Having everything you want
I will divide "Pangea" ("the land of everything", i.e. basically an infinite land where everything happens somewhere in it) into three "regions":
- 1: Panchronia: everyone has everything they want, all the time. This implies that everyone lives in their separate virtual realities, and that everyone they interact with is not a real, conscious being, but rather, a philosophical zombie, i.e. an entity that is indistinguishable from a human being (or another living being) but lacks qualia (conscious experiences). Everyone in Panchronia lives in their own virtual reality, or in a Boltzmann Brain, or in an otherwise solipsistic environment.
- 2: Demichronia: everyone has "everything" (more or less, read the page if you want to understand better) they want during their free time, but during the work time they have to work and please the customers (a customer is someone during their free time). It's not that a worker must do everything a customer says, but rather, each worker has their own role, and for (almost) every wish, there's at least one worker (within an affordable radius, e.g. about 15-30 minutes of walking) whose role is to fulfill that type of wish.
- 3: Achronia: there is no time where one systematically gets what they want. Gaia (Earth) is part of Achronia, but it has the potential to become part of Panchronia, or at the very least have very strong Panchronic influences in the near future due to Generative Artificial Intelligence.
In Panchronia (a virtual reality where everyone has everything they want), there are no other people, so the problem of conflicting desires does not arise. However, in Achronia and even Demichronia, conflicting desires can indeed arise (though IMHO Demichronia handles them far better than Achronia does). Here is a tentative list of possible methods of resolution of conflicting desires (note, it's not that I advocate for these, it's just a list of approaches that can be used):
1: The strongest dominates the weak. Approach often used in Achronia. For example, a government does not want people to say a certain thing, or to use drugs, or be homosexual, or to practice a certain religion. A certain person does want to do some or even all of those things. The desires conflict. The solution is that the government (who is stronger than an individual, or even a group of individuals) uses violence, abuse and fear to get what the government wants. The government gets what they want and the civilian does not. It's common that stronger individuals or groups get what they want by dominating the weaker.
2: Lack of interaction. Approach often promoted by Libertarianism and similar ideologies. If the nature of two conflicting desires is such that one of them involves lack of interaction, then that one is chosen. For instance, let's say a guy wants to have sex with a girl, and the girl does not want to have sex with him, the option chosen is the one that involves a lack of interaction, so in this case the girl gets what she wants.
3: Turn-based. Reciprocity-based time-variable choice. E.g. "today we'll do things the way you want, but tomorrow I'll decide", or perhaps the same but replace "today" with "this morning" and "tomorrow" with "this evening". May resemble a very rudimentary form of Demichronia, though one not necessarily based on "roles" (note: actual Demichronia is impossible with just two individuals, you need at least, I guess a few thousand people? Maybe more? Idk but definitely not just two).
4: Utilitarian choice. If at least one person will have to be "unsatisfied" (in the sense that his/her desire will not be fulfilled), then the choice is whatever causes less psychological unpleasantness to the "unsatisfied" person.
5: King for a Day (yes, it's a Pierce the Veil reference, lol): every day, a person randomly gets extracted, and for a day, everything should go the way that person wants (as long as it's physically realistic, of course, lol). Everyone has the chance to become the ruler for a day. This is extremely dangerous, however, because if an extremely misanthropic person gets extracted, that person may ask everyone to kill themselves, and the entire city dies.
5.1: King for a Day with-some-exceptions(TM): same as above but with some exceptions regarding violence, abuse, extreme humiliation etc. but most desires are fulfilled for that person.
6: Full-scope slavery: there is one or a few people whose job is to fulfill all desires of their "masters" (customers?).
7: Full-scope slavery for every worker (Isomorphic Demichronia): every worker, in their work time, must fulfill the wishes of their customers, even if the wish is unrelated to one's job, e.g. if someone asks a plumber for a passionate kiss on the lips, the plumber must do that.
8: Partial-scope slavery for every worker (a.k.a. what is known in the modern world as "work"): this is the system that I called "Sandboxed Demichronia", or just "Demichronia" for short. Every worker has their own role, e.g. a plumber only does plumber-related tasks in their work time, so if a customer asks the plumber for a passionate kiss on the lips, the plumber doesn't have to do that, because that falls outside of the role of the plumber. However, for every wish, there must be at least one worker whose job is to fulfill that type of wish, so if someone wants a passionate kiss on the lips, there is a worker (e.g. a professional partner) whose job is to offer that kind of experience.
9: "Wishful thinking voluntary Demichronia" (I suck at giving names, lol): basically, for every wish, one (through wishful thinking) believes that there almost certainly is someone out there (e.g. in the same city, or in an area otherwise accessible) who can fulfill that wish. There are two subcategories, "wishful thinking accessible voluntary Demichronia" and "wishful thinking non-accessible voluntary Demichronia". The difference is that in the former category, people who are willing to fulfill a certain wish exist and can be easily found (through some method or another), whereas the latter says that people who are willing to fulfill a certain wish exist but cannot be easily found, as there are no mechanisms that can easily let people meet with each other based on their interests and wishes.
More coming soon? Maybe.
Degrees of having everything you want
- 100% (solipsistic and non-solipsistic Panchronia, virtual): there are two scenarios with this score. One is living in a solipsistic virtual reality where you have everything you want, and the other is living in a non-solipsistic virtual reality where you have everything you want. In the former, everyone you interact with is not a conscious entity, merely a philosophical zombie without qualia: you are the only conscious entity. In the other, it simply happens that, for whatever reason, everyone you interact with has a wish that fully corresponds to being in that exact situation. It's what I call Full Wish-Synchronization. As for what Wish-Synchronization is: think about this: you watch a movie with someone else. There can be various levels of wish synchronization with that person. Maybe that person wanted to watch that specific movie with you. Maybe that person wanted to watch any movie with you. Maybe that person wanted to watch a specific movie with you but ended up watching something else because you didn't like that movie. Maybe that person was indifferent to watching a movie with you and stayed there to make you happy. Maybe that person didn't want to watch any movie with you but you forced them through some kind of threat. It's still possible to always have everything you want and not live in a solipsistic reality, as long as the people you interact with wanted to be in that specific situation. The reason why it needs to be a virtual reality, is because what if you want to teleport to another planet with a very different environment? That's not possible according to current laws of physics. The reality needs to be virtual.
- Solipsistic + physical. A physical reality, where everyone you interact with is a physical robot who does everything you want. The score of "having everything you want" is lowered, because in a physical reality (as opposed to a virtual one), your desires for physically impossible things cannot be fulfilled.
- -Non-solipsistic + physical. A physical reality, where people you interact with are actual human beings. This makes things more complicated, as Full Wish-Synchronization is technically possible but not exactly realistic. That means, when interacting with real human beings in a physical reality, compromises have to be made. What kind of compromises? I listed them above, but to summarize it, for the most part the "wish fulfillment" can be distributed with the following variables: people, wish type, and time. If wishes are distributed depending on the person (e.g. a hierarchy, or extracted randomly), that means some people (likely a tiny minority) will have everything they want, and others (likely the vast majority) are their slaves who have to obey to their every order. This is a "natural" situation, and by "natural" I mean that it doesn't even come close to approximate "everyone has everything they want". Even if it was 50/50, that means there would be a distinction between "masters" and "slaves", each master would have one slave, each slave would have one master. The slave has to obey to the order of a master. However, that means desires of group activities are not guaranteed: each master only has one slave who must obey. Other people's slaves only have to obey to the respective master. Perhaps a master can lend their slave to another master in exchange of money. Lots of possibilities can happen, all of them pretty repugnant: not to mention, who fixes pipes in one's house? Who produces cars, etc.? If each master keeps their slave to themselves, such jobs for the public market would not exist. That means, not even the masters could have what they want, if what they want is a bag of chips. That is the result of a cooperation of different skills, which would be near impossible in this "50/50 permanent classes" scenario. To be economically feasible, the vast majority of the population must be obedient slaves, and the masters would be a tiny minority of elite, like it happens in authoritarian countries and, to a lesser extent, in the other parts of Gaia (the Earth we know) as well. So, "people" is a failure as a variable to consider. The remaining two are "type of wish" and "time", let's explore them. "Type of wish" may vary, but just to make one example: Libertarianism is an ideology that uses "type of wish" as a variable. If two wishes conflict, the one that lacks interaction has the priority. That is called "Non-Aggression Principle". For instance, if Person A wants to have sex with Person B and Person B refuses, clearly both wishes cannot be satisfied simultaneously. The wish that has the priority is the one that lacks interaction, so Person B "wins". This system sounds good to the ears: however, after some level of societal complexity, it introduces severe problems such as ostracism, discrimination, indirect coercion, and ultimately, big corporations taking over, with a level of power similar to that of a government. Effectively, if land can be owned, it would be a government in all but in name. Governments are, after all, private companies that own the land contained within their borders. And since it's a private property, they can do what they want with it. Entering that property means agreeing to the rules of the owners (the government). The third variable to consider is "time". With this variable, there are some periods of time where the situation "having everything you want" is approximated, whereas in the other period of time, you have to do things for others. Tentatively, there can be two versions of this "time-variable system" (that I called "Demichronia"): Isomorphic and Sandboxed. The Isomorphic one, and I'm about to explain why it doesn't make any sense, consists in having a time where you have everything you want (your free time) and a time where you have to do everything (or almost everything, with some exceptions like killing yourself, being tortured, violence against yourself etc.) every customer (person in their free time) tells you. I had analyzed this system some time ago and the reason why it makes no sense is because of a legal loophole called "Asynchronous Punishment", which consists in treating a worker in a humiliating manner for something that person did in their free time. While this system does give opportunity for revenge and some other unsatisfying palliatives, the reality is that your free time wouldn't be free, because if something you do in your free time can have negative consequences in your work time, most people won't do that specific thing, and therefore, your free time wouldn't be free, therefore it cannot even be considered a type of Demichronia. The only coherent type of Demichronia would be the Sandboxed one, where people in their work time only do one or more than one specific jobs, but they're always mostly the same (well, not exactly identical, but similar enough to prevent the possibility of asynchronous punishments), day after day. Or at most, if daily variation is necessary, they must be very similar week after week. Of course, it's not like every day is the same, just very similar. For instance, a comic book writer will work on different scenes of the same comic book, or even scenes of a different comic, but that person will never fix pipes in people's houses, or be asked for a kiss as a job. No, only comic books. So: work = repetitive tasks that don't change much day after day (they only change to the degree that it's necessary, never more than that), free time = you have everything you want. In order to have everything you want in your free time, then for each desire (except extreme ones such as killing, torturing others (though asking to be tortured is acceptable, I guess, lol), violence etc.), there must be at least one person within an accessible distance whose job is to fulfill that specific type of wish. I call this system Demichronia and I believe it's the closest approximation to Panchronia in a physical, non-solipsistic reality.