Demichronia (rewritten)

The old page had too much redundancy, so I'll rewrite it here, and then when I've finished, I'll copy and paste this page there. Also, if there's something I learned from being obsessed with previous fictional societies/systems that I have created, is that the fastest way to get disillusioned with them is to create several different versions of them, and I'll do that this time too. For starters, I'll create two versions: Mild Demichronia and Dark Demichronia. Mild Demichronia is the version that I described in the main Demichronia page, whereas Dark Demichronia expands the alpha to include murder, torture, etc. albeit there are very few workers required to do that. E.g. once per year, so the cost is extremely expensive. In addition to that, there will be "Killer Lotteries", where one pays 10 dollars for having a very small chance of being extracted to have the possibility of legally murdering someone. There is only one winner every two years, to avoid too many murders. Dark Demichronia will likely help me understand certain things. Then, the Demichronia page will explore multiple variants of the Demichronian system, including vegetarian Demichronia, omnivore Demichronia etc. If there's a question I don't know the answer of, then instead of trying to find the one correct answer, I'll simply make different versions of Demichronia for each possible answer. This will make things deeper and more interesting. Also, there will be one version of Demichronia called "Abyssal Demichronia", which is by far the most immoral version of Demichronia, as it doesn't even protect children. For instance, in addition to the usual suspects, Abyssal Demichronia offers even darker services, if someone wants to microwave a newborn baby, they should be able to. Of course, such services will be rare, and they're either extremely expensive or you need to participate in an "Immorality Lottery" and get a winning ticket in order to do such things legally (otherwise, it'd be unpractical to allow too much of that stuff happening, from a societal survival standpoint). It is becoming increasingly clear to me that it's indeed possible to approximate "everyone has everything they want in their free time". The question now becomes: how to make it such as work time is the least dystopian as possible. I don't think it's possible to make work time entirely benign, not in a Demichronian society, not in a Gaian society (where there's no actual "free time" where you have everything you want, and work is no less toxic than it is in Mild Demichronia), work will always have some really dark characteristics, but some societies' work conditions are worse than others... so, the question is, among all possible systems that approximate "everyone has everything they want in their free time", which one creates the least toxic (though likely still very toxic) work conditions? I'll explore super dark systems such as Abyssal Demichronia, as well as more benign systems, and see if I figure out something based on that. Note that I define "work" as any ask that you are forced (either directly or indirectly) to do. For instance, I consider going to school in Gaia (Earth) as unpaid work.

Different versions of Demichronia (which one is the least toxic during work time?)

Mild Demichronia: described in high detail in this page.
Dark Demichronia: unlike in Mild Demichronia, murder, torture etc. are allowed as a service in Dark Demichronia. It's not like you can murder, torture etc. anyone, but there are some people who do that as a job. Of course, since you can't murder the same person multiple times, people whose job is "being murdered" is rare, perhaps one or two per year per million people? Due to the extreme scarcity of the service, the service is either extremely expensive, or you have to win a "Murder Lottery" ticket in order to be allowed in. In order to play that lottery, you have to pay the equivalent of 10 dollars, but only those who win are allowed to kill a specific person. This version of Demichronia has a higher alpha (variety of wishes fulfillable in free time), but working conditions are extremely toxic for a select number of people. Even if such services are extremely rare, I'm not sure that's a good compromise. I'd say Dark Demichronia doesn't win the "least toxic conditions in work time".
Abyssal Demichronia. Same as Dark Demichronia but not even children are spared. You can imagine what kind of services Abyssal Demichronia offers: in addition to that, there are even darker services (e.g. microwaving a newborn baby). For obvious reasons, I'll discard this one immediately, as "working conditions" are horrifying for certain people (even if those repugnant services are rare).
Utilitarian Demichronia(???): economists, psychologists and mathematicians try to calculate what is, among all possible systems that approximate "everyone has everything they want in their free time", the one with the least toxic conditions during work time. Due to the definition, this is likely the answer to my question. However, the definition doesn't answer questions about the specific details of this hypothetical society. That is why I'll try to find out myself, as best as I can (taking my scarce knowledge into consideration as well, but I have fun thinking about these things and posting them here, it's oddly satisfying).

Utilitarian Demichronia

Coming soon...