I will divide "Pangea" ("the land of everything", i.e. basically an infinite land where everything happens somewhere in it) into three "regions":
Other stuff is work in progress! In this page I may explore several different aspects of "having everything you want". The next section may be about how an Achronian reality (e.g. Gaia) may approximate Panchronia, to what extent, and how, and the limitations.
Distinction: Panchronia vs (pure/quasi-pure) democracy vs monarchy. The Panchronian system makes the demographics of "society" utterly irrelevant, as there is no interaction between people at all. It's a solipsistic or multi-solipsistic environment (i.e. many people exist, but each of them is the only conscious entity within their "reality"). Democracy means that each individual is affected by the demographics of society. Democracy makes genocides and oppression of minorities, tortures, racism etc. trivial, and so does monarchy (one ruler who decided the rules), although in the case of a benevolent king/queen, minorities are safe. Demichronia, or any system that strives to approximate Panchronia as much as possible while not being solipsistic or virtual, is the exact opposite of democracy or monarchy: it's the individual that has the most power over their own lives (and virtually no power over anyone else's life). Panchronia, or any of its approximations, is what I call a "proportion-independent" society, that is, it's a society where minorities are safe, not because it's prohibited to hate them, but because hating them is inconsequential. It's a society where it's safe to be hated, physically and cognitively. So, for instance, whether Muslims are 5% or 95% of a Panchronian/Demichronian society, that makes almost no difference to people, regardless of their religion. This is in contrast with "proportion-dependent" societies, where the percentages of people having a certain religion, political ideology, worldview etc. affects individuals living in it. I suspect that Artificial Intelligence will make our reality, Gaia, a proportion-independent society, or more generally, a world that is very similar to Panchronia, but that is not guaranteed, of course, that will depend on many factors, but I believe the likelihood will be high.
"Slavery" as defined in this page, which is not necessarily aligned with the mainstream definition of the word. However, it can be food for thought, especially regarding how one can see work, and society.
Parameters (P) and values (V):
P1: scope of the coercion:
P1V1: full: you must obey to every order a "master" gives you
P1V2: role-based: there is only one specific action, or a restricted set of actions that you must do. You're not required to perform actions that go outside of that role. E.g. if you work (at least in Sandboxed Demichroned), e.g. as a plumber, then you must do plumber-related roles e.g. fixing pipes in people's houses. You are not required to do anything else, e.g. if a customer asks you to kiss him, then you are not required to obey, because that's not your role.
P2: paid or unpaid (I'm not very creative with the name in this instance lol):
P2V1: paid. You receive money for obey orders, or if you do what you're supposed to do.
P2V2: unpaid. You have to obey orders and/or face restrictions on what you can do, and you don't get paid for that.
: P3: duration:
P3V1: Full time. It's a rule that you must obey all the time. This is especially true for restrictions (I'll make a more detailed analysis later).
P3V2: part time. It's arule that you must obey part of the time, e.g. a number of hours every day, perhaps bar one or two days per week.
Sandboxed Demichronia: P1V2 + P2V1 + P3V2.
Panchronia (the virtual reality where everything you want happens all the time): no slavery at all.
Gaia (Earth): more complex, variable.
Libertarianism: more complex, variable (I consider indirect coercion as coercion).
Regarding "slavery" (as defined in this page) in Gaia: laws that prohibit solitary or consensual activities: e.g. drugs, prostitution (when consensual), homosexual sex, homosexual marriage, polygamy, incest (between consensual adults), gambling, pornography (when both the act itself and the fact that the video is going to be shared are both consensual), "hate speech" (as long as those who see that content see it because they want to see specifically it and/or they otherwise don't mind... otherwise it'd be harassment, "forced listening", a non-consensual activity) etc. are considered "slavery" in this page. That is, the fact that those things are prohibited is an order given by a "master" (the government) that all citizens must obey. Type of slavery: P1V1 (it's a broad set of restrictions, not just one specific thing) + P2V2 (unpaid, you don't get paid for obeying to these restrictions) + P3V1 (full time, you don't get "free time" from this "job", ever).
As for Sandboxed Demichronia, there is "slavery" (as defined in this page) but it's mostly all limited to P1V2+P2V1+P3V2 (role-based, paid, and part-time). It's the least amount of coercion that I've managed to conceptualize for a society that is not post-scarce. Libertarianism is full of indirect coercion that can potentially be very extreme, as I've found out years ago when making countless thought experiments about a hypothetical society based on that ideology. The only way to eliminate coercion is to have a solipsistic reality where everything goes according to one's wishes. If people interact with each other, there is at least some amont of coercion (direct or indirect). I've created dozens of different ideologies over time and Sandboxed Demichronia is really the closest I've been capable of reaching so far. It's probably not a realistic ideology that is applicable in the real world, but it's interesting and immersive enough for a fictional story.