Pangea

Note and brief introduction: in this page, "Pangea" doesn't refer to "the land of everything" that is common in my stories. Rather, it refers to a fictional country that has the following characteristic: for roughly half of the waking time, you are what is called a "customer", and you can express (almost) any wish wish and it will become true, if you pay money for it. The wish will be granted by workers, and in the vast majority of cases it will not involve other customers. The other half of your waking time you are a worker. If this statement confuses you, don't worry, it will be better explained. Note that I'm neither promoting nor denouncing the characteristics of this fictional country, it's not supposed to be a utopia or a dystopia, just a thought experiment. The exact geography and relationships with "other places/countries" will mostly be left undefined, as it's not important, and it will be left to the reader's imagination. History will be relevant only insofar as to point out the technological limitations of each historical period. ALSO: your wishes can be gratified, BUT they cost money! So, like, for example... a car costs like a car. Yeah, you can have as much variety as possible and choose exactly the type of car you want, with the characteristics you want, but it's gonna cost like a car. There's scarcity of both human labor and resources, they're not unlimited, but this place/culture tries to approximate "granting every wish" of the customer. "Customers" and "workers" are like, temporary classes, everyone is either at some point in time, with one free day per week where the person is a customer all day long (which day is free varies depending on the person, to prevent the entire society from shutting down, e.g. stores will be open on Saturdays and Sundays).

Geography and climate: mostly undefined, but must be extremely varied, and the are occupied must be relatively small. So, it will be narrow longitude-wise (probably around 300 kilometers, just enough to create a huge variety of climates with the right orography) and will stretch across an incredibly high variety of latitudes, most likely from around 20 °N to around 70 °N. The surface area is around ~1,600,000 square kilometers (~618,000 square miles). The area is mostly made of microclimates i.e. climates that change considerably within short distances, like California, but more extreme and more varied. It's probably located either on the eastern side of a large continent (which results in more variety of climates e.g. continental climates) compared to the western side of a continent, OR (and this option seems much more likely, so I think it's what I'll stick with eventually), Pangea is an island that is very narrow longitudinally (around 300 kilometers/186 miles) and streches from around 20 °N to 70 °N of latitude, and large fictional continents may be placed very close to it (even as close as just 30 kilometers/18.6 miles, but Pangea is still an island as none of those continents "touch" Pangea), placed ad-hoc in order to create the highest variety of climates possible within Pangea. Tentative idea 1: near the south-eastern part of Pangea, there is a large Australia-like desert continent that brings hot weather (especially in the summer) to south-eastern Pangea. There is a large mountain range in southern Pangea that blocks the westerly winds and creates a rain shadow in south-eastern Pangea, making the climate dry, and it's hot because of the proximity to the Australia-like desert mostly located east and south-east of south-eastern Pangea. There is no continent close to south-western Pangea, allowing the westerly winds to reach south-western Pangea, and creating a Mediterranean climate around 30-35 °N on the western coast of Pangea (Csb very close to the coast due to a cold current similar to the Humboldt current, and Csa slightly more inland, similar to what happens in California), whereas at the same latitudes, the eastern coast of Pangea has hot desert climates (Köppen: BWh), even right on the coast. At around 37.5 °N very close to the western side of Pangea, there's the southernmost point of a large "C-shaped" continent nearby. The southern part of the continent extends from around 37.5 °N to 47.5 °N. It's a C-shaped continent, with that "hollow" part of the "C" being called "Gulf of Aurora". The northern part of the continent extends from around 57.5 °N to around 67.5 °N. Near the eastern coast of Pangea, there's a continent that stretches from around 37.5 °N to around 67.5 °N, very narrow at around 37.5 °N but gets wider in longitude the further you go north. The presence of that C-shaped continent very close to the western coast of Pangea makes the climates around 37.5 °N to 47.5 °N (but ESPECIALLY between 40 °N and 47.5 °N) humid continental climates (Köppen: Dfa for the most part, Dfb on the northernmost portion of the area, north of around 46.5 °N), similar to North Dakota or the Ural region of Russia (e.g. Orenburg) and north-west Kazakhstan. The gulf of Aurora west of Pangea from 47.5 °N to 57.5 °N makes the climates at that latitude oceanic climates (Köppen: Cfb, cfc on the northern portion, especially north of 55 °N). North of 57.5 °N, the presence of the northern half of the C-shaped content close to the west of Pangea makes the climates no longer oceanic, as they were further south close to the Gulf of Aurora, but rather, subarctic climates (Köppen: Dfc), with tundra climates (Köppen: ET) common north of 64 °N. Immediately north of Pangea, at around 70 °N, there's a huge Antarctica-like continent that spans from around 70 °N to the north pole, that continent is called "Borea", and the proximity north of Pangea makes the northernmost part of Pangea an ice-cap climate (Köppen: EF). Back south, at around 20-30 °N of latitude, there's a huge mountain range as well as a highland in central Pangea ("central" longitude-wise), that, as mentioned before, creates a rain shadow effect that, combined with the proximity of that desert continent on the east and south-east of south-eastern Pangea, creates hot desert climates in south-eastern Pangea. However, on the highland itself, there's plenty of tropical and subtropical highland climates (similar to Mexico City or Bogota in Colombia, or anything in-between). Between 35 °N and 37.5 °N on eastern Pangea, there's plenty of humid subtropical climates (Köppen: Cfa), similar to the East Coast of USA (between, say, Georgia and New Jersey in terms of latitude) or South-Eastern China. South-western Pangea contains tropical and subtropical climates of various kinds e.g. tropical rainforest or tropical savannah in tropical regions, humid subtropical climates and mediterranean climates further north. I haven't yet decided the name of the C-shaped continent west of Pangea, or the two continents east of Pangea (the desert-like one on the east and south-east of Pangea, and one further north). The two continents east of Pangea may be the same continent or two separate continents, I'll decide that eventually.

History: mostly undefined, but of course each historical period has their own technological limitations, resulting in lifestyle differences. The worker/customer divide and the fact that customers must be pleased by workers as much as possible remains a constant throughout Pangean history. The flag of Pangea is the same as the polyamory flag.

Note: what you find below is the old text that I copied and pasted from a text file on my laptop, but I'll change it and make it more detailed and better explained eventually!

=== OLD TEXT ===

NOTE: these lists are NOT exhaustive! By far!

Food:

-Lemon juice
-Lytchee juice
-Sour candies (with varying degrees of sourness)
-Rice with curry
-Meat (or something indistinguishable from it in terms of taste and texture) that was created without killing animals
-All sorts of snacks (e.g. Tortillas, of various tastes e.g. chili, curry, vinegar chips etc. anything)
-Dog meat, cat meat, bugs, rats, snakes, scorpions etc.
-Street food exists.

Games:

-Various crazy fan-made ports (e.g. Tekken 6 for the PS2)
-Fan-games, modded games, ROM HACKS (of any console, from the NES... including PS5 games! No limits (though, due to technology, there is a distinction between pre-AI era and AI era). Copyright-wise: fan games are allowed, even to be sold, but part of the income must be redirected to the original IP holders.

Content:

-TV channels about pretty much anything you can think of. Not to mention the Internet!
-Blogs, videos etc. about anything!

Technology:

-Flip-phones of all kinds
-Javascript-free Internet (for those who prefer it, but there's also normal Internet with Javascript)
-Customizable themes (for websites and OS)

Stuff:

-Plushies of pretty much anything you can think of
--Fetish plushies of various things, including monster-girls etc. may also be a hybrid plushie/sex-toy.
-Any clothing you want e.g. you can dress as a penguin, you can wear whatever you want, and clothing shops have *lots* of stuff, anything you want!
-An automatic fruit juice extractor: you put the fruit (without the peel if it's not edible and/or if you don't want the peel juice, of course!) inside and it extracts as much juice as possible! E.g. you put an orange in there (without the peel, of course) and you get the juice, no manual work needed!
-A toy about a hand that does the middle finger and comes out of a toilet, and can reproduce "fuck you" in various languages by pressing a button on its remote (that contains various flags that represent languages).

Activities:

-(MAYBE? I'm not sure if Pangean laws would technically allow this, unless the participants of the shows were customers rather than workers) Violent IRL shows (like the Colosseum) (to be more detailed... like... who goes there? etc. surely customers that *wish* to participate in violent shows must be allowed to do so (but they also must pay), but not workers (as Pangean laws forbid that)... but this is still a "thought-in-progress")
-Street fights: either, if the fighters are workers, the fights are fake or physical damage is pretty much non-existent... of if they fighters are customers... then the customers can decide up to what level of damage they want to risk being subjected to... and other customers who are interested in the fight may watch the fight.
-Fetish centers (e.g. where one can smell a girl's feet or farts if they want to, or have sex with people in furry costumes), sex work of all kinds.
-Street food where you can eat all sorts of stuff, including bugs, rats, snakes, scorpions etc.
-You can pay for friends (and partners). Yeah. And you can "customize" them (and they have to obey... it's a really difficult and mentally taxing job!). You can name your professional friend "Aquaboy" and make him wear a t-shirt with "Aquaboy" written on it (the client has to pay for the t-shirt, however!)
-Places where you can pay to set things on fire.
-Water parks
-Strip club where you can play billiard, watch semi-naked women (or even totally naked... or men even), and drink cocktails... even playing poker. The club is full of neon lights, both outside and inside. It creates a certain, specific aesthetics. Of course, there are places for every aesthetic thinkable!
-Kart racing.
-Places where you pay to destroy things (rage rooms?)
-You can pay someone to tell you a "bedtime story".
-Outdoor public discussion forums.
-You can find a "community" for anything!
-Maid cafe with barely dressed (or even nude) girls/guys serving you food. They can also be clothed if the customer wants to, and they have to wear whatever the customer wants them to wear (unless that clothing is painful or something).
-"Clubs" where one's own biases can be fed... an offline echo chamber, basically. The club managers may or may not actually believe in those biases, but they do that for money... it's their job to provide that service to the customers! E.g. "white supremacy clubs", from "white" immigrants who are basically grifters. Not just "white supremacy", of course, that's just one example... there are "clubs" for EVERY ideology, hobby and interest! And every aesthetic, as well! So, some may prefer hanging around people who have a certain aesthetics (e.g. 1980's rock aesthetics, or furry aesthetics), and there is a "club" for them. Of course, they must pay to join and stay. There may be other customers in those clubs, who are in no circumstance obligated to please other customers. In case no other customer wants to do activities with a certain customer, workers (e.g. the managers of that club) will do that, in order to assure every customer is always pleased and entertained, and never feel excluded.
-Copyright is more flexible, fan arts for money exist, but they have to pay a certain percentage to the original IP holders. The entertainment industry in Pangea is HUGE (to cater to the tastes of as many customers as possible, even the most obscure niches have tons of content in Pangea).
-You can buy and use drugs, any drug, even hard ones. If that's what you want to do in your free time...
-There is plenty of super blasphemous content, like, "Prophet Muhammad drowning in piss", either drawings, animated movies, or action figures of Prophet Muhammad (or Jesus... or anyone else, really) being put inside a glass of actual piss. But there's also lots of "halal" content in media, or halal food in supermarkets etc. the point is that every taste and preference is satisfied. If someone likes blasphemous content, there is plenty of that, if someone is a Christian or a Muslim, there's also plenty of stuff that respects your values and it's easy to follow your restrictions. There's also plenty of kosher food, vegetarian/vegan food etc.
-Themed parks (e.g. dinosaur themed)
-"Relax centers" where one can go after job, to relax from the stress of one's job (jobs in Pangea are likely pretty stressful... well... not that they're nice in the rest of the world either, lol).
-You can go play Dungeon and Dragons (you pay for it, of course!), the other people in your party playing with you are either other customers, or workers that get paid to play with customers... or a mix of both! The Dungeon Master is usually almost always a worker!
-Nudist beaches.
-Astronomic observatory where you can use an advanced telescope to see the Moon up close (and perhaps Saturn if the telescope is advanced enough?).
-Competition of racist jokes/sentences. You pay to join the competition, against lots of other participants, and whoever says the most offensive thing wins a prize.
-Games similar to Takeshi's Castle, which you can pay to participate in. Winners may get a prize. There are also TV shows about that.
-Practice Yoga.
-Water parks.
-You can pay to participate in an IRL game where you are a detective and have to find out a "criminal" (it's not real, just a game, an act... but it can be fun for some!).
-Videogame competitions/tournaments!
-A fun indoor park pretty much the same as the Gold Saucer in Final Fantasy VII.
-Disco with music in it, and there may be several activities.
-Cinema.
-Going to the beach. Likely free to just go to a beach, but the various activities available (and there are likely many!) are accessible through payment.
-Live concerts of every type of music you can think of!
-Karaoke.
-Various festivals.
-You can easily ride a bike if you want, there are bike lanes everywhere!
-Shopping!!! (supermarkets in Pangea have pretty much everything, lmao!)
-Cosplay festivals
-A place where you can interact with a (fictional) group of fairies in a forest! The forest is real, the "fairies" are just girls in fairy costumes role-playing as fairies for the customers' entertainment.
-Go see a physical original size recreation of Peach's castle of Super Mario 64 (probably somewhere in the highlands in southern Pangea, but may also be located elsewhere). It's likely a very attractive tourist attraction. What is the relationship with Nintendo, or whether Nintendo would allow it, is undefined. It's possible that the owners of the museum pay a royalty to Nintendo, or that Pangea has its own laws regarding copyright and they don't have to abide by international copyright laws necessarily (though that may lead to economic sanctions against Pangea). Idk, I may decide eventually, but one thing's sure: the castle DOES exist in Pangea!
-A penis museum. A museum that displays mummified penises of various animals, including a mummified penis of a human from ancient Pangea, and in the museum there are texts on the walls with explanations about penises in general, or some "fun facts" about penises.
-For those who like to vandalize buildings' walls with text or other stuff through spray paint: there are buildings made specifically for that. You pay, and for a set time you can have a certain portion of a wall that is "yours" to "decorate" with whatever text or symbol or drawing you want (even with all profanities and offensive stuff you want, if that's what you want). You pay for the service and, if you don't have a spray paint bottle with you, you are offered one (or more than one, with different colors), but that also costs additional money. As a result of the existence of this service, some buildings in Pangea, or rather, some parts of the city have "vandalized" walls, though this is intentional. There are also some parts of the city devoid of such "decorated" walls. You can generally find both "types" within a 30 minute walk.
-Churches, mosques, synagogues, Buddhist temples, Satanic temples, Neo-Pagan plages of worship (of all kinds) etc. as well as modular buildings for worship of minority religions or even religions made up and believed by a single individual. In the modular places of worship, the "priest" or otherwise the people working in it will adapt on a customer by customer case. If an individual has made up their own religion, they can send the description of the religion and description of the request (of what the worker(s) should do) to the worker(s) of that modular place of worship, and the worker(s) will do as told by the customer. In exchange of money, of course.. all places of worship, including mosques, Christian churches etc. cost money to enter and participate, though cheap enough a minimum wage worker can afford to go there every day.
-"Cuddle Therapy".

Jobs (may be "normal" jobs as well as jobs that don't exist anywhere else): (P.S. possible outcome... very low unemployment rates? I'm not sure...)

-Plumber (you fix tubes in one's house etc. exactly like the rest of the world)
-Cashier in a restaurant
-Sex worker
-Countability section (for money, business etc.)
-Chef or waiter/waitress in a restaurant.
-"Professional friend/partner" (even sexual partner). That's a thing in Pangea.
-Those who clean up the mess in the "Pyromaniac fun center" (the centers where people can light things on fire in a safe, controlled environment). Or those who guarantee safety in those centers (they are experts in how fire works and propagates, and are able and paid to quickly extinguish a fire if things get out of control).
-Those who manage the outdoor forum discussions (they also must be well-knowledgeable about the topic of the discussions... PhD-level degree required?)
-"Club" manager.
-You can be paid to tell people bedtime stories in Pangea (ASMR-like experience?). Of course, you must be skilled at that. Good voice intonation etc. but there are schools courses made specifically for that (to train you to act friendly or in various manners, or to have various voice intonations... essential to interact with customers in Pangea... yeah, Pangean culture is often fake and artificial, it's often like an act... the professional partners usually don't *really* love you, but are trained to be *very* convincing!).
-Voice actor/actress. Programmer/designer. Cartoonist etc. all the jobs required to create anime/cartoons and videogames.
-You can sell drugs. Even hard drugs. Cashier at that "drug store" or someone who produces/cultivates drugs. Since all drugs are legal and regulated in Pangea, the quality of the drugs is higher. I mean, drugs are still dangerous because, well... they're drugs, duh! But at least a heroin addict won't accidentally get addicted to Fentanyl, unlike in countries where drugs are illegal (and therefore zero regulation). Drug-related crimes are also very low in Pangea since it's all legal and regulated (no rival drug gangs conflicts, for example).

Pangean culture, in a nutshell: the customer is always right!

Example of modularity (though there is *A LOT* more to say about that): foods in restaurants are made of a collection of interchangeable ingredients, rather than complete, indivisible meals. Reason why modularity is very important in customer-oriented liberalism: by making it easy to combine ingredients, it increases the likelihood that a customer has what they want. *Modularity* is a very important concept to keep in mind throughout this ideology (not just about foods, of course, this was merely an example to illustrate the concept).

Sex work is legal and regulated (not just sex but also all kinds of fetishes are available to be experienced). All drugs (even hard ones) are legal and regulated. Hypothesis for drug legalization outcome: less drug-related crime (e.g. no violence related to rival drug gangs having conflicts with each other), drugs are controlled (e.g. a heroin addict won't accidentally get addicted to Fentanyl), though the substance itself remains dangerous, for obvious reasons, but the dangers that are unrelated to the characteristics and effects of the substance itself and arise from the fact that drugs are illegal are reduced or perhaps even eliminated. Since drugs are taxed (like everything else, thought the amount and extent of taxes is unspecified for now, in this first draft), it provides revenue for the government, and since they're legal, police has less work to do (compared to, if everything else is equal, drugs were illegal).

Copyright: copyright exists in this system but fan-art is allowed, provided royalties are paid to the original IP holders. Products (e.g. videogames) are, as said before, modular. E.g. videogames are not considered (by law) as a whole, undivisible product, but rather as a collection of parts (e.g. assets, levels, soundtracks, dialogues, voice acting etc.). The more of those parts a fan-art uses, the more the percentage of money will go to the original IP holders. That is, the less derivative the fan-art is, the higher the percentage of money will go to the original IP holders. It is possible to copy the game 100% and sell it, BUT in that case it must be sold at the price of the game that is copied and 100% of the money will go to the original IP holders. The more different the fan-art is from the original product, the less money will go to the original IP holders. This modular approach may (maybe?) permit a balance between copyright and fan-art. The absence of copyright would discourage large companies from creating entertainment, leaving only hobby projects that are unlikely to be of high quality, whereas prohibiting fan-art would go against "customer service" e.g. if one wants some fan-game mash-up of two of their favourite games, or any fan-art really, prohibiting fan-art would lead to more unfulfilled wishes. This approach may maximize "customer gratification" (compared to other approaches), if my understanding is correct.

Internet: Internet websites must have two versions. "Original vision" website and "customer-oriented" website. "Original vision" website may be whatever the creator(s) of the website want it to be, they can censor stuff, put whatever they want. "Customer-oriented" website means that the customer decides what the website is like, as such, it must be hyper-personalizable (with CSS themes or other ways of theming the website however the customer wants, or for example, it MUST work without Javascript, in case the customer wants to disable Javascript), and there should be freedom of speech (this ideology is very pro-free speech, but more details about this will be written below because there are some things to specify about "free speech").

Free speech: what many online people (who are usually either anti-free speech or pro-free speech) don't understand is that speech is a two-way thing: there is a speaker and there is a listener. The customer vs worker distinction here remains very important. A customer should be able to access all the "speech" (i.e. content) they want. E.g. if they want to buy Mein Kampf, sure. If they want to hear racist things, sure. The important thing to remember is that this "access to content" is a result of the desire of the customer. One has pretty much complete freedom of speech and what I call "freedom to seek" (e.g. as I said before, the freedom to access any content one wishes, rather than producing it). However, when one works, the worker does not have freedom of speech. E.g. regarding "misgendering", it is totally legal for a customer to misgender a worker and not respect their pronouns, there are no consequences at all, whereas a worker must respect the customer's pronouns, otherwise that worker will be fired, or have consequences for "discrimination" or "hate speech". In this ideology, clearly the customer is privileged over the worker. As for "customer to customer" relationships, that is the least developed aspect of this ideology, but I may develop it. As of now, the rules for "customer to customer" relationships (i.e. relationships among people in their free time, where neither is a worker) are left undefined.

Crime: some things are crimes, of course. E.g. theft, non-consensual physical violence, sexual assault, murder, drunk driving etc.

This ideology is very pro-gun, like the USA (it logically results from the idea behind this ideology... if a customer wants a gun... they must be able to get it). Even weapons like molotovs etc. are legal and sold in stores. Euthanasia is legal, though in many cases IRL, one wants to kill themselves because the realistic choice is either living a miserable life or killing oneself. The "ideal" choice for many would be, "living a good life", but since that choice is not available IRL for many, killing oneself is the "chosen" solution over the remaining two available choices. Whereas in this system, "living a good life" can be approximated as much as possible. Minimum wage is pretty good, but there are income inequalities (the surveillance and control needed to maintain economic equality, e.g. like in Communism, would decrease the "customer service" and therefore would go against this system). Minimum wage in this system is similar to the amount of goods and wealth people have under Communism, except that's the surface, rather than being the surface and the ceiling simultaneously. Businesses are however usually owned by the state and centralized, to ensure the maximization of "customer service/gratification" (I use these terms mostly interchangeably, lol), which would not be maximized if business owners decided the rules for the services/products provided by that business. Business workers and owners can keep the money, provided all the workers are paid at least the minimum wage. If a business closes, then the services and products provided by that business MUST be provided by at least one business in an area that is accessible to the customer (e.g. in the same city, preferably within 15 minutes of walking).

Urban planning: 15 minutes cities. Ideally, at the very least for necessities, products and services should be available within a 15 minute walk from every customer. If something is not a necessity, then it may be expanded to 30 minutes, but it should be accessible. There are bike lanes everywhere, making it easy to cycle. Reasoning: if a customer wants to ride a bike around, or walk, they ought to be allowed to. Cars are also allowed, of course, but they should not be a requirement for living a normal life. Neighborhoods are mixed residential and business. No "suburbia", unlike the USA cities built and developed post-WWII. Various parts of the city may have different aesthetics, so one can live or stay in places with their preferred aesthetics: e.g. cottagecore parts of the city, cyberpunk aesthetics part of the city, medieval aesthetics etc.

Protests are allowed with permits and only in certain areas. Reasoning: if a customer wants to protest, they should be allowed. If a customer wants to *see* a protest, they should be allowed. If a customer *does NOT* want to see a protest, they should be allowed to not see it. It's an in-between, between so-called "free countries", that allow more disruptive protests, and authoritarian countries which do not allow protests at all.

There will be interesting activities, such as "rage rooms" or "pyromaniac fun centers" where people can burn things, in a safe, controlled environments. This is a logical result of the idea behind this ideology. As mentioned before, you can pay not just for sex but also for friends. Like, a "friendship session" for one or more hours cost a certain amount of money. In a "normal" system there are, I'm aware, some people who use therapists as the closest approximation for "friends", leading to an unsatisfactory experience, because of course, therapists are not meant to be friends, but something different. Not just sex or friends, but you can also pay for "romantic experiences" (which may or may not include sex).

There are also "Clubs" where one's own biases can be fed... an offline echo chamber, basically. The club managers may or may not actually believe in those biases, but they do that for money... it's their job to provide that service to the customers! E.g. "white supremacy clubs", from "white" immigrants, who are basically either grifters or they actually believe in that, but that does not matter at all. Not just "white supremacy", of course, that's just one example... there are "clubs" for EVERY ideology, hobby and interest! And every aesthetic, as well! So, some may prefer hanging around people who have a certain aesthetics (e.g. 1980's rock aesthetics, or furry aesthetics), and there is a "club" for them. Of course, they must pay to join and stay. There may be other customers in those clubs, who are in no circumstance obligated to please other customers (that's a "customer to customer" interaction, and there is no obligation). In case no other customer wants to do activities with a certain customer, workers (e.g. the managers of that club) will do that, in order to assure every customer is always pleased and entertained, and never feel excluded. It's basically paying to have your biases fed, paying for validation and "community" (even though that "community" is just staged interactions for money).

There is plenty of super blasphemous content, like, "Prophet Muhammad drowning in piss", either drawings, animated movies, or action figures of Prophet Muhammad (or Jesus, or Buddha... or anyone else, really) being put inside a glass of actual piss, for example. But there's also lots of "halal" content in media, or halal food in supermarkets etc. the point is that every taste and preference must be satisfied, and as such, the highest variety of content possible must exist, and able to be accessed if one wants to see it (but also able to easily be ignored... the social infrastructure may be optimized for that). If someone likes blasphemous content, there is plenty of that, if someone is a Christian or a Muslim, there's also plenty of stuff that respects your values and it's easy to follow your restrictions in your life. There's also plenty of halal food, kosher food, vegetarian/vegan food etc. in restaurants and supermarkets. It's not *necessarily* the case that ALL businesses must have those products, BUT they should be available within 15 minutes of walking from every customer. If they are not available elsewhere, at least one supermarket within a 15 minute walking area will be COMPELLED by the government to have such products.

You can go play Dungeon and Dragons (you pay for it, of course!), the other people in your party playing with you are either other customers, or workers that get paid to play with customers... or a mix of both! The Dungeon Master is usually almost always a worker! There are plenty nudist beaches.

Notes:

-It's illegal for businesses to discriminate customers (though you can behave in discriminatory/bigoted ways while you're not working, of course, especially against workers, unclear about customer to customer relationships but likely not, unless they consent, though you can definitely produce that kind of content and post it online, it will be shown to people who want to see it and hidden from people who don't want to see it). Workers must always (except very specific very serious circumstances) provide service. As for social media, both the "original vision" website and "customer-oriented website" must be available. "Original vision" website is whatever the creator of the website want to do. If the creator of the website don't want to platform certain speech, that speech will not be featured in the "original vision" website. Laws allow "original vision" websites to exists for "the artistic expression of the creators of the website". However, a separate "customer-oriented" version of the website must also exist, and it must allow all lawful speech in this system (and this system is very pro-free speech), and must be extremely customizable in terms of aesthetics and functionality, as well as content shown/hidden (there must be filters that maximize the "customer gratification" in terms of content shown). As for "misgendering laws", for example... a customer can misgender a worker all they want with no repercussions, but a worker must ALWAYS respect the customers' pronoun choices, otherwise the worker will immediately be fired for discrimination (or even "hate speech") and in addition to being fired they may face fines or worse.
-It may be common for people in this system to have two different "identities", one for work (where one's birth name is usually used), and for one's free time, (where one decides their own name, though they can also keep their birth name if they want). E.g. if one is called John Doe in his work time, in his free time he may be called "Aqua Boy" if he wishes so, and workers MUST call him by his "free name". So, distinction between "work name" and "free name". Of course, the free name can be the same as the work name if one wishes so.
-It's illegal for an employer to contact someone for work-related reasons after they have finished their work hours, as that's considered "outreach", and a violation of the "sacredness" of free time. All work-related communication must be done within the work hours.
-Regarding talking with strangers: it's common and normal to talk with workers, especially if you're their customer e.g. it's perfectly normal to chat with a cashier in a supermarket or grocery store or a waiter in a bar or restaurant as if you two were close friends, chatting about anything you want, even if you never met each other before. That can also happen with a doctor, you can talk with a doctor or nurse as if you were best friends forever (though the relationship can also be more 'professional', that entirely depends on the preferences of the patient, and the doctor/nurse must adapt). As a general rule, a customer can chat with a worker (even a doctor, or a plumber that comes to your house to fix your sink) as if they were best friends, if the customer wants. However, in other contexts, talking with strangers is not something you should do in Pangea, e.g. with strangers who sit close to you in a bus, or with random people in the streets. That is generally not recommended, and frowned upon. "Customer to customer" relationships tend to be less common in Pangea.
-Certain aspects of Pangean society are "liberal" while others are "authoritarian". For instance, you can be forced (by law) to donate your blood, if the government deems you to be healthy and fit for that (and healthy people are usually forced to donate their blood periodically), but that obligation happens during your work hours. You may have to skip one hour of your work to donate your blood (though you get paid for that). Outside of your work hours (i.e. during your free time), nobody can force you to do anything.

About schools in Pangea (to be expanded eventually)

Schools in Pangea often have the same subjects as schools elsewhere, but they are particularly focused on preparing students for work, so what schools focus on may be different from schools elsewhere. One has to study psychology, physics, mathematics, history, programming classes etc. just like everywhere else, but there's a focus on making the subjects relatable to prepare the students for work, e.g. psychology can be associated with having to please customers, physics can be associated with building things, or working with substances, or other things, programming classes may prepare a student to work on software development etc. basically subjects are, whenever possible, associated with possible work uses. This makes schools in Pangea quite pragmatic and efficient!

=== Examples of some people's lives in Pangea ===

Note: I'll also write some fart fetish stories set in Pangea where someone buys a fart session in their free time after a long day of work or something along those lines... those stories will be Neocities exclusive. I won't post them on DeviantArt, as the amount of context required to properly understand those stories is not something a normie may handle or be interested in... it takes a true worldbuilding nerd to understand or be interested in this stuff, lmao!