I will divide "Pangea" ("the land of everything", i.e. basically an infinite land where everything happens somewhere in it) into three "regions":
Demichronia (better explained): everyone has "everything" (more or less, I'll explain better below) they want during their free time, but during the work time they have to work and please the customers (a customer is someone during their free time). It's not that a worker must do everything a customer says, but rather, each worker has their own role, and for (almost) every wish, there's at least one worker who fulfills that wish. Here's how to visualize free time in Demichronia: during one's free time, everyone has (approximately) everything they want, except for two main situations: 1: if the desire is so expensive that they either cannot afford it, or that they can afford it but they choose not to spend the money on it. 2: if the desire is physically and/or technologically unrealistic. As for one's work time, the question may arise: must one do everything that a customer tells them to do? No, that would be slavery. Workers have a specific role, and that's what they must do in their work time. This question is better explained through this concept: Delta.
Delta: basically, the Delta is the difference in terms of actions, experiences etc. that one person goes either day after day, or week after week at work. It can be divided into two main subcategories: Daily Delta (the difference in one's work time day after day) and Weekly Delta (the difference in one's work time week after week). Demichronia, as a system, has the goal to minimize everyone's Delta, as much as possible. The reason is to avoid what this philosophy calls asynchronicity, which is basically when something that you do in your free time has consequences on your work time. There are two main types of asynchronicities: asynchronous punishments and asynchronous rewards. Asynchronous punishments are when something you do in your free time has negative consequences in your work time, whereas asynchronous rewards are when something you do in your free time has positive consequences in your work time. Your free time isn't really free if something that you do in your free time has consequences in your work time. By minimizing the Delta, this system tries to make every day (or week) at work as similar as possible to each other, to prevent asynchronicities. An example of how this is made is through sandboxing the roles of the workers: a plumber must only do things related to plumbing (fixing pipes in someone's house), a customer cannot pay a plumber to kiss them on the mouth, for example. However, for (almost) every wish, there must be at least one worker who can fulfill that wish. That means, if you want someone to kiss you, you can pay for a professional partner who roleplays a romantic time with you. Of course, you cannot ask that person to fix the pipes in your house. The professional partner only works as a professional partner. Moreover, to minimize the Delta, each professional partner may have a range of "services offered", in order to avoid the experiences of that worker to be too different day after day. So, each professional partner offers different experiences! And of course, if you just want to be kissed on your mouth without any surrounding "plot" behind it, you can pay for that, too! The Delta must be minimized as much as possible, and this was true even in ancient societies! Of course, back then the Delta was higher, but the attempt of minimizing it existed even back then. Minimizing the Delta also means that, if this rule is extended to animals (and it is!), Demichronia is a vegetarian country. Why? Because animals work for humans: they give humans milk and eggs, and in exchange they get taken care of (animals are treated quite well in Demichronia). Beastiality (having sex with animals) is also illegal in Demichronia. If an animal gets killed, then the Delta cannot be calculated anymore, because there's no "next day". You can't get killed every day, after all, so that cannot be considered work. Because of this reason, non-consensual murder is considered the worst crime in Demichronia. Assisted suicide or euthanasia is not considered inherently bad, because you died in your free time i.e. as a result of your own wish, and fulfilling desires is one of the greatest values of Demichronia. Anyway, even though Demichronia is a vegetarian country, there are vegetarian or vegan meat alternatives (which I'll call "v-meat" or "v-[animal] (e.g. "v-chicken") from now on, keep this in mind) that taste pretty much the same as actual meat, and fictional content depicting beastiality (e.g. animations, stories, videogames etc.) is legal, so if an animal does not get hurt, wishes that simulate animal abuse without actually causing it (e.g. eating v-meat, fictional content depicting beastiality) are legal and available to be fulfilled.
Human labor is required to keep society going, but post-scarcity may be achieved in the future (both in Gaia and Demichronia) due to Artificial Superintelligence (ASI), which makes work unnecessary. Coupled with generative artificial intelligence that can give you everything you want in a virtual reality, Gaia has the potential to become a part of Panchronia in the not-so-distant future. Also, you may be wondering: why does abundance in Demichronia and Gaia increases as time passes by? Well, it's for two main reasons: increasing population density and automation. With an increased population density, the number of people in a certain area increases, and therefore the jobs can be better distributed and become more specialized, decreasing the Delta. With automation, each wish needs less people to be fulfilled. For instance, in nomadic times and early Bronze Age, the vast majority of people needed to work directly on food production in order to have the bare minimum amount of food to survive. However, in 2025, the amount of technology has caused a high level of automation, which means producing the same amount of food requires many less workers. As automation increases, the people who are no longer required to perform that job can do something else, and therefore more wishes can be fulfilled with the same amount of people (and what's more, due to the increased population density, it's not even the same amount of people, it's more than before!). Another example of automation is the production of books: before the printing press, copying books required a lot more work, and you needed many scribes. After the printing press, books could be spread much faster, with the same amount of people as before! With ASI in the future, it can be speculated that nobody will need to work at all. This is speculative for now, but, uh, I guess we'll find out for ourselves in our lifetimes, sooner than we think! (The future we were promised shines so bright, it's out of reach but within sight~)
Demichronia requires a certain number of people to function: with just two people, the Delta of each of the two people is full, and the asynchronicity is extreme. This means there's no truly free time, as there may be (and likely will be) asynchronous punishments. On the other hand, with very low Delta, the vast majority of the wishes of those two people will remain unfulfilled. Both scenarios are, by definition, not Demichronic! With a higher number of people, roles can be distributed across more people, reducing the Delta for each worker. It's better, therefore, that Demichronic settlements have a certain number of people (I don't know what the minimum number is, but most definitely more than 2, lol), and preferably with a high density, so that services can be available in a shorter distance! Automation reduces the Delta even more! In the future, as mentioned before, it's possible that human work will not be necessarily at all, but that would be Panchronia by then! I think a certain number is needed but at some point it will probably have some diminishing returns: human desires, or concepts, are not infinite. Just like concepts expressed by language (e.g. words, morphemes), there's only a certain number of them, and the rest, no matter how oddly specific it is, is simply the result of combining two or more of those simpler concepts to make a new one. This is more evident in agglutinative languages. It's a modular understanding of desires. You clearly don't need an infinite amount of people to create a Demichronic society. Anyway, the "rule" of a Demichronic society is that people can have what they want in their free time, combined with a very low Delta (variation from day to day) in their work time. That's pretty much literally it. It requires distributing the roles of each worker in such a way that, when considered as a whole, "workers" (as a group, not individually) can fulfill every desire.
There's also another variable other than the delta: alpha. Alpha refers to the range of wishes that "the-workers" (understood as a Gestalt-like collective entity) can fulfill. Delta refers to the broadness of the scope and variability of the work day after day (basically, maximizes specialization). Demichronia tries to maximize the alpha and minimize the delta. The ratio between alpha and delta is what I call "Demichronic Coefficient". The higher it is, the closer a society resembles Demichronia.
Geography and climate
Geography: Demichronia is part of "Dark Gaia", a hidden part of Gaia (Earth) accessible by travelling to (or flying over) Nemo Point, the point farthest from any land. Nemo Point is a portal that connects Gaia to Dark Gaia and vice-versa. Other than Demichronia, Dark Gaia also contains the continents of Centralia, Aurora, Borea and Sudhurland. I'll give a brief explanation of the cultures of these continents, but not in-depth, because this page is not about them: Centralia is a country based on Libertarianism, an ideology that promotes the NAP (Non-Aggression Principle) and basically states that every interaction should be consensual. However, as I've found out years ago, the dark side of Libertarianism is that there is immense potential for indirect coercion, creating a situation where few, extremely powerful corporations are de-facto quasi-governments. Aurora has a very hedonistic culture, but in a vague way, without adhering to a specific economic system. It's less about fulfilling desires and more about promoting a specific and superficial idea of pleasures, that revolve on stereotypical ideas of drugs and sex and cannot be decided by the individual. People are so lazy there that they don't care about reading books, they call that "lame", whereas in Demichronia desires vary depending on the individual but they're always available to be fulfilled, including if you want to read books. Aurora's society is similar to Brave New World in some ways. In Aurora, when people are stressed they usually take a special drug that relieves them from stress, similar to soma in Brave New World. Sudhurland is a totalitarian, repressive, patriarchal society where most people live in poverty, and extreme punishments like crucifixion and torture are common even for small crimes. People are encouraged to seek poverty and suffering, because in Sudhurland there's a mentality of "suffering makes you strong and gives meaning to your life". Pleasures are mostly forbidden. Sudhurland is almost exclusively a hot desert climate, with some small pockets of semi-arid climates in some inland mountainous areas, and is situated to the south-east of Demichronia. Borea is situated to the north of Demichronia and is exclusively a polar ice-cap climate, similar to Antarctica. Its area surrounds the North Pole down to around 70 °N of latitude, meaning it's a circular continent centered around the North Pole. It's very similar to Antarctica in many ways. There are human settlements in Borea but none of them are native, they're mostly research stations or temporary settlements that exist for various purposes. The settlements are owned by the governments of both Dark Gaia and regular Gaia. Since there's no equivalent of the Antarctic Treaty, minerals and precious materials are extracted from Borea, and that's the purpose of some of those settlements.
Climate: it must have very high diversity within a relatively small area (and it does)! Demichronia is an island that is very narrow in terms of longitude and vary "tall" in terms of latitude, extending from 20 °N to 70 °N, with continents very close to Demichronia's coasts, which prevent Demichronia's climate from being uniformly oceanic. Demichronia has a mountain range in the middle that extends from north to south, and that creates a rain shadow in eastern Demichronia, which is drier than the western part (my obsession with climatology that I had around 2013-2017 definitely paid off, lol). In terms of longitude, it extends for about 200 km (124.3 miles). I'll work on the geography and climate further in the future! For now, just know that the southernmost part (around 20-22 °N) has a tropical rainforest/savannah climate in its western coast, a tropical highland climate on the highlands in the middle, and the eastern part, due to its proximity to Sudhurland, has a hot desert climate with hot winters due to the tropical latitude: a climate phenomenon similar to that of Mecca, Saudi Arabia! I'll work on the other latitudes eventually!
History (coming soon!)
Coming eventually!
As said before, Demichronia is a fictional country where for (almost) every wish, there is at least one worker, building or product that can grant your wish. When people work, it's not that they have to satisfy every wish of every customer (for the reasons explained before), rather, every person (when they work) has a specific role: one person may be a plumber and another may be a cashier at the supermarket, and they must perform that specific role, and get paid to perform that role. As said before, you can't pay a plumber to kiss you passionately, or a cashier to fix the pipes in your house, because that's not their role. So, when one works, one has to perform a specific role, whereas when one is a customer, they can fulfill their wish, because for every wish, there's a worker with that specific role. With some limits regarding violence, death etc. I suppose. If roles were not so sandboxed, that would increase the Delta and cause asynchronicities, and "free time" wouldn't really be free. Demichronia makes sure that one's free time has pretty much no consequences on one's work time.
The Demichronian government controls people not through censorship, but through saturation of information: in Demichronia, everything and its opposite is said by someone: there are, say, "infotainment industries" and as a result, every possible statement is said by someone, making it impossible for the average citizen to distinguish between truth and falsehood. This is where the Demichronian government comes in and "offers" an "official truth", which is supposed to be truthful. This is a control strategy that is the polar opposite of censorship, but perhaps just as effective, or perhaps even more effective, who knows. This makes the Demichronian government allow freedom of speech, because everything that is said is made useless, drowned in a sea of noise. That's the Demichronian government's strategy.
Fact-checking and content warnings in Demichronia are more pedantic than the ones contained in Gaia, but the content itself is always fully available. There are also censored versions of media but of course they're optional, they're available for people who don't want to see certain scenes or types of content. Both censored and non-censored versions of media exist, depending on the preferences of the customer, and one is fully free to choose which one to see. Media often has fact-checking, content warnings, "context" and other forms of notes provided by a centralized authority. One example is the versions of the Quran with illustrations in various styles. Iconography is haram in Islam, and yet the Quran with illustrations necessarily exists in Demichronia (because every wish needs to have the potential to be fulfilled, so there's a great abundance and variety of products and services). However, on the back of the book, there's "context" that the Demichronian government requires to add. That context says that iconography is forbidden in Islam, and that the book in question simply exists as a customized product. It also adds that for a more authentic, halal experience, one must buy a version of Quran without illustrations. This information may be useful to Muslims who live in Demichronia, and also for people who want a more "authentic" experience. As for the content itself, the Demichronian government even when it disagrees with an ideology (and it may even specifically say so, in case the ideology is mostly descriptive rather than normative), it still explains whether or not the book or media one is buying represents that ideology accurately. Another thing is the "disclaimers", for example in games like Need for Speed, where it says that street racing is illegal, and encourages people to drive carefully and wear seat belts. The same happens in Demichronia, of course. For interactive digital media (e.g. videogames), such warnings are opt-out, they can be disabled in the settings if one does not want to see them, but they are necessarily displayed for the first time that one plays that game. From the second time on, it's up to the player to decide whether or not to see those warnings.
As for saturation of information, think about this: if everything and its opposite is said about, say, every politician, e.g. accusing them of every possible crime, praising them of every possible good action (even - but not only - when blatantly absurd), and making all possible neutral statements about them, then freedom of speech is possible, but statements don't mean anything at all, they are no longer credible, because everyone expects that everything is said about every politician, and possibly every celebrity. This permits the government of propagating their "official truth", which is the only one that is supposed to be trustworthy, as every other source combined is basically white noise. This is how the Demichronian government controls information. As you can see, it doesn't use censorship, but its complete opposite.
Even doxxing is usually allowed in Demichronia. How? Because there are agencies tasked with mass-creating millions of fake doxxing texts for pretty much every individual who lives in Demichronia. All of those texts contain randomly generated information, different for each text. This means that when someone sees a doxxing text, the likelihood that it contains truthful information is extremely low. So that means, when someone doxxes someone else, even when the information is truthful, that information will just be assumed to be false, so it won't cause damage. As for "context" about doxxing texts, the government simply says "we're not allowed to tell you if this text is true, but we can tell you that the likelihood of this text being true is extremely low". The Demichronian government calls this "security by obfuscation". With these kinds of techniques, the need for censorship drops to a minimum.
Work in progress, the customer/worker distinction existed since antiquity but of course each historical period has their own technological limitations, resulting in drastic lifestyle differences. The worker/customer divide and the fact that customers must be pleased by workers as much as possible remains a constant throughout SD history. Note that "being pleased by workers" doesn't mean that a worker must please all wishes of a customer (as that would be isomorphic), but rather, that every wish (except those involving violence, death, or extreme stuff that even the most resilient workers would never want to be subjected to) is pleased by at least one worker. That is, for every wish, there is at least one worker whose job is to fulfill that specific type of wish (and only that specific type of wish, as jobs are restricted in scope, e.g. a plumber is not required to kiss you as an offered service, as that's not the role of a plumber). The flag of SD is the same as the polyamory flag. As history progresses, it's the rule that technology improves and work scopes become narrower (full scope = slavery; the narrower the role, the more "free" one is, non-existent role = full freedom... full freedom in the future? I'll see, maybe... likely... with AGI?)
Phases of history: (first draft, I'll likely modify this a lot with time!)
Schools in SD mostly serve the purpose of giving information and verifying that the student has learned that information. The axioms for schools in SD are a bit different (but not that much) from those of Gaia: the schools in SD teach information necessary and/or useful to become good workers, as well as informations related to the wishes one can express, e.g. a random example, if one (as an adult) wants to drink alcohol, then one can express that wish, since alcohol and all drugs are legal in SD, but when one wishes something, it's useful that that person knows the characteristics of the wished thing. The schools won't give moral judgements on the wishes (as long as they're legal), but it will give information on the characteristics of wishable things. Without schools, life in SD could become a minefield of bad decisions. Even with schools, one can make bad decisions, but at least one knows what they're getting into!
Information centers in SD are centers when one can express a wish, and then the staff in that information center will tell the customer which building/worker/service/etc. can fulfill that wish. Not only that, but also, let's say that a customer expresses a wish to watch a movie with a specific plot: the staff at the information center will tell one or more titles with that plot (if they exist, but SD is such that the level of variety is extreme, and there is very little censorship, so in most cases, unless the request is extremely specific, the movie very likely already exists). Basically, the role of the information center is to provide information as to how to fulfill a wish, and/or who (what building/worker/etc.) can fulfill that wish. If the wish is item-related, then the information center will explain where to find that item and what that item is.
NOTE: these lists are NOT exhaustive! By far! I'll list lots of things (especially those that I find interesting) but it can't be everything, because the list would be pretty much endless!
Note: because of the system "everything you want happens during your free time (as long as you pay the appropriate amount of money)", the selection of things (e.g food, games, movies, activities etc.) is pretty much endless, as long as those things weren't the result of abusing humans or animals. Here I'll have to explain what "modularity" means: things are seen as components of interchangeable parts, which allows to maximize individual personalization of things. That means, the variety of things (food, games, movies, activities, everything really) feels endless, and the things listed in the lists below are simply random ideas that popped up in my mind, they don't represent even a tiny fraction of what's available in SD! However, in SD, there are alternatives to meat that taste pretty much exactly like actual meat, so if one wishes to eat that, it's available! Note: whenever I say "meat", what is meant is something that has the same taste and consistency, and if possible, very similar nutritional values. Actual meat is illegal in SD! However, since wishes must be fulfilled as much as possible, the closest sensorial experience to the expressed wish must be provided. I'm aware it's possible since I've eaten vegan/vegetarian food that taste undistinguishable from actual meat. I don't know how it's produced exactly, but it can be done, so this aspect of SD realistic and immersive enough to keep the suspension of disebelief.
Food: all vegetarian food you can think of exists in SD, and it's easily accessible regardless of where you are!
-Lemon juice
-Lytchee juice
-Sour candies (with varying degrees of sourness)
-Rice with curry
-Meat (or rather, something indistinguishable from it in terms of taste and texture) that was created without killing animals: equivalents of dog meat, cat meat, bugs, rats, snakes, scorpions etc. as well as foods that include (the equivalent of) meat in it, e.g. cheeseburgers etc. Again, if I say "meat" in this page I mean equivalents of meat that was created without killing animals, I'll just say "meat" because it's shorter.
-All sorts of snacks (e.g. Tortillas, of various tastes e.g. chili, curry, vinegar chips etc. anything)
-Street food exists in at least one street per settlement.
-Equivalent of pig meat with disturbing gore art drawn on the package, art depicting pigs brutally killed and bleeding. Since this art is disturbing and if someone doesn't want to see it they should be able to not see it, perhaps there are dedicated sections with disturbing illustrations in dedicated sections of the supermarket.
Each food can have various different illustrations written on the package, e.g. lemon juice with an anime girl drawn on it, and she wears a bra with two lemons drawn on her bra! Or burritos with Far West aesthetics drawings on the package! Liquid (e.g. water, juice, alcohol etc.) containers can have different shapes and colors, too! They can range from transparent all the way to opaque, and different colors, and different art drawn on the container!
Games:
-Various crazy fan-made ports (e.g. Tekken 6 for the PS2)
-Fan-games, modded games, ROM HACKS (of any console, from the NES... including PS5 games! No limits (though, due to technology, there is a distinction between pre-AI era and AI era). Copyright-wise: fan games are allowed, even to be sold, but part of the income must be redirected to the original IP holders. The more different the derivative game is from the original, the lesser the amount of money will go to the original IP holders.
Content:
-TV channels about pretty much anything you can think of. Not to mention the Internet!
-Blogs, videos etc. about anything!
Technology:
-Flip-phones of all kinds
-Javascript-free Internet (for those who prefer it, but there's also normal Internet with Javascript)
-Customizable themes (for websites and OS)
Stuff:
-Plushies of pretty much anything you can think of
--Fetish plushies of various things, including monster-girls etc. may also be a hybrid plushie/sex-toy.
-Any clothing you want e.g. you can dress as a penguin, you can wear whatever you want, and clothing shops have *lots* of stuff, anything you want!
-An automatic fruit juice extractor: you put the fruit (without the peel if it's not edible and/or if you don't want the peel juice, of course!) inside and it extracts as much juice as possible! E.g. you put an orange in there (without the peel, of course) and you get the juice, no manual work needed!
-A toy about a hand that does the middle finger and comes out of a toilet, and can reproduce "fuck you" in various languages by pressing a button on its remote (that contains various flags that represent languages).
-Books of the Bible and the Quran (and other religious/philosophical books) with illustrations in every aesthetic, including those generally not associated with religion and philosophy, like Corporate Memphis and anime style. A Quran with illustrations would be haram due to iconography, but it wouldn't contradict the axiom of SD, which is basically "(almost) everything you can think of is available to obtain and/or experience, as there is at least one worker whose job is to fulfill that specific type of wish". In case of physical items or piece of media, there is at least one person whose job is to produce that, in case of "live" experiences (e.g. having sex with a sex worker, going to the restaurant, going to the cinema, going to the dentist or any other doctor, paying a plumber to fix the broken pipes in your house, live speeches and conferences, theater etc.), there is at least one person whose job is to provide that experience. This disregards internal coherence: Islam is against iconography, and yet such book (Quran with illustrations) must exist. However, the role of the government (and schools) is to provide context, that's why in SD media there are often "trigger warnings" and the like, or additional context. In the case of a Quran with illustrations, the context provided by the government (perhaps on the back of the book, so a buyer can know the important information) would be something like "iconography is forbidden in Islam: what you're reading is a customized product that conflicts with Islamic principles. By buying this book you confirm that you understand this. If you want a version of the Quran that is in line with Islamic principles, please buy one without illustrations". By adding context, the government provides important relevant informations. This also means that in social media, posts have the "fact-check" information below, like social media used to have a few years ago (and probably have now, but I generally don't use social media so I can't confirm 100%). Some people have called it, as well as trigger warnings, "censorship" but I completely disagree: the content is fully available, there's just context added on it. Whether or not you agree with the context provided is a different matter, but the content is fully available. In a society like SD, where pretty much everything and its opposite is available to buy, context provided by an "official" source is very important! And this, by the way, as mentioned before, is how the government in SD controls information. Not through censorship but through saturation of information. That is, if everything and its opposite is said by someone, one cannot know what is true and what is not true. It's possible (perhaps likely) that people won't care, and that they'll just believe in stuff that confirms their biases, but at least the government provides their truth, in case someone wants it. It also provides what I call "context" (e.g. fact-checking and trigger warnings, but the content itself remains fully available to experience). However, in case of fact-checking and trigger warnings online, those can be turned off if one wants that, so it won't distract the experience. They can be turned on and off as one wishes, and trigger warnings (but not fact-checking) can even be customized e.g. if one is more sensitive to certain things and not others, then trigger warnings can be customized. It's a modular thing, of course.
-A Sudoku with hentai illustrations.
Activities:
-Violent IRL shows, like a modern day Colosseum: customer pay to participate, and other customers pay to watch. All-consensual (I suppose there are people who want to participate and even pay for that! If not, then no violent IRL shows)
-Street fights: either, if the fighters are workers, the fights are fake or physical damage is pretty much non-existent... of if they fighters are customers... then the customers can decide up to what level of damage they want to risk being subjected to... and other customers who are interested in the fight may watch the fight.
-Fetish centers (e.g. where one can smell a girl's feet or farts if they want to, or have sex with people in furry costumes), sex work of all kinds.
-Street food where you can eat all sorts of stuff, including (the vegan/vegetarian equivalent of... but I won't repeat it again!) bugs, rats, snakes, scorpions etc.
-You can pay for friends (and partners). Yeah. But not all professional companions offer the same "services", so you need to express your wish more specifically and then you'll get a professional friend that can do what you want. E.g. some may be lazy and won't do sports with you, but they may chat or listen to you, and others vice-versa, they may play sports or games (e.g. videogames, tabletop games, cards etc.) with you but won't do "emotional support". Each professional friend, just like every worker, has their own role, since different people are good at different things. Every person's good qualities are valued and used in SD, whenever economically feasible. You can treat a professional friend badly, but only some of them, and only if they specifically offer "being treated badly" as part of their service! It's likely there won't be many of those, so the price may be very high, and not very affordable. Those people that offer that service are selected for their emotional resilience, and the majority of professional friends don't offer "being treated badly" as a service!
-Places where you can pay to set things on fire. I call them "Pyromaniac fun centers".
-Water parks
-"Mud parks"(?): like water parks but with mud instead of water!
-Strip clubs where you can play billiard, watch semi-naked women (or even totally naked... or men even), and drink alcoholic cocktails, or playing poker or do some other gambling activities. The building is full of neon lights, both outside and inside. It creates a certain, specific aesthetics, perhaps reminiscent of some Las Vegas buildings. I don't know the name of that specific aesthetics, I'd have to research it, but I think I've expressed the concept clearly. Of course, there are places for every aesthetic thinkable!
-Kart racing.
-Places where you pay to destroy things (rage rooms?)
-You can pay someone to tell you a "bedtime story". Now, telling people "bedtime stories" is an incredibly specific job, so it's likely those workers do some other, somewhat related things as well, perhaps companionship-related, like chatting?
-Outdoor public discussion forums. All consensual, of course OuO
-You can find a "community" for anything! Of course, there is a distinction in the roles of the workers (e.g. the staff of that community) and the other customers, and I'll explain it in more detail eventually.
-Maid cafe with barely dressed (or even nude) girls/guys serving you food. These places are 18+. They can also be clothed if the customer wants to, and for each type of clothing, there is at least one worker that will wear it for you.
-"Clubs" where one's own biases can be fed... an offline echo chamber, basically. The club managers may or may not actually believe in those biases (though I guess they usually do, unless it's some extremely specific ideology, in that case it's a personalized service offered to just one individual), but they do that for money... it's their job to provide that service to the customers! E.g. "white supremacy clubs", from "white" immigrants (from Gaia) who are basically grifters. I don't know what the ethnic composition of SD would be, it's not important, but I guess that somehow, some people from Gaia managed to got there, idk. Not just "white supremacy", of course, that's just one example... there are "clubs" for EVERY ideology, hobby and interest! And every aesthetic, as well! So, some may prefer hanging around people who have a certain aesthetics (e.g. 1980's rock aesthetics, or furry aesthetics) without having to commit to any idea or activity, just for the aesthetics, and there is a "club" for them. Of course, they must pay to join and stay. There may be other customers in those clubs, who are in no circumstance obligated to please other customers. In case no other customer wants to do activities with a certain customer, workers (e.g. the managers of that club) will do that, in order to assure every customer is always pleased and entertained, and never feel excluded.
-Copyright is more flexible, fan arts for money exist, but they have to pay a certain percentage to the original IP holders. The entertainment industry in SD is HUGE (to cater to the tastes of as many customers as possible, even the most obscure niches have tons of content in SD).
-You can buy and use drugs, any drug, even hard ones. If that's what you want to do in your free time...
-There is plenty of super blasphemous content, like, "Prophet Muhammad drowning in piss", either drawings, animated movies, or action figures of Prophet Muhammad (or Jesus... or anyone else, really) being put inside a glass of actual piss. But there's also lots of "halal" content in media, or halal food in supermarkets etc. the point is that every taste and preference is satisfied. If someone likes blasphemous content, there is plenty of that, if someone is a Christian or a Muslim, there's also plenty of stuff that respects your values and it's easy to follow your restrictions. There's also plenty of kosher food etc.
-Themed parks (e.g. dinosaur themed)
-"Relax centers" where one can go after job, to relax from the stress of one's job.
-You can go play Dungeon and Dragons (you pay for it, of course!), the other people in your party playing with you are either other customers, or workers that get paid to play with customers... or a mix of both! The Dungeon Master is usually almost always a worker, I suppose!
-Nudist beaches.
-Astronomic observatory where you can use an advanced telescope to see the Moon up close (and perhaps Saturn if the telescope is advanced enough?).
-Competition of racist jokes/sentences. You pay to join the competition, against lots of other participants, and whoever says the most offensive thing wins a prize.
-Games similar to Takeshi's Castle, which you can pay to participate in. Winners may get a prize. There are also TV shows about that.
-Practice Yoga.
-Water parks.
-You can pay to participate in an IRL game where you are a detective and have to find out a "criminal" (it's not real, just a game, an act... but it can be fun for some!).
-Videogame competitions/tournaments!
-A fun indoor park pretty much the same as the Gold Saucer in Final Fantasy VII.
-Disco with music in it, and there may be several activities.
-Cinema.
-Going to the beach. Likely free to just go to a beach, but the various activities available (and there are likely many!) are accessible through payment.
-Live concerts of every type of music you can think of!
-Karaoke.
-Various festivals.
-You can easily ride a bike if you want, there are bike lanes everywhere!
-Shopping!!! (supermarkets in SD have pretty much everything, lmao!)
-Cosplay festivals
-A place where you can interact with a (fictional) group of fairies in a forest! The forest is real, the "fairies" are just girls (or guys, too) in fairy costumes role-playing as fairies for the customers' entertainment. Some of the "fairies" may offer sexual services. If not, then it's surely possible to pay someone to wear a fairy costume, go to a place in a forest, and offer the sexual service, or even just a romantic one. There are people whose job is "cosplay sex worker", and basically they're like sex workers but they also do cosplays and roleplays. A normal sex worker may not offer that specific service, I suppose. Every worker has their own role, it cannot be too broad.
-Go see a physical original size recreation of Peach's castle of Super Mario 64. It's likely a very attractive tourist attraction. What is the relationship with Nintendo, or whether Nintendo would allow it, is undefined. It's possible that the owners of the museum pay a royalty to Nintendo, or that SD has its own laws regarding copyright and they don't have to abide by international copyright laws necessarily (though that may lead to economic sanctions against SD). Idk, I may decide eventually, but one thing's sure: the castle DOES exist in SD! The relationships that SD has with Nintendo and the rest of Gaia are speculative, but it's very likely that they won't be too good, because SD's laws/ideology/culture violates several International Treaties of Gaia (e.g. the treaty that criminalizes drugs). So it's likely that economic relationships between SD and Gaia are rather difficult. In any case, if Gaia doesn't allow its content on SD, then SD pirates and creates derivative content from Gaia, by definition.
-A penis museum. A museum that displays mummified penises of various animals, including a mummified penis of a human from ancient SD, and in the museum there are texts on the walls with explanations about penises in general, or some "fun facts" about penises.
-For those who like to vandalize buildings' walls with text or other stuff through spray paint: there are buildings made specifically for that. You pay, and for a set time you can have a certain portion of a wall that is "yours" to "decorate" with whatever text or symbol or drawing you want (even with all profanities and offensive stuff you want, if that's what you want). You pay for the service and, if you don't have a spray paint bottle with you, you are offered one (or more than one, with different colors), but that also costs additional money. As a result of the existence of this service, some buildings in SD, or rather, some parts of the city have "vandalized" walls, though this is intentional. There are also some parts of the city devoid of such "decorated" walls. You can generally find both "types" within a 30 minute walk.
-Churches, mosques, synagogues, Buddhist temples, Satanic temples, Neo-Pagan plages of worship (of all kinds) etc. as well as modular buildings for worship of minority religions or even religions made up and believed by a single individual. In the modular places of worship, the "priest" or otherwise the people working in it will adapt on a customer by customer case. If an individual has made up their own religion, they can send the description of the religion and description of the request (of what the worker(s) should do) to the worker(s) of that modular place of worship, and the worker(s) will do as told by the customer. In exchange of money, of course.. all places of worship, including mosques, Christian churches etc. cost money to enter and participate, though cheap enough a minimum wage worker can afford to go there every day.
-"Cuddle Therapy".
-Asking someone (a professional companion) to watch a movie with you, in exchange of money. Note that each professional companion may have limits regarding the content of the movie you want to watch with them, e.g. if the professional companion finds that movie offensive or otherwise uncomfortable, they won't offer that service. However, for every movie, there must be at least one worker you can pay to watch that movie with you!
-If you feel undecided about something, you can go to an expert of the subject of the thing that you're undecided about, and let them make the choice for you. For people who are terrified of making their own choices in life, this can feel convenient. You can of course choose the "type" of advice you get. You can get, say, "official truth advice", advice based on a centralized, official truth provided by the government, but you can also select "ideology advice", that is, let's say you're a Christian, a Muslim, a Buddhist, a minimalist, a Stoic etc. you can get advice based on those ideologies too, if that's what you ask for!
Jobs (may be "normal" jobs as well as jobs that don't exist anywhere else): (P.S. possible outcome... very low unemployment rates? I'm not sure...). Note: every worker has their own job, and they offer that service, and not other services. For almost every wish, there is someone whose job is to fulfill that specific type of wish.
-Plumber (you fix tubes in one's house etc. exactly like the rest of the world)
-Cashier in a restaurant
-Sex worker
-Drug worker
-Countability section (for money, business etc.)
-Chef or waiter/waitress in a restaurant.
-"Professional friend/partner" (even sexual partner). That's a thing in SD.
-Those who clean up the mess in the "Pyromaniac fun center" (the centers where people can light things on fire in a safe, controlled environment). Or those who guarantee safety in those centers (they are experts in how fire works and propagates, and are able and paid to quickly extinguish a fire if things get out of control).
-Those who manage the outdoor forum discussions (they also must be well-knowledgeable about the topic of the discussions... PhD-level degree required?)
-"Club" manager.
-You can be paid to tell people bedtime stories in SD (ASMR-like experience?). Of course, you must be skilled at that. Good voice intonation etc. but there are schools courses made specifically for that (to train you to act friendly or in various manners, or to have various voice intonations... essential to interact with customers in SD... yeah, SD culture is often fake and artificial, it's often like an act... the professional partners usually don't *really* love you, but are trained to be *very* convincing!).
-Voice actor/actress. Programmer/designer. Cartoonist etc. all the jobs required to create anime/cartoons and videogames.
-You can sell drugs. Even hard drugs. Cashier at that "drug store" or someone who produces/cultivates drugs. Since all drugs are legal and regulated in SD, the quality of the drugs is higher. I mean, drugs are still dangerous because, well... they're drugs, duh! But at least a heroin addict won't accidentally get addicted to Fentanyl, unlike in countries where drugs are illegal (and therefore zero regulation). Drug-related crimes are also very low in SD since it's all legal and regulated (no rival drug gangs conflicts, for example).
Sandboxed Demichronia approximates a "proportion-independent society", that is, a society that will feel mostly the same to individuals regardless of the demographics composition in terms of culture, religion, political ideology, worldview, philosophy etc. In Gaia, a society that is 95% Muslim will be very oppressive for homosexual people and religious minorities etc. but Sandboxed Demichronia has social mechanisms that cause what I call "causal isolation". That is, actions done by individuals have little to no power to change the life experiences of anyone else other than oneself. Due to "causal isolation", the religious/philosophical/ideological/political composition of SD's society is almost entirely irrelevant to the life of any individual. This makes SD what I call "proportion-independent society".
Example of modularity (though there is *A LOT* more to say about that): foods in restaurants are made of a collection of interchangeable ingredients, rather than complete, indivisible meals. Reason why modularity is very important in SD: by making it easy to combine ingredients, it increases the likelihood that a customer has what they want. *Modularity* is a very important concept to keep in mind throughout this page (not just about foods, of course, this was merely an example to illustrate the concept).
Sex work is legal and regulated (not just sex but also all kinds of fetishes are available to be experienced). All drugs (even hard ones) are legal and regulated. Hypothesis for drug legalization outcome: less drug-related crime (e.g. no violence related to rival drug gangs having conflicts with each other), drugs are controlled (e.g. a heroin addict won't accidentally get addicted to Fentanyl), though the substance itself remains dangerous, for obvious reasons, but the dangers that are unrelated to the characteristics and effects of the substance itself and arise from the fact that drugs are illegal are reduced or perhaps even eliminated. Since drugs are taxed (like everything else, thought the amount and extent of taxes is unspecified for now, in this first draft), it provides revenue for the government, and since they're legal, police has less work to do (compared to, if everything else is equal, drugs were illegal).
Copyright: copyright exists in this system but fan-art is allowed, provided royalties are paid to the original IP holders. Products (e.g. videogames) are, as said before, modular. E.g. videogames are not considered (by law) as a whole, indivisible product, but rather as a collection of parts (e.g. assets, levels, soundtracks, dialogues, voice acting etc.). The more of those parts a fan-art uses, the more the percentage of money will go to the original IP holders. That is, the less derivative the fan-art is, the higher the percentage of money will go to the original IP holders. It is possible to copy the game 100% and sell it, BUT in that case it must be sold at the price of the game that is copied and 100% of the money will go to the original IP holders. The more different the fan-art is from the original product, the less money will go to the original IP holders. This modular approach may (maybe?) permit a balance between copyright and fan-art. The absence of copyright would discourage large companies from creating entertainment, leaving only hobby projects that are unlikely to be of high quality, whereas prohibiting fan-art would go against "customer service" e.g. if one wants some fan-game mash-up of two of their favourite games, or any fan-art really, prohibiting fan-art would lead to more unfulfilled wishes. This approach may maximize "customer gratification" (compared to other approaches), if my understanding is correct.
Internet: almost every type of content (except doxxing, or non-consensual stuff etc.) must be available, and the "browsing experience" must be customizable. The idea is more similar to the early 2000's, where you used to search for stuff and you got what you searched for. 2020's Gaian Internet often "force-feeds" you content through algorithm that you cannot freely customize or remove. SD Internet can also have "feeds" if you want them, but they're not compulsory, and they can be easily customizable. This reduces the possibility of "accidentally stumbling upon unwanted content". You can have a feed if you want but you have a lot more control over it compared to the Gaian Internet. Comments are also not as central to the SD Internet experience as they are on Gaia, though you can see them if you want, but they tend to be more decentralized rather than having just one comment section. Internet websites must have two versions. "Original vision" website and "customer-oriented" website. "Original vision" website may be whatever the creator(s) of the website want it to be, they can censor stuff, put whatever they want. "Customer-oriented" website means that the customer decides what the website is like, as such, it must be hyper-personalizable (with CSS themes or other ways of theming the website however the customer wants, or for example, it MUST work without Javascript, in case the customer wants to disable Javascript), and there should be freedom of speech. SD is very pro-free speech, but in a weird way that would confuse Gaians: more details about this will be written below because there are some things to specify about "free speech" in SD. Also, websites necessarily must have various "light" versions, for various hardware: the lightest versions of all should be able to run on text-based browsers with very limited RAM and very low specs. If they're video-only websites, then a text-based version of it should exist, to see at least the titles and descriptions of those videos, and other text content! Every app also has "light" versions with different system requirements! Games have fan-based ports for lighter hardware (a percentage of the money goes to the original creators of that game).
Free speech (in SD it's "PAID SPEECH" though LMAOOO): what many online people (who are usually either anti-free speech or pro-free speech) don't understand is that speech is a two-way thing: there is a speaker and there is a listener. The customer vs worker distinction here remains very important. A customer should be able to access all the "speech" (i.e. content) they want (though it costs money, e.g. a book costs money, of course, and in order to access content online you must pay for a monthly online connection, it's not free, of course). E.g. if you want to buy Mein Kampf, sure, pay the money and you can have that book. If you want to hear racist things, sure. There are also "in real life events" (e.g. conferences) where certain things will be said, and it costs money to hear that stuff. The important thing to remember is that this "access to content" is a result of the desire of the customer, and that the customer pays for that desire to be fulfilled. One has pretty much complete freedom of speech and what I call "freedom to seek" (e.g. as I said before, the freedom to access any content one wishes, rather than producing it). Spontaneous social interactions are a different matter, however, and it's not the same thing as accessing content. You may not say offensive things to a worker unless it's a worker whose job is to specifically being said those things, e.g. emotional support for anger, or a professional companion that offers the service of "being treated badly" etc. but in normal cases, that's not a service most workers offer. Interactions with a normal worker e.g. a cashier at a supermarket or a waiter at a restaurant have some rules and norms, you can't be disrespectful or aggressive, and they should treat the customer well, too!
Crime: some things are crimes, of course. E.g. theft, non-consensual physical violence, sexual assault, murder, drunk driving etc.
SD is very pro-gun, like the USA (it logically results from the idea behind this ideology... if a customer wants a gun... they must be able to get it). Even weapons like molotovs etc. are legal and sold in stores. Euthanasia is legal. There is social welfare: everyone is entitled to a minimum wage, though they are forced to work, and it's sometimes the case they don't choose their jobs, like in Communist countries. Sometimes they can fully choose and sometimes they can only choose between some options, depends! In any case, if one does not choose their job, the people doing non-chosen jobs are selected with the goal of minimizing physical and psychological harm. Anyway, the economy in SD is not Communist, but more similar to State Capitalism, but not exactly... it's complex, and I haven't fully decided every detail. It doesn't have to be "good" (note: SD is not meant to be a utopia or a dystopia, just a thought experiment, although I try to minimize the amount of coercion as much as possible), it just has to be the one that is most likely to maintain the "Demichronic" situation. It's not Communism, as there is currency (money) and income inequalities.
Anyway, there are income inequalities (the surveillance and control needed to maintain economic equality, e.g. like in Communism, would decrease the "customer wish fulfillment" and therefore would go against this system). Minimum income in this system is enough not only to survive but to have some basic daily entertainment as well! Though you are literally forced to work, and it's sometimes the case the government chooses your job (like it happens in Communist countries), and sometimes people choose their own jobs, it depends! The important thing is that (almost) every wish should have at least one worker whose job is to satisfy it. Businesses are usually either owned or strongly regulated by the state and centralized, to ensure the maximization of "customer service/gratification" (I use these terms mostly interchangeably, lol), which would not be maximized if business owners decided the rules for the services/products provided by that business, because it's often the case that the profit motive keeps companies from making products the way people desire (think about the "enshittification" and "planned obsolescence"). I'm not an expert on economy but... somehow the SD state tries to maximize the variety of products, so that every taste can be satisfied. I suspect it's technically possible IRL but I suppose it'd require some really convoluted economic decisions contrived specifically for that purpose! Business workers and owners can keep the money, provided all the workers are paid at least the minimum wage. If a business closes, then the services and products provided by that business MUST be provided by at least one business in an area that is accessible to the customer (e.g. in the same city, preferably within 15 minutes of walking).
Urban planning: 15 minutes cities. Ideally, at the very least for necessities, products and services should be available within a 15 minute walk from every customer. If something is not a necessity, then it may be expanded to 30 minutes, but it should be accessible. There are bike lanes everywhere, making it easy to cycle. Reasoning: if a customer wants to ride a bike around, or walk, they ought to be allowed to. Cars are also allowed, of course, but they should not be a requirement for living a normal life. Neighborhoods are mixed residential and business. No "suburbia", unlike the USA cities built and developed post-WWII. Various parts of the city may have different aesthetics, so one can live or stay in places with their preferred aesthetics: e.g. cottagecore parts of the city, cyberpunk aesthetics part of the city, medieval aesthetics etc. but those are optional and it's easy to avoid them if you don't want to see them. The rule is that "themed" parts of the city must NOT have any product or service that is only available to that part of the city!!!
Protests are allowed with permits and only in certain areas, and only if you pay! Reasoning: if a customer wants to protest, they should be allowed, but as with everything else in SD, you have to pay in order to get a "protest permit". If a customer wants to *see* a protest, they are allowed, but they should also pay (not the protester, of course, since those are also customers... unless that's a staged fake protest purely for entertainment!). If a customer *does NOT* want to see a protest, they are allowed to not see it, so protests are only allowed in protest-designated areas. It's an in-between, between so-called "free countries", that allow more disruptive protests, and authoritarian countries which do not allow protests at all. It seems like SD is often a mix of extremes, as I'm seeing so far! Interesting!
There will be interesting activities, such as "rage rooms" or "pyromaniac fun centers" where people can burn things, in a safe, controlled environments. This is a logical result of the idea behind this ideology. As mentioned before, you can pay not just for sex but also for friends. Like, a "friendship session" for one or more hours cost a certain amount of money. In Gaia there are, I'm aware, some people who use therapists as the closest approximation for "friends", leading to an unsatisfactory experience, because of course, therapists are not meant to be friends, but something different. Not just sex or friends, but you can also pay for "romantic experiences" (which may or may not include sex).
There are also "Clubs" where one's own biases can be fed... an offline echo chamber, basically. The club managers may or may not actually believe in those biases, but they do that for money... it's their job to provide that service to the customers! E.g. "white supremacy clubs", from "white" (i.e. European) immigrants from Gaia, who are basically either grifters or they actually believe in that, but that does not matter at all. Not just "white supremacy", of course, that's just one example... there are "clubs" for EVERY ideology, hobby and interest! And every aesthetic, as well! So, some may prefer hanging around people who have a certain aesthetics (e.g. 1980's rock aesthetics, or furry aesthetics), and there is a "club" for them. Of course, they must pay to join and stay. There may be other customers in those clubs, who are in no circumstance obligated to please other customers (that's a "customer to customer" interaction, and as such there is no obligation to do anything for other customers). In case no other customer wants to do activities with a certain customer, workers (e.g. the managers of that club) will do that, in order to assure every customer is always pleased and entertained, and never feel excluded. It's basically paying to have your biases fed, paying for validation and "community" (even though that "community" is just staged interactions for money... but it also may be "real" to some extent, e.g. spontaneous interactions between the customers who are part of that club).
There is plenty of super blasphemous content, like, "Prophet Muhammad drowning in piss", either drawings, animated movies, or action figures of Prophet Muhammad (or Jesus, or Buddha... or anyone else, really) being put inside a glass of actual piss, for example. And not to mention, Rule 34 (sexual scenes involving religious and/or historical figures). But there's also lots of "halal" content in media, or halal food in supermarkets etc. the point is that every taste and preference must be satisfied, and as such, the highest variety of content possible must exist, and able to be accessed if one wants to see it (but also able to easily be ignored... the social infrastructure may be optimized for that). If someone likes blasphemous content, there is plenty of that, if someone is a Christian or a Muslim, there's also plenty of stuff that respects your values and it's easy to follow your restrictions in your life. There's also plenty of halal food, kosher food, vegetarian/vegan food etc. in restaurants and supermarkets. It's not *necessarily* the case that ALL businesses must have those products, BUT they should be available within 15 minutes of walking from every customer. If they are not available elsewhere, at least one supermarket within a 15 minute walking area will be COMPELLED by the government to have such products.
You can go play Dungeon and Dragons (you pay for it, of course!), the other people in your party playing with you are either other customers, or workers that get paid to play with customers... or a mix of both! The Dungeon Master is usually almost always a worker!
There are plenty nudist beaches.
-It's illegal for an employer to contact someone for work-related reasons after they have finished their work hours, as that's considered "outreach", and a violation of the "sacredness" of free time. All work-related communication must be done within the work hours.
-Regarding "customer-oriented websites", they are more expensive compared to "original vision" websites, which may be free. For example, you can pay to remove ads and tracking, or to customize the website exactly the way you want it, with themes and features fully customizable (e.g. you can put a retro or kawaii theme on any website, or for example on social media you can pay to hide "distracting" stats such as number of followers, likes or views). The law requires websites to have such "customer-oriented" versions, even though you have to pay a subscription for it. If the website refuses to create it (e.g. they have not enough money or time), the government will create such website (and the content of the original website will be proxied into the customer-oriented version, as mirroring it would be a waste of server storage), and will pay the creators of the original website some money, and most of the money from subscriptions will go to the original creators. If the creators of the original website create the customer-oriented version as well, they can keep all the money.
About schools in SD (to be expanded eventually)
Schools in SD often have the same subjects as schools elsewhere, but they are particularly focused on preparing students for two important aspects of their lives:
This makes schools in SD quite pragmatic and efficient! Also, students get paid if they pass a test! The higher the grade, the higher that student gets paid! They don't get paid a lot, like, not like a full job, but it's more than enough for entertainment. School hours are roughly from about 8:30 A.M. to 3:30 P.M. five days a week but there is a hour-long pause for lunch around 11:30 to 12:30 where they can pay for school lunch food and also there are various games (both physical and video games) and leisure activities (which I may list eventually) a student can pay to access during the 'school free-time'. School tests don't have a 'maximum level of difficulty', regardless of the class you are in, the better you are at a subject, the more difficult the tests you'll have to do will be, and the more you'll get paid. Some students are really good at certain subjects! Students are given learning material (e.g. books, lessons) for free, but they have to pay for lunch and optional leisure activities (I mean, lunch is also technically optional, but it's not the best idea to skip meals... but on the other hand, you can bring your lunch from home!), and they get paid if they pass tests! Students don't have to wear a uniform, because in SD, any coercion is seen as "work", so the student would have to get paid to wear the uniform, and that wouldn't make much sense economically! They are just coerced to go to school (to be physically present there, but they don't get paid for that, just like one does not get paid just to be physically present at their work building), study and do the tests. If they pass the tests, they get money. The higher the grade, the more money they'll get. Leisure activities available at SD schools during the lunch break (the list is NOT exhaustive by any means, as there's LOTS of stuff there!) (P.S. you have to pay for EVERY activity you participate in during the school break!):
-Video games (though you have to pay to play them, just like every other activity during lunch break, including the lunch food itself)
-Physical games (e.g. sports, card games that can be played in less than one hour, and other stuff, I guess)
-A place where you can either (list in increasing order of cost): read a book during the break, or rent the book for some time (so you can read it at home), or even buy the book permanently! Not just books, but also movies, videogames (as I said before), music (with headphones or headphones, otherwise the logistics of pleasing everyone would become rather difficult), and other forms of media!
-A sort of "club" where people (workers) say stuff like "tired of school rules? come here, then!". In that place you can do a lot of stuff: swear, say offensive things, there's even a "rage room" where you can destroy stuff, insult any teacher that you don't like! Only behind their backs though, because the teachers' job is to teach, not to be insulted! It's not allowed to be disrespectful to teachers!. Of course, teachers cannot mistreat students either. The school logic mimicks that of the broader SD society: students are like workers, they go to school under coercion (like in Gaia), and therefore that cannot be considered "free time", but "work time", and students get paid for their "work" (i.e. passing tests). During lunch break, students are like customers, and they can spend the money that they either received from the tests or got from their parents for the lunch food and leisure activities. They can also save it and use that money outside of school (e.g. to buy a videogame, or a phone, or some cool stuff, or go to a restaurant, whatever they want), of course! Oh, also, in this "rebel club", the more "rebellious" you behave, the more compliments you will get from... well, the people who get paid to run the club, of course! The compliments are something along the lines that you're "cool" or something like that, to play on the rebel aesthetics. This may please teenagers and, perhaps more importantly for the SD government, it brings money!
-Other stuff (I'll have to think about it!)
Subjects and ratings in schools:
As said earlier, schools in SD are mostly oriented towards teaching students how to learn to perform various jobs (as many different jobs as possible). Since everyone is better at different things compared to other people (you shouldn't judge a fish on how good it is at flying, after all), the better one is at a certain subject, the more difficult those tests will get, and the higher that student will get paid. There's another benefit of being good at a subject: for instance, if a student eventually becomes good enough at medicine-related subjects, that student will get a license to be a doctor, and so on. Tests do not have the same difficulty for the everyone, the difficulty depends on how good the student is at that thing, and students are valued and encouraged to get better at everything, while keeping in mind that everyone is better at certain things than others, that not everyone is good at the same things or have the same skills. It's of course not mandatory to get high grades at everything, but it's encouraged to be very good in at least one thing. Of course, if one is good at more than one thing, it's even better! Schools are basically training camps for "future workers", in many senses. Tests are mandatory for most (but not all) subjects, but it's not mandatory to be good at them. The main objective of tests is to see what a specific student is best at, as that may become the job of that person. Not necessarily, of course. Sometimes people choose their jobs, sometimes not, depending on the market. Doing the test itself is mandatory, and if a test is passed successfully, the next tests of that subject will become more difficult, and the student gets paid more, and may get some benefits in terms of work e.g. after a certain level of medicine-related skills is surpassed, that person will get a license to work as a doctor, though that level for doctors is reached at university-levels, since lots of things need to be known and being a doctor is a huge responsibility, but other jobs may be easier to be allowed to do, depending on the characteristics of the job. If a test is not passed successfully, no big deal happens, the test will have to be done again, but it's never mandatory to pass it successfully, it's just mandatory to do the test. It's even possible to fail the same test over and over again since first grade to 12th grade and, even though that's quite the extreme failure, it's not mandatory to pass it, ever. However, you don't get any money from that test if you fail it. Again, tests mainly have the purpose of seeing what a specific student is best at. Some subjects are not mandatory, though for now I won't list which ones, since I haven't decided. There's no limit to how difficult tests can become, so someone who is very, very good at something can get to very high levels and get paid a lot. Tests and classes are not determined by age but by the skills a student has in that specific subject. Here I'll try to list the subjects that one can learn at school. I'll look at the list of activities and jobs and try to think of what skills may be required to perform those jobs. Note that subjects often (but not always) have both theory and practice tests:
-Cooking classes. From the basics to extremely complex and difficult dishes. Works: chef etc.
-How to grow crops. From basic concepts to growing difficult crops and advanced concepts. Works: farmer etc.
-Mathematics. Works: various (maths is much more important than many people think, actually!)
-Psychology. Works: various (not just psychologist... psychology is also very important!)
-Software development.
-Writing classes and reading comprehension. It also includes being able to create texts with various biases, one for example may be tasked to write a text on a certain topic with positive, neutral and negative biases, explaining various types of biases, framing, biases created not just by wording but also in which order the information is presented (anchoring effect, priming effect etc. which can be connected with things learned in psychology classes). As per the usual rule, the better one is at writing texts of various kinds, including fictional and non-fictional texts, the higher one gets paid. Works: book writer, journalist, script writer (e.g. for movies), bias rater etc.
-Physics. Very important for many things!
-Music (both theory and practice).
-Acting and voice acting.
-Physical activity (e.g. sports)
-Art of various kinds: not just drawing but also sculpting, music, creating video games, creating clothing (e.g. knitting) etc.
-Sociology, history, linguistics, philosophy, religions etc.
-How to operate various house instruments e.g. ovens, dishwashers, washing machines etc. Works: there are people who get paid to do that, e.g. for disabled or extremely busy people, and in general they're good skills to have.
-How to play various games, including videogames. Works: some people may want to pay specifically to play against competitive and skilled players, and an average 'professional companion' may not necessarily qualify, so being good at playing videogames may be a good skill to have! It's also good for one's cognitive abilities, but schools don't care about that, they only care about training workers. But since being a skilled player at certain games is a job, well... that also means it's a subject at schools! Of course, this is one of those subjects that are not mandatory, because for example, people with severe photosensitive epilepsy may not be able to play videogames, and the more severe the issue, the less the variety of videogames that person can play. Just like cooking, where one person may be allergic to certain foods, some things are not mandatory or will be at least modified depending on the needs of that individual.
-Laws and economics.
-Geography.
-Tourist attractions of various places e.g. to be a tourist guide.
-Basic emergency life-saving techniques.
-How to perform massages (maybe this subject is only for adult students? idk...)
-Informations about various products just in case one's job will be selling them and giving informations to the customers.
-How to create physical objects of various kinds e.g. chairs, phones etc.
-Cleaning and tidying a place. E.g. in case someone will work as one that cleans up the mess in pyromaniac fun centers. The faster and better job, the higher the student will get paid, and will have to tidy "more difficult" places to tidy, created specifically as tests, with increasing levels of difficulty, to test the tidying skills of the student.
-How to safely operate industrial machinery.
-Learning foreign languages, e.g. in order to be a translator, either real time or for various pieces of media. Note that SD has its own language, and I'm creating it. A loglang, to be more precise. I may post it on this website sooner or later, it's relatively developed already, at least for the basics.
-Etc.
The theory lessons and tests look quite similar to Gaian schools, but not identical, whereas the practice is more varied. Students are required to perform tests for most subjects but are not required to pass them. If one passes a test, the next test of that subject will become more difficult, whereas if one fails a test, the test will have to be done again, but at no point is it mandatory to pass it, ever. The information of which subjects that a specific student will become best at, will be valued and taken into consideration. Note that subjects are modular, so if one passes a specific part of a test, that specific part of the test will become more difficult next times, whereas the parts of the test that were failed will be presented again with the same difficulty in the next test.
In SD, there are plenty of media "promoting/descripting" "modular ideologies". Modular ideologies are syncretic/eclectic ideologies, religions, worldviews, philosophies, political ideologies etc. that contain components of different ideologies. Mixtures, basically. Ideologies can also be mixed with various aesthetics to create uncommon combinations e.g. media promoting conservative Christianity with Corporate Memphis aesthetics, or so-called "woke" (late 2010's/2020's) ideologies that, instead of Corporate Memphis, flat/minimalistic design, protest art, or various pride flags etc. they may style their message with Renaissance paintings, for example. The point is that not only the various ideologies can combine ideas, but also aesthetics! These are what modular ideologies are! I'll make more examples soon!
By the way, if you're interested in seeing what conservative Christianity with Corporate Memphis aesthetics looks like, here's an X account of mine where I did precisely that!. Keep in mind that conservative Christianity is completely antithetical to my own beliefs, so it's not what I personally believe, but nonetheless I think I did a good job at sounding realistic, as if that account was run by a person who actually had those beliefs. I guess I'm pretty skilled at being ideologically Turing capable, lol. That is an account I only used one day in September 2024 and I used it as a "proof of concept" purely to see what such content would look like. The result is... pretty interesting, in my opinion! If I find any unusual combinations of worldviews and aesthetics on the Internet I may list them here. For now, the section of the page listing unusual combinations will be hypothetical and speculative. Note that in SD, it's necessarily the case that all the content described in the list below exists and can be accessed on demand.
Ideologies + aesthetics combinations
1: Conservative Christianity with Corporate Memphis aesthetics.
2: "Woke" (for a lack of a better word) ideologies with Renaissance paintings.
3: Wicca with space-colonization/sci-fi aesthetics.
4: National Socialism (Nazism) with pink kawaii aesthetics.
5: More may be coming soon!
Fact-checking, content warnings, and "saturation of information"
Fact-checking and content warnings in SD are more pedantic than the ones contained in Gaia, but the content itself is always fully available. There are also censored versions of media but of course they're optional, they're available for people who don't want to see certain scenes or types of content. Both censored and non-censored versions of media exist, depending on the preferences of the customer, and one is fully free to choose which one to see. Media often has fact-checking, content warnings, "context" and other forms of notes provided by a centralized authority. One example that I've mentioned before is the Quran with illustrations. Iconography is haram in Islam, and yet the Quran with illustrations necessarily exists in SD. However, on the back of the book, there's "context" that the SD government requires to add. That context says that iconography is forbidden in Islam, and that the book in question simply exists as a customized product. It also adds that for a more authentic, halal experience, one must buy a version of Quran without illustrations. This information may be useful to Muslims who live in SD, and also for people who want a more "authentic" experience. As for the content itself, the SD government even when it disagrees with an ideology (and it may even specifically say so, in case the ideology is mostly descriptive rather than normative), it still explains whether or not the book or media one is buying represents that ideology accurately. Another thing is the "disclaimers", for example in games like Need for Speed, where it says that street racing is illegal, and encourages people to drive carefully and wear seat belts. The same happens in SD, of course. For interactive digital media (e.g. videogames), such warnings are opt-out, they can be disabled in the settings if one does not want to see them, but they are necessarily displayed for the first time that one plays that game. From the second time on, it's up to the player to decide whether or not to see those warnings.
As for saturation of information, think about this: if everything and its opposite is said about, say, every politician, e.g. accusing them of every possible crime, praising them of every possible good action (even - but not only - when blatantly absurd), and making all possible neutral statements about them, then freedom of speech is possible, but statements don't mean anything at all, they are no longer credible, because everyone expects that everything is said about every politician, and possibly every celebrity. This permits the government of propagating their "official truth", which is the only one that is supposed to be trustworthy, as every other source combined is basically white noise. This is how the SD government controls information. As you can see, it doesn't use censorship, but its complete opposite.