Having everything you want

I will divide "Pangea" ("the land of everything", i.e. basically an infinite land where everything happens somewhere in it) into three "regions":

In Panchronia (a virtual reality where everyone has everything they want), there are no other people, so the problem of conflicting desires does not arise. However, in Achronia and even Demichronia, conflicting desires can indeed arise (though IMHO Demichronia handles them far better than Achronia does). Here is a tentative list of possible methods of resolution of conflicting desires (note, it's not that I advocate for these, it's just a list of approaches that can be used):

1: The strongest dominates the weak. Approach often used in Achronia. For example, a government does not want people to say a certain thing, or to use drugs, or be homosexual, or to practice a certain religion. A certain person does want to do some or even all of those things. The desires conflict. The solution is that the government (who is stronger than an individual, or even a group of individuals) uses violence, abuse and fear to get what the government wants. The government gets what they want and the civilian does not. It's common that stronger individuals or groups get what they want by dominating the weaker.
2: Lack of interaction. Approach often promoted by Libertarianism and similar ideologies. If the nature of two conflicting desires is such that one of them involves lack of interaction, then that one is chosen. For instance, let's say a guy wants to have sex with a girl, and the girl does not want to have sex with him, the option chosen is the one that involves a lack of interaction, so in this case the girl gets what she wants.
3: Turn-based. Reciprocity-based time-variable choice. E.g. "today we'll do things the way you want, but tomorrow I'll decide", or perhaps the same but replace "today" with "this morning" and "tomorrow" with "this evening". May resemble a very rudimentary form of Demichronia, though one not necessarily based on "roles" (note: actual Demichronia is impossible with just two individuals, you need at least, I guess a few thousand people? Maybe more? Idk but definitely not just two).
4: Utilitarian choice. If at least one person will have to be "unsatisfied" (in the sense that his/her desire will not be fulfilled), then the choice is whatever causes less psychological unpleasantness to the "unsatisfied" person.
5: King for a Day (yes, it's a Pierce the Veil reference, lol): every day, a person randomly gets extracted, and for a day, everything should go the way that person wants (as long as it's physically realistic, of course, lol). Everyone has the chance to become the ruler for a day. This is extremely dangerous, however, because if an extremely misanthropic person gets extracted, that person may ask everyone to kill themselves, and the entire city dies.
5.1: King for a Day with-some-exceptions(TM): same as above but with some exceptions regarding violence, abuse, extreme humiliation etc. but most desires are fulfilled for that person.
6: Full-scope slavery: there is one or a few people whose job is to fulfill all desires of their "masters" (customers?).
7: Full-scope slavery for every worker (Isomorphic Demichronia): every worker, in their work time, must fulfill the wishes of their customers, even if the wish is unrelated to one's job, e.g. if someone asks a plumber for a passionate kiss on the lips, the plumber must do that.
8: Partial-scope slavery for every worker (a.k.a. what is known in the modern world as "work"): this is the system that I called "Sandboxed Demichronia", or just "Demichronia" for short. Every worker has their own role, e.g. a plumber only does plumber-related tasks in their work time, so if a customer asks the plumber for a passionate kiss on the lips, the plumber doesn't have to do that, because that falls outside of the role of the plumber. However, for every wish, there must be at least one worker whose job is to fulfill that type of wish, so if someone wants a passionate kiss on the lips, there is a worker (e.g. a professional partner) whose job is to offer that kind of experience.
9: "Wishful thinking voluntary Demichronia" (I suck at giving names, lol): basically, for every wish, one (through wishful thinking) believes that there almost certainly is someone out there (e.g. in the same city, or in an area otherwise accessible) who can fulfill that wish. There are two subcategories, "wishful thinking accessible voluntary Demichronia" and "wishful thinking non-accessible voluntary Demichronia". The difference is that in the former category, people who are willing to fulfill a certain wish exist and can be easily found (through some method or another), whereas the latter says that people who are willing to fulfill a certain wish exist but cannot be easily found, as there are no mechanisms that can easily let people meet with each other based on their interests and wishes.
More coming soon? Maybe.

Degrees of having everything you want

List of possible "Demichronic" societies, where "everything you want" is approximated during your free time

0 (nonsense, not actually Demichronic, and I'll explain why): Isomorphic Demichronia. During your free time, "everything you want" is approximated. During your work time, you have to do everything customers ask you, fulfilling their wishes. The reason why this system is nonsense is because not having boundaries during your work time enables a loophole called "asynchronous punishment", where people can treat you badly or request you performing humiliating tasks based on something you did in your free time, to punish you. This erases the very concept of free time, making the system not Demichronic in the first place.
1: Sandboxed Demichronia. The only type of system that is actually Demichronic. This system erases asynchronicities (both asynchronous punishments AND rewards) by applying a low "delta" (variation) to workers. Workers must only perform tasks within low variability, defined boundaries. A plumber must only perform plumber-related tasks, they can't be asked to passionately kiss a customer. The low variability of jobs prevents asynchronicities, making free time truly free, and therefore Demichronic. Sandboxed Demichronia is definitely better than Centralia (Libertarianism) in that it's a socio-economic system rather than a purely economic one. The problem with Libertarianism is that corporations will gain way too much power sooner or later, de-facto monopolizing resources and enforcing their will through contracts and indirect coercion. This problem becomes even more severe if private companies can own land and urban spaces: those private companies would become de-facto governments. Libertarianism will then become a descriptive ideology for any society that exists, by framing a government as a private company that owns lands, and laws are simply "terms of service" that one automatically agrees with by being physically present in that land. So, Centralia (Libertarianism) becomes identical to Pan (an infinite multiverse where everything you can think of happens somewhere in it). Which means, technically speaking, all societies are Libertarian. I've understood this around 2019/2020 and that made me lose interest in Libertarianism. It was not the first time I got disillusioned by an ideology, as a few years prior to that I was obsessed with Marxism but got disillusioned with that. Unlike Marxism and Libertarianism, which are mostly economical and the specific manifestations can vary extremely depending on the culture, Demichronia is both economical AND cultural, which means, the cultural elements are embedded directly within the "ideology". I put "ideology" in quotation marks because Demichronia is more like a fictional country or thought experiment rather than an ideology proper, as it embeds a specific culture within it. It's interesting that, unlike in Gaia or any "normal" society, the culture of Demichronia is completely independent from the collective beliefs of the society. Regardless of those, the culture of Demichronia will end up being exactly (or almost exactly, taking some imperfections into consideration) the same. Like, even if, say, 95% of the population was Muslim, or 95% of the population followed some form of hedonistic Satanism, the culture of Demichronia would be identical. This is a phenomenon that I call "causal isolation". This is of course unlike Marxism or Libertarianism, or really any Gaian system. The reason why the Demichronian system displays this bizarre property is because in your free time, "everything you want" is approximated, and so the economy must produce pretty much everything and its opposite as media and entertainment, or products in general, or even "live services" (e.g. rage rooms, cuddle therapy etc.) regardless of the collective beliefs of the population, whereas in your work time, your job is repetitive, day after day. There's really no time where the collective beliefs can influence the life on an individual. This makes Demichronia a much more interesting and well-defined system to explore compared to Marxism and Libertarianism, which are well-defined in an economic sense but are culturally variable. Demichronia at most can only vary depending on the technology available to a society, so a more technologically advanced Demichronian society will be different from a less technologically advanced Demichronian society, but that's it. So, I find Demichronia more fascinating to explore as an idea. Question: what about extreme wishes, such as, say, torturing someone?
1.1: Mild Demichronia: No experience at all. It will be explained that wish is immoral and therefore not available.
1.2: Subjective Demichronia (the one I eventually selected for the "Pangea (Demichronia)" page). Available as sensorial experience, that is, a fiction, an act. An actor is paid to pretend to be tortured, while everything is an act. For example, you may be given control of fake electricity knobs, and the actor pretends to be electrocuted, but it's an act. Since what is being approximated is a solipistic virtual reality where you can have everything you want, it doesn't have to be real, it just has to match the sensorial experience of the wish fulfillment being real.
1.2.1: Fraudulent Demichronia: and you are told it's all true, even though it's not.
1.2.2: Honest Demichronia: you are given a "context note" before the act where it's explained to you that it's all an act. After that, it's no longer repeated, to avoid breaking the immersion, but at least you know it's an act. It's the one I selected for the "Pangea (Demichronia)" page.
1.3: Dark Demichronia: Available as a real thing. It's pretty much necessary that these services are rare and very expensive, however. But, whenever that happens, it can be filmed and sold at an affordable price, so at least those videos can be seen by sadistic people. In the "Pangea (Demichronia)" page, I've decided to not make it this version, but the 1.2, where it's available as a sensorial experience (an act). My reasoning is that since Demichronia tries to approximate a solipsistic virtual reality anyway, it doesn't have to be real, as it wouldn't be real in such a virtual reality anyway. There's no good reason as to why such extreme wishes must actually be fulfilled. However, even Dark Demichronia has limits, such as: no sex with animals or children, no microwaving newborn babies to "see what happens", and so on.
1.4: Abyssal Demichronia. The most immoral one. Here, even children have to work, and you can imagine what some of those jobs are about in Abyssal Demichronia. In addition to that, even newborn babies can have jobs: some of them have, as their job, "being microwaved". But only once. It's a... thinkable society, but it's way darker than a functional Demichronic society could be. I think Subjective Demichronia (Honest Version) may be a good compromise, the best I've found so far among all Demichronic societies.

Criteria for assigning jobs:

1: Random.
2: Utilitarian (the one I selected for the "Pangea (Demichronia)" page): among all configurations that maximize the alpha (variation of wishes that can be fulfilled by people in their free time), the one that causes least "suffering" (defined broadly, as negative mental states of in general, regardless of intensity) is selected.

Scope of job assignment:

1: Total: all workers are assigned a job by the government.
2: Partial (the one I selected): it starts with a free market economy, and then, whatever niches of products and services are not covered by the free market, will be "patched" by the government, who assigns job with the specific purpose of covering those niches.