infringe on copyright: Pangea contains all sorts of fan-arts (due to maximing the alpha), but the copyright system of Gaia does not officially allow that. However, since large companies in Gaia can break Gaian laws, they do business with Pangea anyway because otherwise, Pangea would still create those fan-arts, and Gaian companies would get no money from that. Since Gaian companies prioritize profit over anything else, with the same zeal that Pangea has in maximizing the alpha, doing business with Pangean artists is de-jure illegal (according to UNG (United Nations of Gaia) laws) but de-facto never enforced.
Another fascinating idea is that, since Pangean media contains pretty much everything, Gaian propaganda can very easily use "lie by omission" when saying negative things about Pangea. Here's a genius example: Pangean media contains pretty much everything, including (fictional) "Terrorist Threat" content. There's a "context warning" saying it's fictional and purely for entertainment and that it should not be taken seriously. Basically, for every major location and spot of interest, Pangean media mass produces fictional (for entertainment, clearly labelled as such) "Terrorist Threat Content", in every aesthetic imaginable. For every year, method of terrorism (bombing, starting fires, mass shootings, bioweapon, alien weaponry, magical powers), and spot of interest, this content is produced. So, there is a lot of that content. In the year 2000, that content was produced as usual, just like every other idea (it's still produced today, always has been, always will be). (Fictional) terrorist threats on the Eiffel Tower in 2001 by bombing it, on the Colosseum by making use of advanced technologies that aliens gave to the Pangean government as a gift etc. due to the sheer variety and quantity of such content, some of that content will eventually end up being true, though the Pangean government is never involved, it's simply a coincidence, or rather, a statistical near-certainty: if you make millions of different statements about the future, there's a very high chance that at least one of them will become true. Or rather, a more correct explanation is that if any terrorist attack occurs, there's a very high chance that, due to the sheer variety of content, that attack was described in at least one of the Pangean media that was created prior to that attack. So, among the fictional "Terrorist Threat" content that was created in the year 2000, there were at least some (differing on aesthetics, tone etc.) that said that "the Pangean military will attack the Twin Towers in New York City sometime in 2001". This was great ammunition for "western" Gaian governments, which (in this alternative timeline that includes Pangea) used that to paint Pangea as an enemy, even though the Pangean government was not involved at all. The Pangean government issued a "context note" to the USA government, explaining that the content was fictional, and that this type of content is created for pretty much all spots of interest (over 20,000 locations, cities and more!) both in Pangea and in Gaia, for all types of weapons and methods (realistic, plausible, futuristic/sci-fi, magical/fantasy etc.), for all years, with all aesthetics and with all attitudes about such threat e.g. some content is pro-attack (proud), some is pro-attack but with a more "ethical" tone (we need to do this for... [plausible sounding reasons]), anti-attack ("the terrorists will attack [place], and it's terrible! We must stop them!") etc. The Pangean government explained to the US government that because of the extreme variety of such content, there's a very high chance that if any terrorist attack actually occurs, at least one of these fictional contents existed that described an attack on such place, and that's simply a normal statistical phenomenon caused by the extreme variety of "predictions". The Pangean government further explains that all this content is fictional and for entertainment purposes only, explains that if there's a genuine terrorist threat, the Pangean government will give a context note saying that it's not fictional and that the Pangean military will take care of the situation. The Pangean government explains all that to the US government and (truthfully) denies any involvement with the 2001 attacks. However, the US government knows very well how the Pangean media works, and it's not interested in reaching the truth but rather, manipulating the truth (by omission, which is extremely easy to do since the Pangean media contains everything... just select what you like and remove the "fictional" label... those who do not know how Pangean entertainment works will be very easily misled), and manipulating citizens into believing Pangea is the enemy, and using all ammunition possible: and the Pangean entertainment industry provides a pretty much unlimited amount of ammunition. Anti-USA propaganda (which exists in Pangea alongside pro-USA propaganda and more nuanced or even neutral descriptions of the USA... even anti-Pangea propaganda exists in Pangea!) is reported in the USA, and used as even more ammunition to paint Pangea as an enemy. This idea really makes the relationship between Gaia and Pangea incredibly intriguing, and is the fuel for a lot more ideas that will expand the lore of this alternative world! I'll work more on this eventually!
One of the reason why Gaian countries (e.g. the USA) don't invade Pangea is because Pangea has the most powerful military in the wold, and it has been that way at least for 2000 years. Gaian countries know that attacking Pangea won't end well. That is why Pangea breaks international laws. Gaian countries impose sanctions on Pangea, but Pangea is very self-sufficient, plus they get all the media from Gaia somehow and translate that into the Pangean language. The effect that it has, however, is that it's difficult (though not impossible) to access Pangean media from Gaia, as you not only need to use a VPN but a special browser called TPR, The Pangean Router, which is difficult to obtain, as Gaian search engines have removed it from their search engines. In the rare case you do find some results, the files available to download are generally malware, and the website is fake. However, it's not impossible to obtain the TPR from Gaia, just difficult. This is not a decision from Pangea, but a decision from Gaian countries, which block Gaian IP's from accessing any website from Pangea, and Gaian browsers refuse to display Pangean websites as well. The reasons stated are usually "Pangean propaganda" (even though Pangean media contains literally every opinion and point of view), "gambling content", "drugs", "obscene content" etc. Travelling to Pangea cannot be done directly from most countries, but there are some countries that "de-facto" (though not de-jure) allow travelling to Pangea, the main ones are: Greenland, Colombia, Tuvalu, the Cayman Islands, British Indian Ocean Territory, Belgium, Costa Rica, Montenegro, Qatar, São Tomé and Príncipe, Tonga, and a few other places, but these are the main ones. Other countries do not allow travel to Pangea at all. Even in those countries that de-facto allow travel to Pangea, it's not a good idea to be too loud about it (both for the drivers of the airplanes and for the passengers), as it's technically illegal, though almost never actually enforced in those countries listed before.
Regarding workers: for each social interaction you may wish to have, there is at least one worker (within an easily reachable distance) whose job is to interact with customers in that specific way. That means, social interactions with workers are a guaranteed baseline. You can always pay to have "friendship", company, community etc. however, social relationships with matchers are not guaranteed. Since matchers are simply other customers in their free time who happen to interact with you with both parties' consent (yours and theirs), there is no guarantee of friendship or love. They can use exclusion, discrimination, ostracism, emotional blackmail (e.g. "if you don't do X, I won't be your friend/boyfriend/girlfriend anymore!"), just like people do in Gaia. This creates more complex, unpredictable and even unfair social dynamics, and makes social relationships with matchers very different from social relationships with workers. In Pangea, there are plenty of books, podcasts, media, documentaries, cartoons, movies, videogames etc. that list and/or explain the various types of social relationships with matchers: all the way from healthy to toxic. The exploitation is less severe than it is in Gaia: in Gaia, the choice may often be "if you don't do X, I/we won't be your friend(s) anymore = you'll have no friends at all!", whereas in Pangea, it's "if you don't do X, I/we won't be your friend(s) anymore = the only company and affection you'll get is from workers whose job is to be professional friends or professional cuddlers!". The degree of severity is lesser in Pangea but it's still non-zero (e.g. one may (or may not) have a low self-esteem for not having "real friends"... but again, the severity of the issue is not as bad as it is in Gaia, since there are professional friends as a "baseline"), and by definition, because of the alpha, the media that explains the types of interactions with matchers exist, and there is a huge variety of that. The various opinions (what is "healthy", what is "toxic", when exactly you should set boundaries etc.) vary drastically: for each opinion, you can find media that claims that e.g. "keep your friends close and forgive/tolerate them no matter how they treat you" all the way to "cut your friends off from your life at the slightest imperfection", as well as anything in-between. The Pangean government offers no "official truth" on opinions, as they're simply considered different choices that lead to different consequences, with different underlying "attitudes towards social interactions". Just like everywhere else, spontaneous, voluntary social relationships have a wide variety of dynamics, some good, some toxic, some in-between, the only difference is that in Pangea the alternative to "no spontaneous friends" is "professional friends" rather than "nothing at all". As expected, some media in Pangea promotes the idea that professional friends are better than matchers, some media promotes the idea that matchers are better than professional friends, some media says that hey are both good, some media says that they have both different pros and cons, different characteristics, and some media says that neither matchers nor professional friends are good and that you should spend as much time as possible alone, since solitude is beneficial for you. All possible opinions have media promoting that opinion in Pangea!
Coming soon. This will be very similar to the philosophy section of my website, except that it's adapted to Pangea! Quick guide: numbers are followed by the various different ideas. Numbers with points followed by another number are sub-ideas of their parent idea (e.g. 1.2.4 is a sub-idea of 1.2 which is a sub idea of 1 etc.). An "X" after the number means "all sub-ideas", e.g. "1.2.x" means "all sub-ideas of 1.2". "R" after the number means "response", which indicates a possible response (not necessarily a true one) someone can have towards that idea. Of course, such media also exists and is available to buy. E.g. 1.2.R1 means "response number 1 to the idea 1.2". "T" means "Official Truth", e.g. "1.2.T" means "official truth to the idea 1.2". Official truths are only about empirical facts, it doesn't respond to opinions, preferences, abstract interpretations of reality, or in general, things that can be reasonably interpreted in multiple ways. Note: Pangea is not an English-speaking country, it has its own language (a loglang, which I'm creating), so the ideas presented in the "Viewpoints" section are translations into English.
Atheism: the gods do not exist, regardless of human beliefs.
Dei ex hominibus: the gods do not exist if humans do not believe in their existence, they exist if humans believe in their existence. Thus, in some ways, humans create gods, and also destroy gods by no longer believing in them.
Vigilia deorum ex hominibus: the gods exist regardless of human beliefs, but when people don't believe in them (or have no concept of "gods" in their culture), the gods sleep. Once people start believing in one or more specific gods, they (the people) start releasing psychic energies, and the specific god(s) that people believe in will wake up and may begin influencing society or even the environment. Gods in this view are psychic vampires that require humans' psychic energies to stay awake and have power. Once humans stop believing in gods, then the gods (at least in those territories) go to sleep again (they become lethargic, as they cannot stay awake without humans' psychic energies), waiting to be awakened by humans' psychic energies again.
Potestas deorum ex hominibus: the gods exist and are awake regardless of human beliefs, but they only have power (over humans and/or in general) if humans believe in their existence. A possible interpretation is that the gods get their power from the psychic energies of humans, acting in some ways as psychic vampires. It could be that some gods (e.g. those that are in control of natural phenomena, like thunder, rain, earthquakes etc) have power regardless of human beliefs, but some other gods (e.g. those that prescribe a specific set of rules not found in nature, like Yahweh, Allah etc) are psychic vampires that only have power when humans feed them with their (the humans') psychic energies, and when humans no longer believe in those vampiric gods, then those vampiric gods, while still existing, either lose all their powers and become weak and almost moribund (though never dying), waiting in the hope that humans will give them their psychic energies again, or perhaps they just lose powers to influence the human realm but remain awake and healthy. Or it could also be that both categories are psychic vampires, and that in an atheist society, natural forces are really not controlled by any deity.
Dei Terrae ex hominibus: similar to 'potestas deorum ex hominibus' in that human belief in the gods change one of their characteristics, but here, instead of the amount of power, what changes is their 'location' so to speak - the gods exist regardless of human beliefs, but when humans do not believe in a particular deity, that deity remains in a metaphysical realm, unable to affect our world, whereas if humans believe in a particular deity, then the psychic energies coming from humans act as a way to 'summon' that deity into our world. When humans stop believing in that deity, that deity leaves Earth and returns to the metaphysical realm, waiting to be summoned again. That deity does not necessarily need to be believed in by the entire society in order to be summoned, it can also be believed in by a small sub-culture, or even just an individual. Of course, in that case, the deity is 'weaker' and has less control over our world or society, because of the lower amount of psychic energies that deity can use to empower itself.
Voluntas deorum ex hominibus: here, human belief in the gods determines whether or not those gods will affect human society. Unlike in "Potestas deorum ex hominibus", in this interpretation the gods can affect human society regardless of human belief, but they consider it pointless if the humans do not believe in that god's existence. In this interpretation, the gods interpret human belief as desire rather than "belief" proper. When a human society starts believing in one or more gods, those gods interpret it as a desire from humans, perhaps a call for help, and so those gods start intervening. When a society stops believing in certain gods, then those gods will interpret the lack of belief as "we are no longer needed, welcomed or desired here", and so they'll abandon that society.
Cognitio deorum ex hominibus: the gods exist and have power over humans regardless of human beliefs, humans can only either be ignorant of the gods and their power, or be aware of them. This, along with 'atheism', is one of the two options (so far) where not only the existence of the gods but their characteristics as well do not change based on human beliefs.
Coming soon? Distinction between societal beliefs and individual beliefs (e.g. how powerful can a god or abstract concept be if it's believed just by one person?)
How powerful can a god be if it's believed by just one person?
1: No power at all. A god (or any other abstract concept) needs to be believed in by at least a certain number of people in order for it to have any effect. Gods and abstract concepts require communication in order to be effective.
2: Some power, but entirely limited to changing the perception of the believer. This idea, in and of itself, can have drastically diverse implications depending on your view regarding the relationship between "reality" and the mind.
2.1: Naive realism (the view that what we perceive is reality): very limited power, entirely limited to changing one's perception. Perception can alter behavior, beliefs and understanding of things, but it cannot change reality itself.
2.2: Idealism/panpsychism: the mind is the primary or only substance of reality. By changing your perception, you can change reality. To what extent and what effects it can cause exactly, is up to sub-views to decide, but at the very least, socially transmitted information (e.g. "children must be sacrificed to Tlaloc, otherwise there will be severe scarcity", or "if you're not a Muslim, Allah will torture you forever after you die", or "Kim Jong Un is a god-like figure that must be celebrated" etc.) drastically alters one's perception of "reality".
2.2.1: The only thing that changes is human behavior and thought. It doesn't change the "external reality" in a physical sense, although, in an idealist/panpsychist view, that is not super relevant, as the mind, and subjective/intersubjective experiences, are prioritized.
2.2.2: Thoughts can alter reality in a more "physical" sense. Humans' senses are greatly influenced by language, so by having certain ideas repeated since childhoold over and over again, sensorial perception (and therefore reality itself, in a deeper sense) is altered directly.
3: The power varies depending on one's mind. People who have higher psychic skills (which can, depending on the view, be innate, can be acquired through training, or both) can do more things by believing in their deity.
4: Gods have no power, regardless of how many people believe in them. It's just a sociological phenomenon.
4.1: Naive realism/nominalism: sociological phenomena, such as "ideas have consequences", do not imply that the ideas "exist" in any meaningful sense, or that they have any inherent power.
4.2: Idealism/realism: ideas (including gods) have their own existence, and therefore power, but only within the context of sociology. They have no power outside of influencing human behavior and thought. How much power that really is, that depends on your ontology.
4.2.x: similar to 2.2.x
Previous life/lives:
1: None. This life is the first.
2: One, and it was finite in time.
3: At least one, and the previous one was finite in time.
4: Several but finite.
5: Infinite previous lives.
6: One, and it extends infinitely backwards in time.
1: Nothing. Death is the end of consciousness, and there's no consciousness after it. This life is the only life you will ever have.
2: Quantum Immortality. You see other people die, and other people will see you die at some point, but from your own point of view, you will never die, you will keep living forever in this Earth reality.
3: Monotheistic interpretation based on morality and only two/three possible afterlives: there is one god or goddess, and this deity will judge you and place you in heaven if you have behaved well and kindly to others, and will place you in hell if you have behaved badly and hurt others in your life. The interpretation with three possible afterlives can also include an in-between place.
4: Monotheistic interpretation based on morality and multiple degrees of heaven/hell. Depending on how good or how evil you were, the god or goddess that judges you will place you on a different degree of heaven or hell.
5: Monotheistic interpretation based on theological adherence: there is only one god or goddess, and (s)he will place you in heaven or hell based on whether you have been a follower of his/her religion or not. Just as before, it can be interpreted as two possibilities (heaven or hell), three possibilities (heaven, hell, and an in-between place), or multiple degrees in-between. Just like the other one, the afterlife can either be permanent and last forever, or it can be temporary, and after that either you reincarnate, or there will be true death.
6: Monotheistic interpretation where everyone goes to heaven after death. You go to heaven.
7: Monotheistic interpretation where everyone goes to hell after death. You go to hell.
8: Reincarnation. You reincarnate. It can either be infinite reincarnation, or finite reincarnation where one day you will reach true death.
9: You had a previous life, and this is your second and last life, after which there is true death.
10: Becoming a ghost: 'location'-wise you stay in the same human world as other living humans, but in terms of consciousness and interactibility, interpretations may vary (the various interpretations may be coming soon)
11: Reverse morality afterlife: hell (torture, eternal or temporary) if you are a good person, heaven (bliss/pleasure/satisfaction, eternal or temporary) if you are a bad person. This conclusion may or may not be reached by observing nature and human society and generalizing.
There are many other ones too!
In Christian and Islamic afterlives (though the concepts themselves existed in Pangea way before those two Gaian religions), there is the idea that "the self", and one's memories, persist after death. However, in many (but not all) views, after death, the concept of "the self" dissolves, in one way or another. Here are some views where the concept of "the self" dissolves after death:
1: True death. A view popular among materialists and atheists in Gaia, but in Pangea it's a modular idea just like all the others, and can be part of any worldview. You just cease to exist after death, and there is complete lack of consciousness. In this view, "the self" simply disappears after death.
2: Return to The One. This view says we are all The One, and individuality does not exist. When we are born, we are given life. Life is simply the illusion that we are individuals separated from everything else. The illusion of individuality. After death, we return to The One, (which some people might call God, if that's a word they prefer using), just like we were when we weren't born yet. Death is the true awareness that there is no separation, life causes the illusion that we are individuals, and that we are separated from what is 'not us'.
3: Becoming part of the Collective Dead. After death, we become part of the Collective Dead, losing our identity, and becoming the same thing as all the other dead living beings combined, with no individuality or separation.
4: Our souls get divided in pieces, and each piece will become part of a specific god or goddess. Our personalities, as humans, are complex. To some degree, we all have empathy, sadism, hedonism, masochism, survival instincts, willingness to sacrifice oneself for the collective good, and many other aspects within our souls. In this view, souls are seen as multi-layered, and each different part of our souls gets separated from the rest, and becomes part of a specific deity. Our empathic side becomes part of the god of empathy, our sadistic side becomes part of the god of sadism and so on, losing our identity and our "self", as well.
1: The soul fully persists in the afterlife, complete with memories, personality etc. e.g. the concept of death shared by many (though not all) "original" (i.e. without modularity, with worldviews not modified in the Pangean way) Christians and Muslims.
2: The soul partially persists in the afterlife. e.g. personality or certain characteristics believed to be the core part of an individual persist, though the memories are annihilated. Compatible with some ideas of reincarnation.
3: The soul does not persist in the afterlife in a way that is compatible with the continuity of identity, but it does not get annihilated either. E.g. becoming part of the collective dead, or the idea that our souls get divided in multiple parts and each of them becomes part of a larger deity/soul/entity. The soul itself persists but it gets stripped of its characteristics tied to the individual that was once imbibed with that soul.
3.1: The "collective dead" is the Universe itself, and contains both living and non-living beings. Life (or rather, consciousness) causes the feeling of being an individual, separate from everything else, whereas being dead causes the "feeling" of being everything, the Universe itself. Both feelings are correct and representative of what is actually going on. The Big Bang, or otherwise the start of the Universe (if the Universe ever started in the first place) may or may not have been the death of "the primordial living being", and the Universe, in that case, may be considered as the primordial being's soul, or the primordial being's dead body.
4: The soul gets annihilated in the afterlife. e.g. the concept of death shared by many (though not all) modern western atheists
Existence: whether or not there is an afterlife.
Quality: what are the characteristics of such afterlife.
Variety: whether afterlife is the same for everyone or it changes depending on the individual e.g. for the most common (though not only) conception of modern western atheists, there is no afterlife, and so the events after death are the same for everyone, whereas for non-Universalist Christians or Muslims, there are at least two separate varieties of afterlife (namely, heaven and hell), so it's not the same for everyone.
Pangeans, as well as the media contained within it (e.g. books, podcasts etc.), have a variety of opinions about Gaia. As expected, of course. Here are some:
1: Gaia is good.
1.1: Better than Pangea.
1.2: More or less the same as Pangea.
1.2.1: Overall.
1.2.2: Not overall, both Gaia and Pangea have their pros and cons. They're different.
1.3: But not as good as Pangea.
1.3.1: Gaia has potential to become as good as Pangea.
1.3.2: Gaia won't become as good as Pangea in the foreseeable future.
2: Gaia is so-so.
2.1: But still better than Pangea.
2.2: More or less the same as Pangea.
2.2.X: Pretty much the same as 1.2.X
2.3: Not as good as Pangea.
2.3.X: Pretty much the same as 1.3.X
3: Gaia is bad.
3.1: But still better than Pangea (which in this view, is considered very bad)
3.2: More or less the same as Pangea.
3.2.X: pretty much the same as 1.2.X
3.3: Pangea is better than Gaia.
3.3.X: pretty much the same as 1.3.X
First draft as some possible arguments:
1: Gaians have a better society because they are "closer to nature": Pangeans are corrupted and can't find societal harmony, because they refuse to find an agreement other than the official truth. Gaian societies are more stable and uniform, and the ideologies Gaians created are more harmonious, natural and beneficial to society.
1.1: However, despite that, Pangeans shouldn't try to be like Gaians.
1.2: Pangeans should try to be like Gaians, and settle on one Pangean culture and values that go beyond "official truth" or "work/free time distinction" (the only two things that vaguely resemble a distinct Pangean identity, and even then, there's plenty of media in Pangea that rejects the idea of Pangean work/free time distinction).
1.R1: "You're perfectly right, the fact that Gaian societies can come to agreements like those makes societies more harmonious and cohesive, unlike Pangean society where everyone seems to live in their own separate reality! Gaians have a true community, unlike us. I envy them".
1.R2: "No, you're idealizing Gaian society. It may seem more harmonious, but the reality is that such 'harmony' is based on fear, violence and persecutions. Minorities are oppressed in Gaia, in some countries even killed. That 'harmony' is artificial and it's not even as harmonious as you say. Pangea is better because, despite all our flaws, people with minority opinions are safe here. I don't even know what the majority opinions are in Pangea, maybe they don't even exist, and this is to say, everyone can live safely regardless of their opinions, unlike in Gaia.
1.R3: "The fact that Gaians try to encourage uniformity has pros and cons. A pro may be more social cohesion, a stronger sense of identity, but a con is persecution of minorities. The Pangean approach also has pros and cons: a pro may be more safety for everyone, a con is that individuals are more isolated and the sense of community, while existing, is less spontaneous."
2: Pangea and Gaia have different societies, with different characteristics, it's difficult to say which one is better.
2.1: Safety for minorities is a pro.
2.1.R1: "Agreed"
2.1.R2: "Nope"
2.1.R2.1: "It's important for a society to have a scapegoat, it's an essential societal function. By allowing minorities to live safely, you lack a group of people to blame for societal ills. A society cannot handle such lack. It's important to actually harm minorities instead of just pretending to, like we do in Pangea. Gaians have a better understanding of how to build a harmonious society: making life hell for minorities is what gives the majority a sense of power and satisfaction. It'd be hypocritical to deny it.
2.1.R2.1.R1: "Society doesn't need a scapegoat, that's just immoral. Let everyone live safely!"
2.1.R2.1.R2: "Society does need a scapegoat, you're right about that from a psychological perspective, but simulations are good enough. Pangea has nailed it!"
2.2: Safety for minorities is a con.
2.2.1: People need an enemy to persecute, as that functions as a scapegoat, a normal aspect of social psychology. In Pangea, it's illegal to actually persecute people the way people do in Gaia. In Pangea, you can only join communities where you can feel a sense of superiority to others, in those communities you can say that you want to torture, kill and/or enslave those you hate. The feeling to be in such a community is so empowering, so reality, but you can't actually harm others. In Gaia, however, people are free to do so. In Islamic countries, people are free to persecute homosexuals, even kill them; in other countries, it's perfectly ok to ruin a person's life for their religion, opinions, and in some places nowadays you can even arrest someone for their ethnicity and put them in detention camps! Gaians are actually more free than Pangeans when it comes to such transgressions!
2.2.1.T: Official truth: in Gaia, the right to harm people for reasons such as being homosexual or imprisoning people for arbitrary reasons is generally granted only to some classes, such as police officers and those working for the government. Regular citizens do not have such freedom and it would go against the Gaian laws.
2.2.1.T.R1: "Fuck off, Pangean government, you're ruining my narrative!"
2.2.1.T.R2: "Exactly!!! Regular Gaians are actually less free than Pangeans!"
2.2.1.R1: "In Pangea we don't allow that degeneracy. It's fine to pretend, but actually harming others like they do in Gaia shouldn't be allowed".
2.2.1.R2: "It's not ok to harm people like that, and Pangea is wrong in allowing people to roleplay such scenarios, as those wicked ideas built into our minds. Gaia is what will happen if Pangea keeps allowing such shows!"
2.2.1.R2.R1: "Chill, pal! Pangea has had such shows for at least two thousand years. People know it's fictional"
2.2.1.R3: "Agreed, it's important to have an enemy and be able to actually harm them, instead of just having simulacra. That's why Gaian societies are more cohesive: violence towards scapegoats is needed, even though that may be an unpleasant truth to accept."
2.2.1.R4: "I agree it's important to have an enemy to hate, a Nemesis if you will, but come on, it doesn't have to be real to be effective! Pangean simulacra are good enough, there's no need to put actually cut people's heads off to feel like your life has a purpose! That's why we have fake public executions: to calm people's nerves. But again, it doesn't have to be real, come on! Gaians indulge in too much excess!"
2.2.R1: "I agree, safety for minorities is a con. But safety for everyone is a con. We should strive to make life for everyone as dangerous, poor and unpleasant as possible. This will lead to the survival of the fittest and generate a better offspring. If you think the majority shouldn't be oppressed in the same way as the minority, you don't understand how suffering causes strength."
2.2.R1.R1: "Agreed"
2.2.R1.R2: "You, and the people who think like you, are the only people who should be unsafe"
2.2.R1.R3: "You should be the only one kept in safety, so the rest of us can become stronger"
2.2.R1.R4: "We should make lives more dangerous for everyone, you say? I think humankind should go extinct, so let's hope nuclear war will bring forth this ideal state"
2.3: Wish fulfillment in free time is a pro
2.3.1: Having everything you want is good because it increases satisfaction, happiness, and it means your life is better.
2.4: Wish fulfillment in free time is a con
2.4.1: Having everything you want makes you weak, and unable to handle stress or dissatisfaction.
2.4.1.1: However, there should be a limit to what happens to you against your will. Gaia is too unregulated (though it's better than Pangea in some areas).
2.4.1.2: And there should be no limit to what can happen to you against your will, nor should there be a limit on what you can do to others against their will. It's the survival of the fittest. The strong should rule and the weak should be ruled.
2.4.1.2.1: Gaia is perfect in that regard, it's a lot more natural. The strong are meant to rule!
2.4.1.2.1.R1: "But Pangea is not any different from that! The strong, that is, the government, rules over the weak - the citizens. It's just that the government gives us a certain type of society"
2.4.1.2.2: If anything, Gaia is not ruthless enough. There should be a lot more wars, violence and genocides in Gaia, to eradicate the weak. Only the strong should survive.
3: Pangea is a better society compared to Gaia.
3.1: However, despite of that, Gaians shouldn't try to become like Pangeans.
3.1.1: Because it's good to have variety in cultures. Gaian societies, while worse than Pangea, should have a place somewhere.
3.1.2: Because the transition from a Gaian to a Pangean-like culture would have disastrous effects, especially if done too quickly.
3.2: Gaians should try to be like Pangeans.
3.3: Pangea is better than Gaia because in Gaia they burn people alive when they reach 64 years of age.
3.3.T: Official truth: this is false, there is no such practice in Gaia.
3.4: Gaians should very slowly transition into a Pangean-like society.
4: Both Gaia and Pangea suck a lot!
4.1: Because they're not a solipsistic virtual reality where everyone has everything they want!
4.1.1: Pangea is better than Gaia because at least it has "free time". It's only work time that sucks.
4.1.2: Both suck a lot! Pangea is not better than Gaia: the existence of free time is irrelevant when you're forced to do a repetitive task that you don't want to do during work time just to earn money that you'll use in your free time!
4.2: Both suck a lot because there's not enough violence and suffering!
4.2.1: Pangea is better because the causal isolation means everyone pretty much lives in their own bubble, which makes life meaningless and artificial. Gaian life is too authentic.
4.2.2: Gaia is better because there's a lot more active suffering, genocides, wars, persecutions. Minorities are actually persecuted, rather than in Pangea where it's all a fake show done by paid actors for the entertainment of the paying customers. I want real violence and repression!
4.3: Pangea sucks because everything is fake, and Gaia sucks because children at schools are forced to put living worms inside their underwear.
4.3.T: Official Truth: not "everything" is fake in Pangea. While the sensorial experience of a wish is considered sufficient for a wish to be fulfilled, many things in Pangea are in fact real. Also, it is false that Gaian schools force their students to put living worms inside their underwear.
4.3.R1: "It's actually a good thing that Gaian schools force their students to put living worms inside their underwear. In Pangea you can't do that"
4.4: Pangea sucks because it's too fake, Gaia sucks because it's too real. An in-between would be nice.
4.5: Gaian schools have surveillance cameras that constantly spy on students, and if a student misbehaves, there will be poisoned arrows shot from the cameras who'll pierce the student, killing them.
4.5.T: Official Truth: this is false. None of that has ever happened.
4.5.1: That's a good thing, though. Killing students with poisoned arrows is better than letting our youth smash things in the rage rooms, vandalize the walls of the graffiti club or set things on fire in the pyro club. Discipline must be enforced, or the students will become like they are in Pangea! Gaia sucks in a lot of ways but at least they discipline our youth better than we do!
4.5.1.T: Official Truth: Gaian schools do not kill students with poisoned arrows (or in any other way) for misbehaving. Pangean students smashing things in rage rooms, spray painting certain walls and setting certain things on fire are dedicated services during lunch time and those behaviors are not allowed outside of their specific designated areas.
4.5.1.T.R1: Shut up, you're literally the reason why our society is such a freak show! BAN THE RAGE ROOMS AND THE PYRO CLUBS!
In Pangea, there is media (e.g. books, videos, podcasts, shows etc.) where people brainstorm on possible uses of everyday items. One of these is the "how to use a pen and a paperclip" media. In case they suggest something dangerous, a "context warning" is shown, telling people that some of the suggestions are dangerous. Pangea never tells you "don't do this", it just tells you "this is dangerous", and explains the risks, consequences etc. of that action. Here are some ideas presented in such media (note: there is media that does not suggest the dangerous options, media that suggests ONLY the dangerous options, as well as media that suggests both)
Category 1: anything
1: Don't use them at all.
2: Throw away the paperclip since you don't need it, and use the pen to write something.
Category 2: you MUST use them both!
1: Insert the paperclip up your ass, and use the pen to write something.
2: Put the paperclip and then pen in the microwave, and feel the thrill of the impending danger.
3: Cook the paperclip and the pen, producing toxic fumes from the combustion of the ink and plastic.
3.1: Inhale the fumes.
3.1.1: Deeply.
3.1.2: Normally.
3.2: Run away as fast as possible and leave your house!
4: Insert the paperclip up your ass and use the pen to stab your own eyes.
5: Cut your skin with the paperclip, just like someone who does self-harm, put the pen in that blood and use your blood to write something with the pen.
6: Insert the pen up your vagina (if you have one), and the paperclip up your ass.
7: Melt the paperclip and put the molten material on your ass.
8: Melt the paperclip and drink the molten material.
9: Put the pen and paperclip in the freezer.
9.1: And leave them there.
9.2: And put the frozen pen and paperclip up your ass.
10: Put the paperclip up your ass and the pen inside your left shoe, and then go outside like that, and see if anybody notices.
11: Put the pen inside your left shoe, the paperclip inside your right shoe, go outside like that and see if anybody notices.
12: Break the pen, extract the ink from it, dip the paperclip in the ink and use it to paint your face so that you can look like a warrior!
Simple, tone-neutral assertions are mostly similar to just listing ideas, so I'll skip that. Since conversations can be pretty much anything, it'd be impossible to list them all (like anything else in this page, tbh, lol), so I'll just list some "templates" and some examples. These can happen in fictional media and even in real life (with some limitations on the latter, due to laws). Also, unlike in the "philosophy" section of this website, I'm also planning to include not only different views but also different tones in which those views may be said, as that may be interesting and can teach more about communication. I may expand this section to include different tones, too. I'll probably include some those types of phrases in ridge shadowed borders and use fake usernames to simulate social media posts, as that'd be more immersive and fun. This section is about "expressions" (how those views can be expressed, with different tones, vocabulary, implications etc.), and "conversations". Note that social media comments/replies in Pangea are decentralized, the replies and comment exist but there isn't a centralized comment section that you can look at and get a gist of the "consensus" (through proportion, as one would do in Gaia). There is pretty much no consensus about anything in Pangea. The only semblance of objective truth is the official truth, and it only gives information about verified, empirical facts, and one is free to ignore that as well, but it's always available in case one needs it. In the "expression" section, I'll try to include as many logical fallacies and biases as possible, for completeness.
Expressions of ideas
1: "Only idiots believe that [insert module opposite of one's one view]". E.g. "only idiots believe that gods exist".
1.1: "only intelligent people believe that [insert module of one's view]". E.g. "only intelligent people believe that gods exist regardless of humans' opinions".
1.2: "the only intelligent thing to believe is [insert module of one's view]".
2: "I've just found out that [insert module], I'm so smart!"
3: "People who believe that [insert module] are dangerous!"
4: "I hate people who believe [insert module]"
5: (Whether or not this is true) "There is inconfutable evidence that [insert module] is true!"
6: "People who believe that [insert module] have not yet reached enlightenment"
More coming soon! And yeah, I think it'd be better to have a separate section for these.
Expressions of emotions:
List of emotions:
1: Happiness
2: Sadness
3: Anger
4: Disgust
5: Relaxation
6: Fear
7: Boredom
8: Entertainment
9: Sympathy
10: Satisfaction
11: Disappointment
12: Hate
13: Love
14: Schadenfreude
More coming soon!
The post-market is any interaction that occurs outside of the standard "customer-worker" interaction. That is, the post-market is any interaction between matchers, that is, between customers who consensually interact in their free time. Here are some fun facts:
-Using the main currency (the one used in standard "customer-worker" transactions) is not necessary (but allowed) in the post-market. Matchers can also use alternative currencies, or even objects like packets of cigarettes. That's not very common, though, as that's kinda useless, unless it's some sort of exclusive club or exclusive economy that is not supposed to be "open". They can also use barter (trading something for something else) or a gift economy (doing something simply because both people enjoy that thing, without any further expectation). If two friends hang out together, that may be free, for example. It's just two friends hanging out, like in Gaia.
-There can be multiple alternative currencies in the post-market, and matchers are under no obligation to accept all alternative currencies, nor do they have any obligation of offering you any service. The matcher economy is purely voluntaryist, and discrimination is fully allowed for any reason, or even for no reason at all. Everything that happens in the post-market is considered "free time", and never "work time".
-Even if one can live entirely off their earnings in the post-market, one is still required to have a standard job and earn the main currency. Everything that happens in the post-market is considered "free time", and the Pangean government does not allow one to live solely during free time, unless one is disabled or if there are legitimate reasons.
-The post-market can potentially offer some services not available in the standard market, such as: real gladiator fights, real torture towards another person, human sacrifice etc. but there is no guarantee that those services will exist, it's entirely consensual. The post-market is purely voluntaryist.
-Even though the post-market exists, there is absolutely no guaranteed that you will be allowed in. It's perfectly possible that you will never be allowed in the post-market. In the post-market, nobody owes you anything. The post-market is not centralized, but exclusion can still happen by being unable to find anyone willing to economically engage with you.
-The post-market exists alongside the standard market. The standard market, working in it, and being able to have access to all its services, is mandatory by law, whereas the post-market is purely spontaneous, happens entirely during free time, and there are no guarantees, other than protections from fraud and other very minimal things e.g. if you buy sugar from the post-market and it's actually cocaine, the person who sold you that has done something illegal in Pangea: fraud. Interactions between matchers still have limits in Pangea: murder, fraud, rape, non-consensual violence, harassment, stalking etc. are illegal.
-Copyrighted content cannot be directly sold in the post-market, the way to sell it is through a worker intermediary. Let's say that you create a ROM hack of Super Mario 64 in your free time. Let's assume for the sake of the example that Nintendo has economic relationships with Pangea. Let's say that the price of Super Mario 64 is the equivalent of 10 dollars, and you used 90% of the content of Super Mario 64 in your ROM hack. That would be the equivalent of 9 dollars that must go to Nintendo per each copy of your ROM hack that you sell. Let's also say that you also created your own content (e.g. textures, music etc.) in that ROM hack, and so you decide to sell your game for 10 dollars (1 dollar goes to you and 9 dollars go to Nintendo). How does that work if you're not an official "ROM hack worker" and you made the game in your free time? You cannot sell it directly to another person, since as a requirement, the equivalent of 9 dollars (with the standard currency) must go to Nintendo. But there is a way to sell it! You go to a "derivative content marketplace", pay a worker and request the following service: "I want to publish this derivative game". The workers in that place check your content and calculate the percentage of money that goes to the original creators (Nintendo, in this case), and then they'll publish your game (or content in general). Then, your game is published. If someone wants to buy it, they'll buy your game, some of that money will go to the workers in that derivative content marketplace, some (depending on how much copyrighted content you used) goes to the original owners of that content, and some goes to you! Of course, there are plenty of workers whose job is to create derivative content (e.g. ROM hacks, fan-fictions etc.), but the value of the "copyrighted modules" that they used goes to the original creators anyway. The workers alone already create a huge variety of derivative content, pretty much everything you can think of is created by a worker, so people who create derivative content in their free time do so mainly for their own fun. In Pangea, you can also copy a game 100% and sell it. However, something quirky happens in that case. Since you used 100% of the modules and you produced nothing new, you must sell that copy at exactly the same price as the original, and all that money goes to who made the game, and you get nothing from it. So, technically speaking you can do it but it's pretty much useless.
The Toros are the largest and main organized criminal group in Pangea. Their activity is to offer illegal services. Pangean murder rate, and overall crime rate, is extremely low, the murder rate is about 0.1 murders per 100,000 people per year, which means there are about 800 murders per year in Pangea. About 10% of total murders is done by the Toros, so the Toros kills about 80 people a year. Which is almost nothing considered Pangea has 800 million inhabitants, but it's still non-zero. The Pangean government does its best to suppress the Toros, but it fails to completely prevent their activities. The Toros are a hierarchical organization: almost always, activities are sold to paying customers by the lowest people in the hierarchy: the Rookies. The vast majority of the Rookies end up getting arrested sooner or later. The Toros request the Rookies to sell illegal services to paying customers as a "loyalty test". Higher up in the hierarchy there are people who manage the Rookies, but even those receive order from higher ups. Inside the organization, members only know a few other members. At the highest level of the organization there's the Leader, but nobody (including the Pangean government) knows who he or she is. Their identity is completely unknown. The vast majority of Rookies get arrested sooner or later, but the customers who pay for the services from the Toros also get arrested, since it's illegal to buy services from the Toros. However, accessing the services of the Toros or even knowing where to find them is extremely difficult, so the actual event of someone buying services from the Toros is very rare. Even if you do want to buy services from the Toros, finding them is definitely no easy feat. Plus, there's a very high chance of undercover cops. Here are some of the illegal activities that the Toros offer, why they're illegal according to Pangean law, and what's the legal alternative to the service (note that it's very rare in Pangea to be victim of the Toros... but the probability is still non-zero... the reason why it's very rare to be victim of the Toros is not because the Toros have self-control, but because the Pangean government actively suppresses them):
1: Violent non-consensual shows. The Toros kidnap random people (including children) and force them to participate in violent shows. Some people pay to see these shows. Such shows may include kidnapped people being eaten by lions, or fighting to the death with swords. Occasionally, these people may survive, especially in the shows where they are given swords to fight back. However, they won't always be able to escape. These shows are performed in hidden and secret spots. In some cases, the paying customer can participate in the show: a paying customer can lash a non-consenting individual, causing damage. Why it's illegal: strong causal contamination. Kidnapping people in their free time and forcing them to do things against their well is a form of strong causal contamination, and it's illegal. Legal alternative: fake shows with actors who pretend to get hurt. Those shows are very realistic, so it would be illegal to offer the real version. There are legal entertainment activities in Pangea where you can pay to "lash" a person, but it's fake: the person wears a clothing that looks like human skin, underneath that there's a metallic shield that prevents that person from getting hurt, and between the metallic shield and the fake human skin there's a red liquid (which represents blood) that comes out if you hit the fake human skin with the lash. Nobody actually gets hurt. However, the Toros provide the real version of that.
2: Child sexual abuse. The Toros kidnaps random children, trafficks them and sells them to pedophiles who pay for such "service". Why it's illegal: strong causal contamination, but even if it wasn't... there's still the fact that even during their free time, children are not allowed to consent to sex in Pangea. Legal alternatives: lolicon (anime-like pictures/animations) is legal in Pangea, and there are also some sex workers that are around 18-25 year old but who look much younger. In Pangea it's legal for an adult sex worker to "roleplay" as a minor, even as a child, as long as the actual age of the sex worker is 18 or above! So those two are the closest thing to the "real thing" that is legal in Pangea.
3: "Survive". The Toros sometimes (rarely, but again, just because the police suppresses them aggressively, otherwise they'd do it more often) offer service called "survive". Basically, you pay to... well, survive. If you don't pay, the Toros will kill you or a family member (usually a child). If you pay they'll leave you alone, at least for some time. Why it's illegal: strong causal contamination (more specifically: non-consensually killing someone). Legal alternative: literally "paying taxes"! Both in Pangea and in Gaia, the government and the mafia have two things in common: they periodically request money from you, and you're not allowed to refuse paying. However, since governments (both in Pangea and in Gaia) have the monopoly of legal violence, when a government does it it's called "taxes" and when the mafia does it it's called "extortion". Pangea is no different in that regard.
4: (Media) piracy. One of the very few non-violent crimes the Toros commit. They sell pirated media at much lower price than the official price. Note that in Pangea, piracy is illegal. Modular copyright is not the same thing as piracy! Modular copyright is simply something that allows derivative works, but the value of each module used in the derivative work goes directly to the one(s) who created those modules. Piracy, on the other hand, leaves the original creators with no money from the sales of the pirated content! So, yeah, among the other things, Toros offer pirated media at much lower prices than the official price. Legal alternative: buy the media officially.
5: Selling drugs to Gaian countries. All drugs are legal in Pangea. However, the Pangean government does not sell them to other countries, since Gaian countries have criminalized drugs. The Pangean government may sell cannabis where it's legal, though. The Toros, on the other hand, buy drugs from the Pangean government and sell it to Gaian countries. The Pangean government actively tries to stop this illegal trade, but the Toros cannot fully be stopped. This is one of the most profitable activities for the Toros. Legal alternative: none. Most drugs are illegal in Gaian countries, there's no "legal alternative" to this service.
6: Hitmen: the Toros offer contract killings to paying customers. However, this is extremely expensive, and extremely risky. In the vast majority of cases, both the hitman and the one who paid for the killing get arrested. Legal alternative: it's technically legal to kill someone consensually in Pangea, even if you're not a euthanasia worker. It's considered a consensual interaction between two matchers.
7: Non-consensual medical experiments. In Pangea, there have been scandals regarding pharmaceutical companies: some of their researchers have made deals with the Toros: the latter had kidnapped some people and sold them to the pharmaceutical companies in order to test their drugs. All of those involved (except the victims, of course) had been arrested. However, it may occasionally still go on behind closed doors. Legal alternative: one may consensually offer oneself (even in exchange of a large amount of money) to be the subject of medical experiments.
The official language of Pangea is a certain loglang that I'm working on. I will explain it here once it's more developed. This section will be the last in this page, as it will be extremely long.